Quote: (Ginger @ 13 Oct. 2008, 00:33 )
Most people keep the Autach with ranged attack Aspects. It is a moot point whether it is better to have the extra kill or the point for inspiring - but generally most people want the Autarch to survive for the re-roll. Without Spirit stones and no Leaders to remove additional BMs, the Eldar are now very prone to failing initiative.
Back on topic, virtually every combination of aspects are good. I quite like Shining Spears with FireDragons (in Wave Serpents) as a cheaper way of getting the formation mobile combined with good anti-armour capabilities). FireDragons behind Striking Scorpions are also good.
Part of the issue here is that Aspects are each good at particular roles, so it tends to boil down to whether you are intending to use them in an anti-armour or anti-infantry role; and how much you intend to use them to support attacks as opposed to performing assaults.
Bear in mind, one of the greatest weapons in the Eldar arsenal is their post-assault consolidation, so the optimum strategy is to use the Aspects both to attack one target and then support the attack on another one or two enemy formations. Used this way, the Eldar can build up really formidable amounts of firepower - but only if they succeed in winning each assault and the first one is crucial.
To this end, it is always a good idea to ensure reasonable amounts of good FF Aspects in the formation, which is why Dire Avengers are always a good bet, and so you might even consider 3x Scorpions, 3x Avengers and make your exarchs 2x FireDragons.
Two Aspects do not combine well - Swooping Hawks are really usefull for teleporting in against deep-strike targets; and Warp Spiders cannot use conventional transport (so have to use Vampires or Storm Serpents). And finally Howling Banshees do not work well except against lightly armoured, isolated opponents - which are normally a rarity.
Interesting point about most people preferring to run the Autarch with a ranged Aspect. I may have to try that out for comparison purposes, so that I can judge which is better.
On the subject of mixing Aspect Warriors, taking a three, three, two combination is something which I hadn't considered, but given that I have a wide variety of Aspect Warriors at my disposal is a concept that I may try. The only thing I would say is that it may make the formation a bit too diverse, i.e. it makes it lack a role, but I suspect that this may be more of a problem against some armies than others.
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