asdepicas wrote:
been toying with the idea of starting a new army to try new playstyles, and finally decided to go with eldars (been playing with orks and necrons for looong loooong time) as they are the only army not available in my local club. But i´ve got a couple of questions:
1- been looking at the lists, seems that uthwe is quite better than the rest (sr5, better initiative) and no drawbacks... hope i missed something, also dont underestand why saim ham has sr3....
I think Saim Han is SR3 due to the more feral/barbaric nature of the craftworld; they are more likely to make rash decisions.
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2- i dont want to play using webway strategies, i´ve got enoough portal gaming with necrons... so wich other way do eldars play? i suppose they can have mobile armies
Webway, Mobile, and Air Assault/Planetfall are the most common strategies.
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3- this is what i currently have:
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do i need anything else that i may have missed? maybe some more waveserpents? how many?
More Wave Serpents is always good. A dozen or so is a good start. Get the Forgeworld version, it's cheaper and (IMO) better, except for the strangely undetailed canopy.
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4- as a saim han lover, is a bike/vyper/falcon army playable?
Absolutely. You will have a tough time getting enough jetbikes, but Saim Han is very playable. They are probably the most mobile style of Eldar, due to the fact they don't worry about getting their transports shot up. They are FF4+ with armor 5+ so they are at least as good as guardians in Wave Serpents (all armour 5+ instead of 2/3 Armour - and 1/3 armor 5+RA) against non-MW. You'll still want some Aspects in Wave Serpents for city fighting, but won't need too many.
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SG
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