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Reviewing Spirit Stones

 Post subject: Reviewing Spirit Stones
PostPosted: Sat Apr 08, 2006 3:54 am 
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Quote (Jaldon @ 08 April 2006 (02:29))
This actually dove tails into the issue of fluff. The Eldar are a dying race and are very sensitive to casualties, so the truth is they should also be sensitive to BMs as they reflect attrition and fatigue.

Tired and worn troops fight more poorly, troops that have been in the fight too long make more mistakes, all of these add up to higher casualty rates, and these are the things BMs represent, and is something the Eldar are supposed to be sensitive to.

Depends on where you look. Certainly, the Eldar in the last few editions of 40k (and, to an extent, BFG) have been shown as well-led and highly disciplined, unlikely to panic and run screaming from enemy fire.

To be honest, I think part of the issue is that Jervis decided early on (back when the list was first released - in those ancient days when you could steal activations from the enemy and the main list was Ulthw? instead of Biel-Tan) that the Eldar wouldn't be getting a 'Dying Race' special rule as in Epic 40k, and that instead their small formations (all multiples of 3) would represent that more simply.

The formation sizes primarily increased because of packaging restraints - the Warhost sprue, IIRC, couldn't be rearranged enough to allow for 6-strong Guardian Hosts, etc, without leaving spares on the sprue... but that was close to release, so the repercussions of increasing those formation sizes wasn't really felt in the overall playtest, and Spirit Stones was added to combat a problem that had been there previously, but wasn't anywhere near as evident later - in essence, changes made on old playtest data, which weren't themselves fully tested.

To be honest, I liked the slightly smaller formation sizes - yes, they were more fragile, but they were more characterful, and you could generally fit a cheap additional formation (Rangers, perhaps, or Night Spinners) into the army as well. Perhaps reducing formation sizes for the tougher formations while keeping Spirit Stones might have the desired effect...


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 Post subject: Reviewing Spirit Stones
PostPosted: Sat Apr 08, 2006 6:13 am 
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Okay, please reference this for me. Who claimed this?


Sorry, and I am not being rude, but I am not going back through all the threads in the Eldar forum to find every reference to what I said. Surely enough of us here have heard the claim that this change would ruin/destroy/break the Eldar army from some Eldar players.

As this itself isn't the point of what I wrote it is irrelevant anyways, the point is that the Eldar HAD a winning record before the arrival of Spirit Stones.

Seriously, exageration doesn't help.


Brevity is the actual word as I was in, very short sentences, stating what has been claimed by others as a reference point to my remarks. It doesan't help that you are pointing them out as a complaint.

Brief sentences in the written word DO have a tendancy to seem short and rude. I DO understand this and it is why I started out right at the top by stating I was not trying to start a flame war and that my answers were going to be clear and concise. I was hoping the readers would understand this and move on to the points of what I wrote and not be overly concerned with the staements meant to open my remarks.

My concern here is that we're going to end up with a situation like the eldar suffer in 40k. In 40k, a large number of eldar unit types have little value because the roles they perform are redundant. In 40k, shining spears are more expensive and less effective then guardian jetbikes, which themselves are more expensive and less effective than warp spiders, etc. What I fear is going to happen is that in E:A, falcon troupes and night spinner troupes will be increasingly displaced by the EoVs or titans or more big infantry formations.


I can understand and appreciate this as a concern, and I do believe it should be watched as a possible effect of the wholesale removal of SS, it is why we playtest.

My experience playing without SS has proven to me that it wouldn't happen, but that in itself IS a very narrow view and unacceptable as a reason because it IS play style that determines this for me. So I can easily see why this could happen and would support a change to prevent its occurance, if it can be shown to be a problem, despite my own experience. Which is why I do agree with this statment below.

Sure, some players will still use these vestigial formations, but the number will decrease as time goes on and players opt for usefulness over "fun."

As for fluff, and dying races, and playing in a non-eldar fashion, well that is purely your interpretation.

Yes, it is my opinion just as your remarks concerning this issue are your opinions on the fluff, background, etc..... Is their something wrong with using ones opinion as a rational for what they feel would be a more accurate interpetation of the background?

This is a discussion of different views after all, isn't it?

