Dobbsy wrote:
....good armour....
not sure I follow this? sure they have holofields, but they are vulnerable to crossfire and are only a 3+ save... hit em with enough shots (pred annihilators?) and they go down quite easy, revenants especially since they only get the 3+ save and no re-roll from RA, plus the cheapest eldar titan is 650 points, you'd expect some amount of reslience for that kind of investment....
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Rangers - Why should they get such a cheap activation count buff? I would like to see them set at a minimum 5or 6 units for around 150+. The Eldar just don't need (or shouldn't have) so many activations with all the toys and special rules they have. The third placed Eldar list at Cancon had 11-12 activations (including 2x 4-unit Rangers as filler) including a Phantom Titan, Scorpion and Void Spinner to boot. It seems unbalanced that a list can pack an alpha class Titan, two excellent fighting war engines (shooting-wise) and have that many activations with that much firepower on top of the extremely beneficial special rules they have.
because they need the activations? there isn't much in the eldar list with better than a 5+ save (a few decent 5+ RA things), and IIRC nothing with TRA, they
really can't handle attrition at all, very much unlike marines who are tenacious and resilient, eldar crumble really fast.... I do agree that they are way too cheap for how good they are.... compared to sentinels they are a far better use for 100 points.... I'd support them going to 125 or more
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Nightwings - Why is it they get 3 aircraft with such firepower and armour? Is it truly necessary? Would like to see them reduced to two planes like almost every other army list. The redundancy alone is critical. Also, 6x AA4+ on intercept/CAP at 30cm...? Don't people feel this is somewhat ... whiffy?
they are 300 points and int 2+, they are also not much cop at ground attacking unless your opponent has nice RA targets, they SHOULD be able to shoot a thawk/landa down with relative ease, two planes are far less likely to achieve this, they're already a relatively marginal choice as it is.... they're powerful but only really as interceptors, and you pay the points, they are also just great at failing to go on CAP and using up your supcom reroll in the process....
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Firestorms - is it truly necessary to be able to take 2 per formation of tanks? It seems overpowered given they still shoot AP and AT weapons and FF at that level. I don't buy the argument that Eldar don't get any other ground based AA - I never see an Eldar list without Falcons in it and all the Titans pack AA and they're almost always on the table and extremely hard to remove. 4x AA4+ seems OTT. I'd like to see the Firestorm reduced to 1 in a formation of Falcons as perhaps an upgrade not a replacement and costed correctly. For what they do they seem far too cheap in comparison to a Hunter for example(high FF, Hit and Run and perform a range of attack modes compared to the Hunter). Range is shorter but double the firepower and you can put two in a formation. If Eldar truly lack AA across the army, perhaps allow them to be used by Guardians as an upgrade.
while AA4+
is pretty damn good, I think they are fine as they are, as you can't attach them to any formation you are forced to take them in small, fragile formations, and as they're paired up with falcons, they really do need to get pretty close to the enemy to be effective, exposing them to overwatch and counterattack.... they are priority #1 target for me, and normally get eaten by a warhound or shelled by artillery
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Avatar - Why is it free and why do you get another free extra MW attack from the COTYK? It's not like the Eldar need the buff. I'd like to see the list start charging for it. 50 points maybe, like a Wraithgate.
I think 50 points is reasonable for this, you get the extra attack from the cotyk because that's what the Biel-Tan avatar does...
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Shining Spears - I'm not sure about the fluff but why do they have 4+ saves and why is it required? Is it the fact they are Aspects that makes them harder to kill? Is their armour historically better than a jet biker's?
most likely their armour IS better than a jetbikers, it certainly was the last time I played 40k (2nd edition, about 20 years ago....

) it was amongst the toughest aspect armour, up with scorpions and warp spiders
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Scorpions - Why are they being given an unnecessary range increase? I hope the answer isn't "because they aren't being taken...." because that is simply not true.
probably more that they are sub-optimal, a bit like baneblades... people take them because they like them, and they have a couple of decent MW shots, but really if you run the maths, you're almost always better off taking a falcon formation instead... 13xAT shots is generally the better option than 2xMW shots, the falcons also have AA and are significantly faster.... this way the scorpion can hang back and snipe more effectively, which gives it a bit more of a defined role in the list