Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 24 posts ]  Go to page 1, 2  Next

[Craftworlds] Yme-Loc Grav-Armour Warhost

 Post subject: [Craftworlds] Yme-Loc Grav-Armour Warhost
PostPosted: Thu Dec 07, 2006 2:23 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Well, I just recently picked up the new Eldar Codex, read the brief descriptions of the "new" minor Craftworlds and the description of Yme-Loc jumped out at me:

"The Eldar of Yme-Loc are talented artisans, and their armies are supported by powerful grav-tanks and Titans."

So, I think I might try my hand at putting together an army list, and since I love armour, this might just be the place for the "Falcon Warhost" idea that's been floating around for a while.

I'm going to try and work up a rough list over the weekend and then post it for comments.

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [Craftworlds] Yme-Loc Grav-Armour Warhost
PostPosted: Thu Dec 07, 2006 3:14 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Jul 04, 2005 5:07 pm
Posts: 1015
Not to miss out the fact they have one of the coolest colour schemes.

_________________
Image
My Photobucket


Top
 Profile Send private message  
 
 Post subject: [Craftworlds] Yme-Loc Grav-Armour Warhost
PostPosted: Thu Dec 07, 2006 4:07 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
Semaj Nollisor has a Cult of Vaul list that heavy on titans and armor (The Chariots of Vaul, I think he called the Falcon host).  I think it would fit almost perfectly with that blip about Yme Loc.  You might want to contact him for a copy.  At the least it would make a good starting point.

====

Thinking on it more, I think I'd like to see a list based on non-titan armor as much as an Eldar titan list.  Something like:

Guardian Host
Falcon Host
Engine of Vaul Host (slight price break)
Normal assortment of troupes

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: [Craftworlds] Yme-Loc Grav-Armour Warhost
PostPosted: Thu Dec 07, 2006 7:17 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada

(nealhunt @ Dec. 07 2006,15:07)
QUOTE
Guardian Host
Falcon Host
Engine of Vaul Host (slight price break)
Normal assortment of troupes

That's kind of the lines I was thinking on.

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [Craftworlds] Yme-Loc Grav-Armour Warhost
PostPosted: Thu Dec 07, 2006 7:34 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada

(nealhunt @ Dec. 07 2006,15:07)
QUOTE
Semaj Nollisor has a Cult of Vaul list that heavy on titans and armor

Anyone got a link for this armylist?  I couldn't find it with Google or a search here.

Thanks!

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [Craftworlds] Yme-Loc Grav-Armour Warhost
PostPosted: Thu Dec 07, 2006 8:20 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
I don't have a copy any longer.  You'll have to email or pm him.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: [Craftworlds] Yme-Loc Grav-Armour Warhost
PostPosted: Thu Dec 07, 2006 9:58 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Dec 26, 2005 6:38 pm
Posts: 1673
Location: Chattanooga, TN, USA


Well, I'll send along what I've thought up, though it never got tested, and was as much my own personal opinion as it was based on fluff (same as everyone else's homebrewed list, no matter what they claim).

Basically, the list I made was both a tank list and a Titan list. It had a Falcon host and an EoV host like you suggest, but also had Titan hosts. As for what you want, some points should probably be discussed:

Do you want Titan Warhosts?

Titan warhosts would put this list on the same level as AMTL and OGBM, which I think the Eldar need somewhere. It might not be appropriate to this specific list, though. Also, Titan warhosts might deserve some form of weapon varients from "back in the day."

Should there be an EoV warhost?

Well, if we're playing the "they have one, why can we" game, then an EoV host would be fine. Might want to check that it's balanced (maybe a 2-3 EoV per host requirement).

How many warhosts do you want in this list?

If this list has a guardian host (like all the other craftworlds get) + a AV host + an EoV host, then that means it has one more host than normal, which maybe should be avoided (even if only to prevent whining).

Do you want to introduce new units types? If so, what kind and how many?

I would like to see at least one new unit, which is about average for a craftworld variant list. Here are some ideas I came up with:

Rasp
type: AV
speed: 35cm
armor: 5+
CC: 6+
FF: 4+
weapons: Vibro array/45cm/1BP/disrupt,lance AND (15cm)/small arms/extra attacks(+1)
Notes: skimmer

Bright Chariot
type: LV
speed: 35cm
armor: 4+
CC: 4+
FF: 5+
weapons: (base contact)/small arms/extra attacks(+1),lance
Notes: skimmer

I feel the need to point out that I never did follow the suggested Eldar changes discussion (I recall there were suggestions to modify the various AV)s. How that discussion ends will make a big impact on the just how the various formations should be sized. I think it would be nice to allow a formation of 5 Night Spinners for this list (giving the eldar access to 2 template arty), with the option of switching out Night Spinners for my Rasp, one-for-one.