Also, the fluff for the specific rule was just tacked on as a half-assed way of explaining the effect.

Um, that is exactly what all fluff is, but it sure does make the game more interesting. Really, just how boring would it be if all the armies were the same, we might as well be playing Risk.

Depends on where you look. Certainly, the Eldar in the last few editions of 40k (and, to an extent, BFG) have been shown as well-led and highly disciplined, unlikely to panic and run screaming from enemy fire.


I never said they weren't highly disciplined, or weren't well led, or likely to panic. The fact is well disciplined, well motivated, well led troops, DO suffer a higher rate of casulties when they are tired, or have been exposed to prolonged action, and they do make more mistakes. These are all things that are reflected by BMs.

My point was there is nothing in the Eldar fluff that says they wouldn't be effected by these factors, and therefore shouldn't have an 'army wide' way of dealing with it as it removes this effect from them, when it shoouldn't

Spirit Stones was added to combat a problem that had been there previously, but wasn't anywhere near as evident later - in essence, changes made on old playtest data, which weren't themselves fully tested.


I couldn't agree more, and I am still flummexed by the fact that I was off on a stupid Island with no land line when they were inserted and had no way of bringing anything up. Not anybodys fault, just was real shocked when I got back to the real world.

To be honest, I liked the slightly smaller formation sizes - yes, they were more fragile, but they were more characterful

Yup, so did I :down: and for all the reasons you stated.

Perhaps reducing formation sizes for the tougher formations while keeping Spirit Stones might have the desired effect...

IMHO I really think that the SS should be tossed out the window, not because the Eldar army doesn't need something to replace them, they just might.

Rather, there is going to be no way to identify what needs to be done, if anything, unless we do.

Making up new rule ideas, including my Farseer Transfer idea, are pointless because we just continue to stumble over whatever one we are trying without having a real clue just what it is we are trying to fix. In effect the new 'experimental rule' is masking whjat could be the real problem.

Jaldon :p

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 Post subject: Reviewing Spirit Stones
PostPosted: Sat Apr 08, 2006 6:17 am 
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Quote (Tactica @ 08 April 2006 (00:30))
Vocal champions regarding the Eldar most recently are NH, TRC, CS, and Jaldon. I don't know if D has taken a recent stance on them.

Just to say as an 'army champ' my area of obsesive interest is with chaps in trenches rather than anything else, and wouldn't wish to step on any eldar champions toes.

Unless I was playing them, in which case I would want to shoot all their pointy eared little troops.

A minor point but, whatever is done, after playing with it for a while you would most likely need to tweak points values of certain formations. So concerns of some units never being used wouldn't hopefully be realised.

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 Post subject: Reviewing Spirit Stones
PostPosted: Sun Apr 09, 2006 6:16 pm 
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Thurse's comments that the SS rule might be a bad rule regardless of the win/loss ratio seems silly to me.  The rule is there to manage BMs.  

I meant that you can balance a list by different means. Some are good and fun, some others are not. marines rules are fun as they represents the marine spirit, commissars are one of the emblematic units of the imperial guard.

Anyway, I just wanted to say that even with a 50% win ratio, you are not sure to have  :
-a balanced list, as some units could be far more interesting than others.
-a good BM management system : win/loss is not only about BM management...
-a fun list as win ratios do not show this kind of things.

As I have always said, I don't think this rule is outrageously overpowered, I however think it is not fun, and that BM management could have been added in a much better way...


If you want twisted logic, here it is:  Complaining that the SS rule completely unbalances the list and is responsible for the the Eldar winning too much, then claiming that its removal has little to no effect on the game

Most people did not say that. We said that that reducing the number of SS uses to 1 per 1000 point of troups had nearly no impact.


Ideally, What I would like to be done is :
1) remove the spirit stones
2) identify the problems
3) solve the problems by :
      - changing unit costs (up and down )
      - add a BM management rule to formations who need it

What do people think about that?


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 Post subject: Reviewing Spirit Stones
PostPosted: Sun Apr 09, 2006 6:53 pm 
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Quote (thurse @ 09 April 2006 (18:16))
Ideally, What I would like to be done is :
1) remove the spirit stones
2) identify the problems
3) solve the problems by :
? ? ? - changing unit costs (up and down )
? ? ? - add a BM management rule to formations who need it

What do people think about that?

