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Dark Eldar Special Rule

 Post subject: Dark Eldar Special Rule
PostPosted: Fri Nov 23, 2007 8:39 am 
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The lance had little immediate impact mainly because I cant roll dice to save my life. I think I shot down one dred because of them all game.

Having said that, they were definitely quite useful to have, especially for flyby attacks with the syndicates - doubling they are still only hitting on 6s and are very short range. They just seemed to bulk up the firepower on the unit a bit  :)

Indirect fire on the perditor was out of place, it just seems odd having it in a Dark Eldar army. Dont get me wrong, it was very useful, and wasnt particularly unbalancing (certainly not in this game), it just seems direct fire would be more appropriate, especially to discourage perditors from sitting back shooting.

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 Post subject: Dark Eldar Special Rule
PostPosted: Sun Nov 25, 2007 5:03 pm 
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Two other suggestions made to me were interesting enough to make me consider them here publicly...
1. Special rule that allows for a single infiltrator move as the DE player's last activation.
2. Change Ravagers to allow for either disintegrators (AP4+/AT6+) or lances (AT5+ lance).

Or fleet of foot??? :)

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 Post subject: Dark Eldar Special Rule
PostPosted: Sun Nov 25, 2007 5:30 pm 
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(Moscovian @ Nov. 25 2007,16:03)
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1. Special rule that allows for a single infiltrator move as the DE player's last activation.

Could you explain this a little more fully, Moscovian?

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 Post subject: Dark Eldar Special Rule
PostPosted: Mon Nov 26, 2007 12:00 pm 
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Infiltration would be allowed for any DE formation that uses the last DE activation. ?Ex. You have one formation that has not activated yet such as Talos, then you could choose to infiltrate with it to charge 30cm and assault. ?Or a Reaver formation could go 80cm and still assault. :O

This was ePilgrim's idea. ?I thought it worthy enough to put it out in the open for discussion. ?Actually his idea was a bit more complex but it really came down to this basic idea.

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 Post subject: Dark Eldar Special Rule
PostPosted: Mon Nov 26, 2007 1:14 pm 
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I like the principle of having them gain infiltrate, I think it fits. Though I'd be more likely to make it be 'once per turn a Dark Eldar formation taking an Engage action may count as if they had the Infiltrate special rule for the duration of that engagement'.

Might be too good, but it'd be neat. Allow for some nasty combos where you double something up then infiltrate-assault with another something with support from the first. Once per turn keeps them from running willy-nilly all over the board with engage moves.


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 Post subject: Dark Eldar Special Rule
PostPosted: Mon Nov 26, 2007 1:53 pm 
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I liked the 'marching DE formations can support engagements' rule - simple, elegant, not-too-powerful.

This infiltration thing at least sounds very open to horrible abuse. And when I think about several Epic battles, it has been common that there is like 2-4 activations left at turn 3 or 4, and thus would work quite often..


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 Post subject: Dark Eldar Special Rule
PostPosted: Mon Nov 26, 2007 3:34 pm 
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rpr, I tend to agree it would be open to abuse. ?Imagine a Supreme Commander infiltrating from 70cm way with three formations!   ???  But I also wanted to give people some food for thought.

On the Fleet of Foot, another thought crossed my mind that other 'marching penalties' should be negated as well (crossfire, flak shots, am I missing any others?) if we're just going with that aspect of it (in other words not including the free march activation). ?It wouldn't make sense otherwise.





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 Post subject: Dark Eldar Special Rule
PostPosted: Mon Nov 26, 2007 6:14 pm 
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For Fleet of Foot I would change to allow crossfire, but maybe not the flak. I can see the troops being able to shoot at a mass of bodies, but marching and firing at a fast moving air vehicle is maybe too much of a stretch.

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 Post subject: Dark Eldar Special Rule
PostPosted: Mon Nov 26, 2007 6:16 pm 
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But it would be easiest to handle/remember that "Dark Eldar formations do not suffer any penalties for marching i.e. they can be used to claim crossfire, can support engagements and fire flak"

(and then this could be the only extra rule)


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 Post subject: Dark Eldar Special Rule
PostPosted: Mon Nov 26, 2007 6:20 pm 
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De have only one ground flak unit, and 750pts monster is not made for marching only. :)

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 Post subject: Dark Eldar Special Rule
PostPosted: Mon Nov 26, 2007 6:22 pm 
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And adding special rule to DE not having negative effects when marching sounds good. I really like it and rule is so simple that it doesn't need much time to explain that to your enemy.

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 Post subject: Dark Eldar Special Rule
PostPosted: Mon Nov 26, 2007 9:38 pm 
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That should work very well, and as said before the one worry that the DE could 'in theory' use it to chase round the board with Flak isnt especially likely (as its a horrible waste of use for an Executor)

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 Post subject: Dark Eldar Special Rule
PostPosted: Mon Nov 26, 2007 9:41 pm 
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OK, I withdraw my misgiving, and everyone is right it is neat and easy to remember.

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 Post subject: Dark Eldar Special Rule
PostPosted: Mon Nov 26, 2007 11:43 pm 
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Being that this represents 4/5 of all Dark Eldar players (and I think I am being generous :) ) I will tentatively make this the new rule to be placed in v1.5.  

Speaking of which, version 1.5 will not appear until Raiders comes out as a supplement.  E&C is doing the formatting for the supplement in general and Chroma has decided to lend his talents to helping format the Dark Eldar list specifically.  It makes sense since he is the Eldar Champ that we would want some consistency both in the rules and the layout.  I don't want anyone to see it yet but let's just say it is markedly better looking than my old list.  

Until then, play with it as if it were officially part of the list.  Please post any feedback (positive, negative, or otherwise) between now and then.  If there are any problems or quirks I'd rather know about it sooner than later. If anyone wants to take a crack at writing the rule better than I have, feel free and post here.  

Thanks for the feedback.

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 Post subject: Dark Eldar Special Rule
PostPosted: Mon Nov 26, 2007 11:54 pm 
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(Moscovian @ Nov. 26 2007,22:43)
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Until then, play with it as if it were officially part of the list. ?Please post any feedback (positive, negative, or otherwise) between now and then. ?If there are any problems or quirks I'd rather know about it sooner than later. If anyone wants to take a crack at writing the rule better than I have, feel free and post here. ?

Moscovian, would you like to start a new thread with the name and wording of the special rule?

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