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Biel-Tan Craftworld v4.2

 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Fri Jan 30, 2015 1:56 pm 
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SS are balanced to other aspect warriors with the 4+ save. Even moving fast they're still cc troops which are disadvantaged in Epic in a lot of ways. Oh, and being mounted which is also a disadvantage. Unless they're fighting an army with lots of slow RA opponents, then they're sub-optimal overall.

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 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Fri Jan 30, 2015 2:03 pm 
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Dobbsy wrote:
OK, I see the barriers will be raised on this issue and I can see it going nowhere as usual. Guess I'm done.


By 1.5 replies? Get some thicker skin :P Even Ginger said that 6-strong SoV might be a bit much.

The bit I've seen for myself is that the Warlock is awesomesauce and feels much better than the Warlord or the Great Gargant, but I'm not sure if it's actually the Warlock thas is too good or the others that are too weak.

On Fire Storms, they are awesome, but like with Nightwings, Eldar ARE awesome in all things air - they're repeatedly noted as owning the sky, and they pay the points for it.

None of the units you list are candidates for being OP, if they are nerfed they simply won't be taken (again). If you think BT is too good you have to look elsewhere - Aspect Hosts, Void Spinner?


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 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Fri Jan 30, 2015 2:11 pm 
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Don't even get into it Ulric we have this thread after every tournament over something being OTT or underpowered depending on how it's gone - AMTL, tau, iron warriors and now eldar.

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 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Fri Jan 30, 2015 2:18 pm 
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I agree we can argue the toss over formations, numbers and costs ad infinitum, and that really the only valid yardstick is how the list does as a whole. This is why the E-UK championship stats are so usefull, and I would love other parts of the world to do something similar.

For what its worth, I just checked my E-UK stats and discovered that my win/draw/loss ratio is roughly 2:5:3 for all lists that I have played with over roughly 9 years of tournaments, and is roughly 3:6:5 for BT - I am not the best player out there by any means :D .
(I put this down to my legendary poor dice ;D )

The point is that most lists will work well in the hands of better players, but not necessarily so in the hands of others (like me). This above all else is why I believe the BT list is pretty balanced with the removal of generic spirit stones and the Pulsar revision (ie the E-UK incarnation of the list), though some minor tweaks *may* still be appropriate (for those who like polishing . . .)


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 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Fri Jan 30, 2015 2:20 pm 
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I've played a few games vs Scorpions with 75cm attacks now and I don't really see the need for the increase in range.

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 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Fri Jan 30, 2015 2:36 pm 
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Steve54 wrote:
Don't even get into it Ulric we have this thread after every tournament over something being OTT or underpowered depending on how it's gone - AMTL, tau, iron warriors and now eldar.

I guess this is aimed squarely at me - internet being toneless etc. it's possible you're talking about others, but fair enough if not. I like to ask questions about lists and tournies are my main avenue of discovery. I'm sorry that my questioning lists irritates you mate.

That said, it is interesting, that after I brought up the AMTL situation that discussion ensued and some change happened.

Sorry Ulric, if I flew off the handle early.


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 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Fri Jan 30, 2015 3:26 pm 
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No worries. I've been suspicious of the BT list for a while now, but I haven't had the solid experience to confirm anything (still haven't). Anecdotal evidence (from those I've introduced to the game) suggests that it's tricky to learn (but not really trickier than Marines), and the ceiling is sky high - it can beat anyone but swedish players!


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 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Fri Jan 30, 2015 4:27 pm 
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Dobbsy wrote:
Ginger wrote:
To answer your suggestions in summary, the proposed nerfs are not needed. The Biel Tan list has had the various items mentioned for roughly a decade and as you may recollect it has already been nerfed from the original Swordwind list in a few ways. I might add that the E-UK championship stats show the list to be one of the most balanced ones with roughly even numbers of wins and losses over hundreds of games. To the specifics:-

No worries, :) I figured the EUK stats would raise the counter to my points and I wish EA Australian lists were freely available as a counter to that argument because, in my recollection, Eldar have tended to place high in almost every tournament that has been run here. Like I said, .