Top
 Profile Send private message  
 
 Post subject: [Craftworlds] Yme-Loc Grav-Armour Warhost
PostPosted: Fri Dec 08, 2006 12:01 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Okay, I put together a tentative first draft while waiting for a computer to install, please let me know what you think!

I'm debating a Guardian Weapon Platform Troupe, but I didn't put it in yet.

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [Craftworlds] Yme-Loc Grav-Armour Warhost
PostPosted: Fri Dec 08, 2006 12:13 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
ELDAR YME-LOC CRAFTWORLD ARMY LIST v1.0

Yme-Loc armies have a strategy rating of 4+. ?Avatars, Aspect Warriors, and Titans have an initiative rating of 1+. All other formations have an initiative rating of 2+ .

0-1 AUTARCH: ?75 points
You may add an Autarch character to any Aspect Warrior stand for +75 pts. This counts as an Exarch in an Aspect Warrior Troupe.

0-1 AVATAR: free
One Avatar. In Grand Tournament games the Avatar must start off the table. At the start of any turn (including the first) they may be set up on the table within 15cms of a Farseer (this represents the Farseer summoning the Avatar to the battlefield). In the End Phase of the turn the Avatar returns to the Webway and is removed from play. Once the Avatar has left they may not return. Note that if there are no Farseers in play then the Avatar may not be used (as there will not be a Farseer that can summon them).

0-1 WEBWAY PORTAL: cost varies

WRAITHGATE: 50 points
The Eldar player may choose to replace one of the Objective markers in his half of the table with a Wraithgate at a cost of 50 points. The Wraithgate functions both as a webway portal and as an objective for rules purposes. It may not be attacked or destroyed. IMPORTANT NOTE: Wraithgates are one of the smallest types of webway portal, and may only be used by formations made up exclusively of infantry, light vehicles, and armoured vehicle units that have walker ability; formations that include any other type of unit may not use a Wraithgate to enter play.

OR

GATE OF VAUL: 150 points
The Eldar player may choose to replace one of the Objective markers in his half of the table with a Gate of Vaul at a cost of 150 points. The Gate of Vaul functions both as a webway portal and as an objective for rules purposes. It may not be attacked or destroyed. IMPORTANT NOTE: Gates of Vaul are one of the largest types of webway portal, and may be used by any Eldar formation. ?The rituals and runes needed to activate the Gate of Vaul are so complex that no formation may exit from it if any unbroken enemy formations are within 15cm of it.


WARHOSTS: cost varies
The Yme-Loc Eldar army main contain any number of Warhosts from the following list.

SWORDS OF VAUL WARHOST: 350 points
A Swords of Vaul Warhost consists of one Farseer unit and seven Falcon units. Up to two Falcons may be replaced with Fire Storms at no additional cost. In addition the formation may include these upgrades:

Replace up to three Falcon units with Fire Prisms for +25 points each
Add 3 Vyper Jetbikes for +100 points
Add 4 Guardian Units and 2 Wave Serpents for +150

ENGINES OF VAUL WARHOST: 700 points
An Engines of Vaul Warhost consists of three Engines of Vaul chosen, in any combination, from the following list: Cobra, Scorpion, Storm Serpent.

TROUPES: cost varies
The army may include up to three Troupes, chosen from the following list, for each Engines of Vaul or Swords of Vaul Warhost included in the army.

ASPECT WARRIOR TROUPE:
Six aspect warriors for 225 points, chosen from the following list: Dire Avengers, Striking Scorpions, Howling Banshees, Fire Dragons, Warp Spiders, Dark Reapers, Swooping Hawks, Shining Spears. All units apart from Shining Spears, Swooping Hawks and Warp Spiders may be transported in Wave Serpents and/or Falcons if desired. If you choose to take this option then you must take exactly enough transport vehicles to carry the units that require transport, without any spare transport spaces being ?left over?; Each Wave Serpent taken costs +50 points and each Falcon taken costs +65 points. In addition the Aspect Warrior Troupe may include up to 1 Exarch character upgrade for +25 points.

CHAIN OF VAUL TROUPE:
Four Night Spinners and one Firestorm for 325 points.

ENGINE OF VAUL TROUPE:
One or two Scorpion, Cobra, or Storm Serpent (or any combination) Super-heavy Grav-Tanks for 250 points each

GUARDIAN TROUPE:
An Eldar Guardian Troupe consists of seven Guardian units for 125 points. Up to three Guardians may be replaced with Heavy Weapon Platforms at no additional cost in points. One Farseer unit may be added for +50 points.

