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so, I made an army list ( Yme-Loc )

 Post subject: so, I made an army list ( Yme-Loc )
PostPosted: Thu Sep 11, 2008 3:51 pm 
Brood Brother
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Joined: Mon Dec 26, 2005 6:38 pm
Posts: 1673
Location: Chattanooga, TN, USA
Okay, so I wanted to see how hard it was to bang out an army list (including the fluff, etc.)

Here's what I ended up with (I hope this link works):
http://www.players.tacticalwargames.net ... ...leId=52

So, it obviously isn't anything official, but I did my best to fake it.

Thoughts?

Did I make up too much background fluff? Maybe I should have focused on how the craftworld reacted to a particular campaign instead of making up a backstory (like the official published list tend to do).


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 Post subject: so, I made an army list ( Yme-Loc )
PostPosted: Thu Sep 11, 2008 4:36 pm 
Purestrain
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Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
I like the overall idea but I think the army list structure is awfully fiddly - lots of adding this or trading that under differing conditions.  I think it needs to be pared down to a simpler structure.

I'd say something like "6 units from the following list: Falcons, 0-2 Fire Prisms, 0-2 Firestorms..." and then just list the points for each.  Let the player just pick and add instead of keeping track of all the swaps and odd options.

As far as balance I would be very surprised if the Rending Hammer wasn't a lot better than the Nightspinner, despite a 1:1 swap in the list.

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