I think that would be a great procedure, if we had an Army Champion directing it.

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 Post subject: Reviewing Spirit Stones
PostPosted: Sun Apr 09, 2006 7:11 pm 
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Quote (Tactica @ 08 April 2006 (00:30))
Vocal champions regarding the Eldar most recently are NH, TRC, CS, and Jaldon. I don't know if D has taken a recent stance on them. There have been more in the past. If you respect these champions opinion, this is relivent info - if not, OK.

Just a quick note. While I am a very keen Eldar player, I dont believe that I have an expressed an opinion either way on this (or any other) issue. That does not say that I support or disagree with the point made.

Thanks.

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 Post subject: Reviewing Spirit Stones
PostPosted: Sun Apr 09, 2006 11:45 pm 
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Ok Guys

Firstly, thanks to those who have provided Bat Reps - please keep them coming (posted elsewhere, but linked in this thread) together with a summary of the points that are relevant to this discussion, namely the impact of the presence (or absence) of SS, the fate of the smaller formations, and whether '4th turn wilt' occurred.

Secondly, I have deliberately ignored the Battlestats because these games are both more recent, and fought in the light of this discussion. Equally, they should reflect the current situations / tactics better than some of the original stats, and finally the stats do not give the same insight into the questions being posed.

Some quick observations on the 10 games posted in / near this thread since early March. The stats go something like this:-
  • Most games were 2000-3000 points, with only 1x game at 5000 points, which was also the only one that lasted beyond turn 4
  • There were 3 Wins, 3 Loses, 1 Draw, 2 games without result and one ignored (as E on E) - so roughly a 50% win rate
  • SS rule was played in 2 of the 10 games, MC23 mod played in 6 games, and 2 games played with no BM management rule.
  • From the comments presented, the presence / absence of SS had no noticeable effect in 5 games, 3 games noted marginal impact, and in 2 games SS were stated as definitely needed.
  • The smaller formations (prisms, spinners, Falcons and Rangers) died quickly when involved in assaults, but survived better when under enemy fire. However, most were destroyed in the first 2-3 turns, only one (I think) surviving unscathed to turn 3. The converse seems to be true of the larger Aspect / Guardian formations and the EoV / Titans
While this is a very small sample, it would seem that BM management (from SS or MC23 mod) is only having a marginal effect unless the Eldar are a) generally in more assaults than firefights and / or b) having 'a bad day'.

However, it would also seem true that the effects of tha MC23 mod becomes more like the original SS rule where fewer, more expensive formations are used - which would seem to be more true of the larger point value armies (which can better afford Titans, multiple upgrades etc)

Also, while it seems that the smaller formations can be conserved better if shepherded / in ?cover / held back, they are still very fragile, and do not seem liable to last more than 4 turns - (possibly the origin of the '4th turn wilt' terminology). However, it is self evident that they are nonetheless important as they provide the majority of the Artillery and a significant part of the AA and AT capability in the smaller games. This fragility is especially important in the light of the increase in the potential of air power.

Finally a naive question (which I accept may well go against general principles in E:A) :-

Could the various problems noted about the durability of small formations, '4th turn wilt' etc be resolved by ignoring the SS rule and making the Prisms, Spinners, Falcons and Firestorms more resiliant by making their armour DC2 (and possibly dropping the save to be 6+) ?? ??

Cheers

Ginger





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 Post subject: Reviewing Spirit Stones
PostPosted: Mon Apr 10, 2006 1:35 am 
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Quote (Ginger @ 09 April 2006 (22:45))
Finally a naive question (which I accept may well go against general principles in E:A) :-

Could the various problems noted about the durability of small formations, '4th turn wilt' etc be resolved by ignoring the SS rule and making the Prisms, Spinners, Falcons and Firestorms more resiliant by making their armour DC2 (and possibly dropping the save to be 6+) ?? ??

Not a feasible option. It won't happen.

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 Post subject: Reviewing Spirit Stones
PostPosted: Mon Apr 10, 2006 1:38 am 
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I've another two games this sunday coming up. We are going to remove SS entirely.