In addition the formation may include these upgrades:
3 Support Weapon Platforms for +50 points
2-3 Wraithguard units for +50 points each
3 Wraithlords for +175 points

Alternatively, the formation may be mounted in four Wave Serpents for +200 points. If this option is taken then the formation is only allowed to consist of Guardians and Farseers.

RANGER TROUPE:
Four to Eight Eldar Rangers at 25 points each.

WAR WALKER TROUPE:
Six Eldar War Walkers for 200 points

WINDRIDER TROUPE:
Six Jetbikes for 200 points. Any number of Jetbikes may be replaced with Vypers at no additional cost.

ELDAR TITANS: ?cost varies
Up to one half of the army's points may be spent on Titans.

0-1 WARLOCK TITAN: One Warlock Titan for 850 points

PHANTOM TITAN: One Phantom Titan for 750 points each

REVENANT TITANS: Two Revenant Titans for 650 points

ELDAR SPACECRAFT & AIRCRAFT: cost varies
Up to a third of the army's points may be spent on Spacecraft and Aircraft.

0-1 ELDAR SPACECRAFT: One Wraithship for 150 points, or one Dragonship for 300 points

NIGHTWINGS: Three Nightwing fighters for 300 points

PHOENIX BOMBERS: Three Phoenix Bombers for 400 points

VAMPIRE: One Vampire for 200 points





_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [Craftworlds] Yme-Loc Grav-Armour Warhost
PostPosted: Fri Dec 08, 2006 4:56 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Comments!  I demand comments!  *laugh*

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [Craftworlds] Yme-Loc Grav-Armour Warhost
PostPosted: Fri Dec 08, 2006 5:07 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 20, 2005 8:45 pm
Posts: 11149
Location: Canton, CT, USA
Looks good, Chroma. I'd be interested to see what you have in mind for a Weapon Platform Troupe.

_________________
"I don't believe in destiny or the guiding hand of fate." N. Peart


Top
 Profile Send private message  
 
 Post subject: [Craftworlds] Yme-Loc Grav-Armour Warhost
PostPosted: Fri Dec 08, 2006 5:17 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 20, 2005 6:32 pm
Posts: 6414
Location: Allentown, Pennsylvania USA
I like it in general.  Have you thought about adding a super-WE with a 5 or 6DC?  They could be buit out of 40K weapon platforms or such and still match the Eldar models quite well.

_________________
author of Syncing Forward and other stories...

It's a dog-eat-dog world, and I've got my Milkbone underwear on.


Top
 Profile Send private message  
 
 Post subject: [Craftworlds] Yme-Loc Grav-Armour Warhost
PostPosted: Fri Dec 08, 2006 7:22 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Dec 26, 2005 6:38 pm
Posts: 1673
Location: Chattanooga, TN, USA
I like the list. It's very close to what I thought up. Here are how we differ, in the spirit of FYI, not as criticisms.


(Chroma @ Dec. 07 2006,17:13)
QUOTE
ELDAR YME-LOC CRAFTWORLD ARMY LIST v1.0

GATE OF VAUL: 150 points
The Eldar player may choose to replace one of the Objective markers in his half of the table with a Gate of Vaul at a cost of 150 points. The Gate of Vaul functions both as a webway portal and as an objective for rules purposes. It may not be attacked or destroyed. IMPORTANT NOTE: Gates of Vaul are one of the largest types of webway portal, and may be used by any Eldar formation. ?The rituals and runes needed to activate the Gate of Vaul are so complex that no formation may exit from it if any unbroken enemy formations are within 15cm of it.

How about restricting the use of the gate by saying the Eldar player must be "in control" of it at the time it is used? Basically, just a bit more strict that what you have.


WARHOSTS: cost varies
The Yme-Loc Eldar army main contain any number of Warhosts from the following list.

SWORDS OF VAUL WARHOST: 350 points
A Swords of Vaul Warhost consists of one Farseer unit and seven Falcon units. Up to two Falcons may be replaced with Fire Storms at no additional cost. In addition the formation may include these upgrades:

Replace up to three Falcon units with Fire Prisms for +25 points each
Add 3 Vyper Jetbikes for +100 points
Add 4 Guardian Units and 2 Wave Serpents for +150

I can see the logic behind putting a farseer this formation, but it seem a bit out of step with the other craftworld lists. In my list I had 8 Falcons but no Farseer.