Dead easy, all you need is an internet provider that gives you both a bit of webspace and a mysql database (or similar). Then you just upload and present on the web. Just takes someone to step up and do it.

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 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Fri Jan 30, 2015 4:34 pm 
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MephistonAG wrote:
Dead easy, all you need is an internet provider that gives you both a bit of webspace and a mysql database (or similar). Then you just upload and present on the web. Just takes someone to step up and do it.


Yes, I think everybody (also UK people) would appreciate that - more data can only be better!


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 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Fri Jan 30, 2015 4:49 pm 
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Ulrik wrote:
MephistonAG wrote:
Dead easy, all you need is an internet provider that gives you both a bit of webspace and a mysql database (or similar). Then you just upload and present on the web. Just takes someone to step up and do it.


Yes, I think everybody (also UK people) would appreciate that - more data can only be better!


Just to be very clear in a blunt way, I'm not stepping up to do it! ;)

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 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Fri Jan 30, 2015 5:14 pm 
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that's overkill (albeit cool). A fricking Excel document could accomplish 99% of this.

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 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Fri Jan 30, 2015 5:42 pm 
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Dobbsy wrote:
....good armour....


not sure I follow this? sure they have holofields, but they are vulnerable to crossfire and are only a 3+ save... hit em with enough shots (pred annihilators?) and they go down quite easy, revenants especially since they only get the 3+ save and no re-roll from RA, plus the cheapest eldar titan is 650 points, you'd expect some amount of reslience for that kind of investment....

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Rangers - Why should they get such a cheap activation count buff? I would like to see them set at a minimum 5or 6 units for around 150+. The Eldar just don't need (or shouldn't have) so many activations with all the toys and special rules they have. The third placed Eldar list at Cancon had 11-12 activations (including 2x 4-unit Rangers as filler) including a Phantom Titan, Scorpion and Void Spinner to boot. It seems unbalanced that a list can pack an alpha class Titan, two excellent fighting war engines (shooting-wise) and have that many activations with that much firepower on top of the extremely beneficial special rules they have.


because they need the activations? there isn't much in the eldar list with better than a 5+ save (a few decent 5+ RA things), and IIRC nothing with TRA, they really can't handle attrition at all, very much unlike marines who are tenacious and resilient, eldar crumble really fast.... I do agree that they are way too cheap for how good they are.... compared to sentinels they are a far better use for 100 points.... I'd support them going to 125 or more

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Nightwings - Why is it they get 3 aircraft with such firepower and armour? Is it truly necessary? Would like to see them reduced to two planes like almost every other army list. The redundancy alone is critical. Also, 6x AA4+ on intercept/CAP at 30cm...? Don't people feel this is somewhat ... whiffy?


they are 300 points and int 2+, they are also not much cop at ground attacking unless your opponent has nice RA targets, they SHOULD be able to shoot a thawk/landa down with relative ease, two planes are far less likely to achieve this, they're already a relatively marginal choice as it is.... they're powerful but only really as interceptors, and you pay the points, they are also just great at failing to go on CAP and using up your supcom reroll in the process....

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Firestorms - is it truly necessary to be able to take 2 per formation of tanks? It seems overpowered given they still shoot AP and AT weapons and FF at that level. I don't buy the argument that Eldar don't get any other ground based AA - I never see an Eldar list without Falcons in it and all the Titans pack AA and they're almost always on the table and extremely hard to remove. 4x AA4+ seems OTT. I'd like to see the Firestorm reduced to 1 in a formation of Falcons as perhaps an upgrade not a replacement and costed correctly. For what they do they seem far too cheap in comparison to a Hunter for example(high FF, Hit and Run and perform a range of attack modes compared to the Hunter). Range is shorter but double the firepower and you can put two in a formation. If Eldar truly lack AA across the army, perhaps allow them to be used by Guardians as an upgrade.


while AA4+ is pretty damn good, I think they are fine as they are, as you can't attach them to any formation you are forced to take them in small, fragile formations, and as they're paired up with falcons, they really do need to get pretty close to the enemy to be effective, exposing them to overwatch and counterattack.... they are priority #1 target for me, and normally get eaten by a warhound or shelled by artillery

Quote:
Avatar - Why is it free and why do you get another free extra MW attack from the COTYK? It's not like the Eldar need the buff. I'd like to see the list start charging for it. 50 points maybe, like a Wraithgate.