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 Post subject: Reviewing Spirit Stones
PostPosted: Mon Apr 10, 2006 8:35 pm 
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LOL, if I mistated CS or TRC's view on the Eldar, I stand corrected. I *thought* I had read comments from both on the issue and I *thought* both had taken a stance.

Due to the response of both where they neither agree or disagree, I appear to be overstating each's position on the matter.

I stand *somewhat* corrected. :/

So perhaps I should rephrase my original quote. It *seems* like many champions have taken a position on SS rule.

*IF* more E:A development Champions would take a *clear public position* on SS one way or the other, such influential and informed indivisuals might be able to pave the way for more of a unified stance on the SS rules from a public development perspective. ?Perhaps the public could rally around around a particular perspective of the lead developers then - whether it was for or against SS or some form of SS rule.

But without champion direction... and to bring this back on topic,

I'm trying to set up a couple games this weekend with Eldar SS rule at the core of the questions to be explored.

Also, I *sort of* witnessed one 2700 point Eldar game last weekend. My normal Eldar opponent fielded something that looked very close to something he's wrecked my IG (ehem - and Tau) with on more than one occasion. I convinced him to eliminate the SS rule from the game all together. He didn't like it, but did it. (primarily because he was playing against somebody he felt he was better skilled than)

To the best of my knowledge, all experimental rules currently endorsed on the GW SG website were in use.

The Eldar player was playing a very heavy vehicle army with the somewhat prerequisite guardian host. I think he only had a single Aspect host he was gating in. The rest was smaller vehicles and fliers. No Titans - oh, and what appeared to be two EOV formations (Scorpions).

The IG player was playing a very traditional (for this area) reg hq, 1 additional infantry plattoon, vultures, storm troops with valkyries, 1 LRMBT co, some hydras and manticores... it seems like he had thunderbolts, but I'm just not sure.

I didn't see every move of every turn as I had my own game going on. The turn 4 of the game (which I noticed that he didn't pull his normal turn 3 win) was evidentally not as close as the IG player wanted (as he was leveraging for a draw). I note that there was a turn 4 though!

The Eldar player won the game 2-1 instead of the typical 3/4 to the opponent's 0/1. The Eldar player is known in these parts for some pretty ugly wins in turn 3. So turn 4 win instead of turn 3 and lower margin was a good thing.

Eldar: BTS, Bitz
IG: BTS

Without the SS rule, I was informed that the Prisms didn't seem worth their cost. He also conceded that he *may* not have used them in the best way considering the lack of SS. Hindsite being 20/20 that is. They broke in turn 1 and stayed that way until the end of turn 3 I'm told! Had it not went to turn 4, they would have been a total waste in his mind.

Also, he did say that without SS, it wasn't as bad as he thought. He said he'd be open to trying it again. He also said he's gotten very used to the rule and wouldn't want to see it go if given the choice.

It was further mentioned that *if* SS was eliminated, that he'd like to see a revisit of points. He noted that certain units some, and not all units, may need reduced in points a bit to compensate for the loss. He said certain units/formations just wouldn't be as valuable to him as they are with SS rule in place. I asked him which ones specifically and it was a bit off the cuff - he caveated that he'd really have to play more to know for sure, but things that came to mind to him were prisms EoV and possibly nightspinners. Again - it was on the spot and not much thought really put into it.

He also said that with any SS reduction, the previously discussed Eldar points increases for units operating (which were basically determined under the SS rule being in place) may need analyzed again - as the old justification for points increase (under SS rule) may go away.

I thought this was a fair point to be made.

Basically, if SS rule is removed - please review all points again was his *main* request.

He then went into a rant about the Warlock being to expensive, and other discussions followed.

Anyway, hoping to get some games of my own set up this weekend with the Eldar.

Cheers,





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 Post subject: Reviewing Spirit Stones
PostPosted: Mon Apr 10, 2006 9:41 pm 
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*IF* more E:A development Champions would take a *clear public position* on SS one way or the other


I thought most had been pretty clear.  To reiterate my position:

1)  I think the SS rule makes the Eldar feel wrong.  They feel too durable and forgiving with respect to tactical errors.  They are a supremely annoying force to play against and are able to exploit even minor enemy errors.  That is by design.  The balance to that for enjoyable game play in my mind is that they should be very vulnerable to having minor mistakes exploited in return, giving a great payoff for all the aggravation they otherwise cause.