Assuming the Fire Prism gets a stat change (to AP4+/AT2+ no AA), why restrict the FP to just three per host? Also, why bother adding Wave Serpents when you add guardians? Surely they could just ride in the falcons (guardians don't normally do this in other lists because they generally don't share the same battlefield rolls, but if you're going to mix them anyway, why bother with the WS's?).


ENGINES OF VAUL WARHOST: 700 points
An Engines of Vaul Warhost consists of three Engines of Vaul chosen, in any combination, from the following list: Cobra, Scorpion, Storm Serpent.

at the risk of drawing fire from the fluff-nazis, why not include the Void Spinner in this list too? Maybe the run of the mill craftworlds don't use it, but surely a vehicle themed craftworld could be an exception. Also, forcing the player to take 3 seems a bit harsh, how about 2 EoVs for 500, add a third for +200 pts? I don't see too many people taking [this] 700 point formation in a tourney setting.


CHAIN OF VAUL TROUPE:
Four Night Spinners and one Firestorm for 325 points.

keeping in mind the BT 1.8 list changes, you might want to include some option for a small formation of FSs and another, large formation of NS (or a mix of NS and FS). In my list I had an option of having 5 Night Spinners, which would give them the ability to lay down 2 templates, even with a single BM on the troupe.


GUARDIAN TROUPE:
An Eldar Guardian Troupe consists of seven Guardian units for 125 points. Up to three Guardians may be replaced with Heavy Weapon Platforms at no additional cost in points. One Farseer unit may be added for +50 points.

In addition the formation may include these upgrades:
3 Support Weapon Platforms for +50 points
2-3 Wraithguard units for +50 points each
3 Wraithlords for +175 points

Alternatively, the formation may be mounted in four Wave Serpents for +200 points. If this option is taken then the formation is only allowed to consist of Guardians and Farseers.

Here what I did in my list for guardians:

Guardian Storm Host 350pts
1 Farseer unit, 7 guardians, and 4 wave serpents
1 Wave Serpent may be replaced with 2 Falcons for +75pts.
3 Vypers may be added to the formation for +100pts.
My thoughts: This formation is supposed to be the equivalent of a mechanized infantry formation. I limited the upgradeability of the guardian warhost to increase the point cost of the formation (and thus lower the over activation count of the army).

Guardian Defender Troupe 150pts
1 Farseer, 4 guardians, and 3 heavy weapon platforms
3 Guardians may be replaced with Support Weapon Platforms for +25pts.
3 wraithguard stands may be added for +175pts.
3 Wraithlords may be added for +175 pts.
3 Warwalkers may be added for +100 pts.
My thoughts: If all of the upgrades are taken, it becomes equivalent to an ork big gun/snappa mob. I set the base number of units at 8 and made the support platforms a swap instead of an addition so that it can be transported in a Vampire (remember that a vampire can transport weapon platforms).



WAR WALKER TROUPE:
Six Eldar War Walkers for 200 points

I had a mixed scout troupe:

Ranger Picket troupe 250pts
4 rangers and 4 warwalkers
The 4 rangers may be replaced with four additional War Walkers for +25 pts
My thoughts: I wanted to prevent these guys from being a cheap activation in this list, so I figure requiring a full 8 stands is the easiest way to do that. Also, I figure including War Walkers in the formation would make it more flexible and would fit well into the background of the list.



WINDRIDER TROUPE:
Six Jetbikes for 200 points. Any number of Jetbikes may be replaced with Vypers at no additional cost.

I also had a bigger but mixed windrider troupe:

Windrider troupe 300pts
4 jetbikes and 4 vypers
Any number of Jetbikes may be replaced with Vypers at no additional cost
My thoughts: The size of this troupe was increased to bump up the point cost.






Top
 Profile Send private message  
 
 Post subject: [Craftworlds] Yme-Loc Grav-Armour Warhost
PostPosted: Fri Dec 08, 2006 9:16 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
I think having only mechanized infantry as in the Saim Hann list might be interesting as well.

For the Titan/Air points, how about up to 50% total, no more than 33% air?  That effectively allows a "free" allotment of 1/6 of points in titans but still limits the overall composition to something pretty close to standard.  The way it's written now you could have 50% titans and 33% air, leaving only 1/6 of points from the "core" list.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: [Craftworlds] Yme-Loc Grav-Armour Warhost
PostPosted: Fri Dec 08, 2006 9:19 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 20, 2005 6:32 pm
Posts: 6414
Location: Allentown, Pennsylvania USA
Break out your slide rules, folks! :p

_________________
author of Syncing Forward and other stories...

It's a dog-eat-dog world, and I've got my Milkbone underwear on.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 24 posts ]  Go to page 1, 2  Next


Who is online

Users browsing this forum: No registered users and 25 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net