I think 50 points is reasonable for this, you get the extra attack from the cotyk because that's what the Biel-Tan avatar does...

Quote:
Shining Spears - I'm not sure about the fluff but why do they have 4+ saves and why is it required? Is it the fact they are Aspects that makes them harder to kill? Is their armour historically better than a jet biker's?


most likely their armour IS better than a jetbikers, it certainly was the last time I played 40k (2nd edition, about 20 years ago.... ;) ) it was amongst the toughest aspect armour, up with scorpions and warp spiders

Quote:
Scorpions - Why are they being given an unnecessary range increase? I hope the answer isn't "because they aren't being taken...." because that is simply not true.


probably more that they are sub-optimal, a bit like baneblades... people take them because they like them, and they have a couple of decent MW shots, but really if you run the maths, you're almost always better off taking a falcon formation instead... 13xAT shots is generally the better option than 2xMW shots, the falcons also have AA and are significantly faster.... this way the scorpion can hang back and snipe more effectively, which gives it a bit more of a defined role in the list

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 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Fri Jan 30, 2015 8:47 pm 
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I'm not going to get into this, too deep debating units, except to say I disagree with Dobbsy on all of his examples and I think the eldar list is the best and most balanced epic list. Very well designed, it is a list with lots and lots of variety - you can make competitive lists with several different styles.

By the way, I already made a battle tracker for generic use. I am happy to put more work into it and make it "production quality" if a community of people would like to use it. There's a thread around here somewhere, give me a minute I'm on my phone, I'll see if I can find it.

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 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Fri Jan 30, 2015 9:45 pm 
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Sorry guys, I agree with Dobbsy :D (not on the units, but on the overall feeling)

Eldar (doesn't matter which craftworld, Iyanden, Ulthwé are tough also) are fearsome. But don't forget, that they have many drawbacks -the first concept about them was like a fragile, a bit light (armor), fast, agile force with medium -yeah, 30-45cm IS medium range in Epic- range, good MW/TK capabilities, and great flexibility.

The drawbacks -depending on the style of play, but I usually have 9-10 formations (not much next to IGs/Baran Siegmasters possible 12-15..)- are visible, but it makes sense, to listen to others, even in case of a 10 years old approved list.

OK, eldar are flexible, so they can buy Rangers for 100p, (same as the Sentinels) but they're not very useful against armored targets :D So against some armies they work well, but against AV/WE heavy lists (Mindervan, AMTL, etc) they are not good. Maybe in your case, AP was the good weapon of choice.

But to see thema as a whole, they need a lot of things to work at the same time -they are not player friendly, so if the dice is not 100% with you, the small, under-armored fragile formations will simply just disintegrate.. Uusally, in the hands of an experienced player thanks to their flexibility (but still not as flexble as a codex marine list!) -with a little luck, they are a tournament winner army.

BTW, just about what happened with the DKOK -I think the match was won by the DKOK player -so the Shining Spears shone for a moment, but that was not enough. Belive me, 20+ infantry units, with their WE transports are also frightening.. :)

So, as an eldar player, I believe eldar are tough, and the BT list is very good. But playing with the little pointed ear space elfs is a bit hard -much harder than with most of the other lists! But yeah, the others usually call me cheater if I choose eldar to play with :D


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 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Fri Jan 30, 2015 10:47 pm 
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Rangers are excellent against AMTL.... two formations garrisoned can effectively screen off the entire table, they are great at blocking the movement of warhounds and if you wanna shoot em.... your shooting titan is wasting a precious activation on killing a 100 point formation (more often than not you wont be able to see the whole formation so are unlikely to do more than break it).. you also have the option of placing titans in ZoC so they have to move away or engage.... especially good coupled with more scout screens to direct them around....

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