2)  I don't think, and have never claimed, that the army is badly unbalanced.  I think it is definitely within the realm of fixing with point tweaks but because of #1 above I would prefer to see the SS rule adjusted.

3) Regardless of the approach to external balance, there are a few internal issues to resolve.

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 Post subject: Reviewing Spirit Stones
PostPosted: Mon Apr 10, 2006 9:50 pm 
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NH - I too thought others had a clear position - Appearently I misjudged the stance of a CS and TRC though.

Thank you for your comments. That's at least one champ's clear position.

I think Jaldon's position is clear - so make that two.

Cheers,

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 Post subject: Reviewing Spirit Stones
PostPosted: Mon Apr 10, 2006 11:54 pm 
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Quote (Tactica @ 10 April 2006 (16:50))
NH - I too thought others had a clear position - Appearently I misjudged the stance of a CS and TRC though.

Thank you for your comments. That's at least one champ's clear position.

I think Jaldon's position is clear - so make that two.

Cheers,

Since they are AC of other armies, I'm not too surprised by them not having a firm opinion.

Anyway, this has all become moot in my opinion. My "realm of authority" is really only sublists. Which really mean I have no control over core rules. I have little contact with the greater AC community and no contact with ERC, especially Tepoc. Many of the most vocal people here spend more time pursueing their own agendas than following any lead, anyway.

I am at a complete impass. And to make matters worse, this is turning me into somebody I hate.

So how would Eldar play with no Spirit Stones? Fine for GT games, we knew that answer back in playtesting. They were geared for more 3rd turn wins than 4th turn (unless you play a nonagressive opponent). Point balance was based on no Spirit Stones. The big question was could we add a rule to help Eldar play in other type of games without shifting the balance of the list created for GT. The verdict still isn't clear but it looks like Eldar have an advantage (but how much of an advantage is still unclear).

What is my stance on Spirit Stones? I do not like the way it plays. That has nothing to do with balance. I play opponents with good anti-Eldar skills and I helped them get that way with any new insights I've come across. Spirit Stones didn't change things too much for me beyond playing into the 4th turn without it being a lost cause from the start.

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 Post subject: Reviewing Spirit Stones
PostPosted: Tue Apr 11, 2006 12:19 am 
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To follow the lead...............

(1) Spirit Stones 'Feel' wrong and make the Eldar Army too durable, when it should actually be the opposite. Whether one agrees with the fluff, or wishes to disregard it, for me the feel is wrong.

(2) I have never claimed that the Eldar were an uber army because of Spirit Stones, nor do I feel they are an uber army now.

(3) I do not think a 'points adjustment' would work for two reasons. First it would decrease the number of formations available to the Eldar when more formations would actually be more 'Eldar' like. Second it only masks the problem created by the Spirit Stones it doesn't resolve it.

(4) I believe that the only way top resolve the issue is to remove the spirit stones, then identify the problem, and then propose a possible solution. Attempting to tack on rules now to replace them leaves us all guessing at whether we have solved the problem or not.

(5) In many, many, games before the arrival of spirit stones my local group was winning 50%+ of their battles with Eldar. For sure this did require that the Eldar players be a bit more circumspect with the committment of their smaller formations, thus a change in tactics, but these tactical adjustments didn't lead to the wholesale slaughter of the Eldar either.

I am sorry but asking me to play a bunch of battles w/o spirit stones when we already have done it before and achieved the above results isn't going to change my opinion on them.

My two cents made a bit clearer I hope.....

Jaldon :p

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 Post subject: Reviewing Spirit Stones
PostPosted: Tue Apr 11, 2006 1:20 am 
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Quote (MC23 @ 10 April 2006 (22:54))
So how would Eldar play with no Spirit Stones? Fine for GT games, we knew that answer back in playtesting. They were geared for more 3rd turn wins than 4th turn (unless you play a nonagressive opponent). Point balance was based on no Spirit Stones.

Good - then lets just ditch them. Problem solved. Thank you.

Everyone take note. ?:cool:

And it only took 20 pages of posts and one AC's sanity ?:;):





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