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[NEW!] Saim-Hann v6.3

 Post subject: [NEW!] Saim-Hann v6.3
PostPosted: Sun Dec 14, 2008 5:46 pm 
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Saim-Hann has been updated!

Minor tweaks, and the Guardian Troupe has been re-costed and a Wraithguard option added.

Discuss!

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 Post subject: [NEW!] Saim-Hann v6.3
PostPosted: Tue Feb 10, 2009 3:40 am 
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Anyone play this?  

How balanced is it?  I want to make an army for it, but am worried about balance issues.


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 Post subject: [NEW!] Saim-Hann v6.3
PostPosted: Tue Feb 10, 2009 4:07 am 
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Played with the NetERC recommendations, it's a good list.  Played using the "basic" Epic with 2008 Errata, it's a bit on the powerful side.

Still, it's a lot of fun and it would be great to see some playtesting of the list.

What "balance issues" are you concerned about?

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 Post subject: [NEW!] Saim-Hann v6.3
PostPosted: Tue Feb 10, 2009 4:43 am 
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The changes look good.  I'll definitely have to give it a go when I finish my army up.

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 Post subject: [NEW!] Saim-Hann v6.3
PostPosted: Tue Feb 10, 2009 3:11 pm 
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Quote: (Chroma @ 10 Feb. 2009, 04:07 )

Still, it's a lot of fun and it would be great to see some playtesting of the list.

My Saim-Hann army is at the painting workshop :)

My first 3000pts are :
Wildrider Chieftain, 10 jetbikes, 2 Vypers, + Farseer (on jetbike)
Wildrider, 7 jetbikes, 2 Vypers
Shining Spears + 2 Exarchs
Sloopings Hawks
2* 3 Falcons + 2 Firestorms
2* 1 Storm Serpent
1* 2 Scorpions

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 Post subject: [NEW!] Saim-Hann v6.3
PostPosted: Tue Feb 10, 2009 3:25 pm 
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Quote: (Flogus @ 10 Feb. 2009, 14:11 )

Sloopings Hawks

Slooping Hawks?  Are those similar to Sailing Scorpions or Float Dragons?   :vD

I think you might want to protect your Storm Serpent by pairing it up with a Scorpion, instead of floating around on its own.

Otherwise... let's set a battle report!   :))

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 Post subject: [NEW!] Saim-Hann v6.3
PostPosted: Tue Feb 10, 2009 4:08 pm 
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Quote: (Chroma @ 10 Feb. 2009, 15:25 )

Slooping Hawks?  Are those similar to Sailing Scorpions or Float Dragons?   :vD

I hate you  :tongue:
And yes, Slooping Hawks. They are from a brand new Aspect Temple, specialists of kitesurf attacks ^^

I think you might want to protect your Storm Serpent by pairing it up with a Scorpion, instead of floating around on its own.

I thought about this.
But I fear this would expose to much my Scorpion. On the other hand, if I loose the Storm Serpents too early, I will look like an idiot with 1000+pts off-table without webway portals !




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 Post subject: [NEW!] Saim-Hann v6.3
PostPosted: Tue Feb 10, 2009 4:13 pm 
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Quote: (Flogus @ 10 Feb. 2009, 15:08 )

But I fear this would expose to much my Scorpion. On the other hand, if I loose the Storm Serpents too early, I will look like an idiot with 1000+pts off-table without webway portals !

Can you drop 50 points to get a Wraithgate in there, for back-up?

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 Post subject: [NEW!] Saim-Hann v6.3
PostPosted: Tue Feb 10, 2009 4:44 pm 
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I suppose, yes : - 2 jetbikes, -1 Vyper, + 1 Wraithgate, + 1 Falcon.
I never ever played an eldar army, but I have the feeling that with two Storm Serpents, I can do without Wraithgate.
I'm in a hurry to play my first game to see if my initial feeling is right or wrong :)

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 Post subject: [NEW!] Saim-Hann v6.3
PostPosted: Tue Feb 10, 2009 5:02 pm 
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Quote: (Flogus @ 10 Feb. 2009, 15:44 )

I never ever played an eldar army, but I have the feeling that with two Storm Serpents, I can do without Wraithgate.
I'm in a hurry to play my first game to see if my initial feeling is right or wrong :)

With no 'Gate, any Storm Serpents will be target priority number one for the enemy!  *laugh*

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 Post subject: [NEW!] Saim-Hann v6.3
PostPosted: Tue Feb 10, 2009 5:17 pm 
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Quote: (Flogus @ 10 Feb. 2009, 16:44 )

I never ever played an eldar army, but I have the feeling that with two Storm Serpents, I can do without Wraithgate.

That´s "famous last words" material right there!

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 Post subject: [NEW!] Saim-Hann v6.3
PostPosted: Tue Feb 10, 2009 8:52 pm 
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Quote: (Flogus @ 10 Feb. 2009, 15:44 )

I never ever played an eldar army, but I have the feeling that with two Storm Serpents, I can do without Wraithgate.

And our survey says.....

Meh, meh!


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 Post subject: [NEW!] Saim-Hann v6.3
PostPosted: Wed Feb 11, 2009 12:12 pm 
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Quote: (Irondeath @ 10 Feb. 2009, 16:17 )

Quote: (Flogus @ 10 Feb. 2009, 16:44 )

I never ever played an eldar army, but I have the feeling that with two Storm Serpents, I can do without Wraithgate.

That´s "famous last words" material right there!

Especially against the IG armed with a pair of Deathstrikes . . . .








Unless of course, you have the means to disable / destroy the threats to your Storm Serpents. I have used them regularly, sometimes without the extra Wraithgate, and found them to be fairly tough. But losing one does tend to screw up the general strategy; and besides that, it is also bad for your stress levels :laugh:




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 Post subject: [NEW!] Saim-Hann v6.3
PostPosted: Fri Feb 13, 2009 12:11 am 
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No particular issues i can see without playing more.(i have not played in a while).  I just wanted to see peoples opinions and get teh discussion going.  

I would be using the standard EA rules so teh better save may be an issue.  Again, unitl I play it, i wont know.


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 Post subject: [NEW!] Saim-Hann v6.3
PostPosted: Fri Feb 13, 2009 3:47 am 
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Quote: (Irondeath @ 10 Feb. 2009, 11:17 )

Quote: (Flogus @ 10 Feb. 2009, 16:44 )

I never ever played an eldar army, but I have the feeling that with two Storm Serpents, I can do without Wraithgate.

That´s "famous last words" material right there!

Right up there with my "He only has two AA shots at 5+ at my Vampire.  What are the odds they'd both hit and I'd miss both armor saves?" :no:  :mad:

ePilgrim witnessed a rare moment of me chucking my dice into the trash that night.

Bring the Wraithgate.

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