Quote (woodelf_dave @ 23 Jan. 2006 (20:06)) |
While in about 12 games with this list my win ratio is just over 50% in discussion with my gaming group this might be due to the fact my opponents know I`ll be play testing Saim-Hann and can tailor their armies accordingly.
2) Windrider Warhosts to drop to 2+ initiative. ?This seems to ? ? ?fit the fluff well although be prepared to fail a lot of ? ?activations (especially with no supreme commander ? ?available). ? ?Incidentally, with Ulthwe armies given a strategy rating of ? ?5+ to reflect the abundance of Seers etc, it might be ? ?fitting for the barbaric nature of Saim-Haan to be reflected ? ?in a 3+ strategy rating. ?I certainly wouldn`t be adverse to ? ?either of these suggestions as they do fit the fluff. |
Just for comparison purposes, what is your percentage of wins with other armies? Or do you play exclusively with Saim-Hann?
Winning 50% sounds pretty balanced. I am guessing that you feel your percentage would be higher, however, if your opponents were not tailoring their army for yours?
I don't have too much of a problem with the idea of dropping the initiative to 2+, but I rarely see a 1+ activation with a Wind Rider War Host that is making an Engage action. In fact, I know when I have a 2+ because when I fail it, it is memorable!
Given that S-H needs to assault (my premise) and that a large Jetbike formation is not likely to carry the day, you really need at least one more unit in support. That means advancing a unit to within 15cm of the target, firing to get the Blast, then retaining the initiative to engage with the Wind Riders. That is probably a 2+ or 3+ (depending upon whether you are using another Wind Rider formation or Guardians), followed by a 2+. Failure of the second roll means the supporting unit is hanging out in the breeze. That usually means the destruction or crippling of the support unit.
Two 2+ rolls is about 70% chance of success. A 3+ followed by a 2+ makes it about 56%. If we lowered the initiative to 3+ that would make the maneuver about 45% successful. Without a re-roll (SC), I don't think the Saim-Hann's would be viable.
As for the Strategy Rating, remember that it represents (1.5): "a mixture of its aggression and the ability of its commanders". If your reference to fluff is the "Inquisitor's Report", well, remember that is an Imperial Inquisitor's biased opinion. I would go more by the statement:
Wild Rider Chiefs inspire fierce loyalty in their followers and their eternal honour...
...and so on. In other words "fights independently on the battlefield" counter-balances "fierce". I think the Strategy Rating should be better than Orks and stodgy Tau.
Dale
P.S. Thanks for the BatRep and insights.