I have to admit, I'm a bit mystified by this thread.
Evil and Chaos wrote:
SR5 - A great advantage to the whole list, allowing them to play more aggressively.
I would say this is noticeable but not huge. It's mostly important against high-SR opponents. Against SR2 IG, for example, the difference between +2 and +3 is a minor effect statistically.
Quote:
Extra Farseer units - A small advantage to Black Guardian formations.
Agreed, but it is reflected in the formation price.
Quote:
Init 1+ - A large advantage to Black Guardian formations, both when activating, and when rallying.
They have a higher per-unit price.
If you figure the basic Guardian Warhost at 15 points per Guardian (which is what they work out to across all the lists), that means it's 45 per Farseer for 150 points. The per-unit total for a Black Guardian host would be 180 instead of 200. That is a ~10% markup. In addition, the second Farseer adds no new special abilities, just durability to the abilities the formation already has. While that is definitely worthwhile, it's not of the same magnitude as adding those abilities with the first unit, so the second Farseer should probably be counted as fewer points than the first. Finally, the Black Guardian formation has a notable reduction to strategic options, in that it is lacking the very popular wraith construct upgrades. That's not huge, but it's worth a few points.
Overall, that looks like it's worth about a 15% markup to me.
Quote:
Aspect troups limited to 4 stands - In most cases this is actually an advantage, not a disadvantage. We discovered that during the Biel-Tan testing years ago.
Agreed, but again, they have a higher per-unit price - 175/4 versus 300/8. That's +1/6 cost in addition to the normal fragility/flexibility tradeoff of smaller formations.
Quote:
So, where are the drawbacks to balance out this more powerful list style?
In theory, ~15% price markup on Black Guardians and Aspect Warriors should cover their formation-specific advantages. Less strategic flexibility in troupe selection and the removal of one of the best artillery units in the game (the Void Spinner is in nearly every winning army list in EUK, and is absent in most of the losers) are intended to cover the SR boost.
Edit: Also, the absence of a Supreme Commander option.
I can understand an argument that those might not be enough of a "markup" to cover the bumps, but I have a hard time believing that the list is grossly unbalanced.