Tonight I played a 1500 pt game vs. the Space Marines. First I have to note that this was only my 2nd game of EA I have played. Thus, I am sure there were mistakes made. Most importantly, I know that suppression was forgotten about entirely. The most it mattered was that 3 Wave Serpents that shouldn?t have been able to shoot, did. That aside, there are several observations I made, some reiterated from previous posts, some not. But first the lists.
Force Lists
Iyanden
Spirit Host in Wave Serpents 650 Wraithlord Troupe 350 Fire Prism Troupe 250 Storm Serpent 250
Space Marines
Devastators 425 4 Razorbacks, Hunter Terminators 775 Land Raiders, Commander Warhound 250
Normally I would not have taken a Super heavy at this points level, but the mention of a Wraithlord troupe assaulting from a marching Storm Serpent intrigued me, and this was a perfect chance to try it out.
On the first turn, having won the Strategy roll, the devastators doubled, taking out a wave serpent in the ensuing fire. The Space Marine commander elected not to retain. The Storm Serpent marched to within 15 cm of the Warhound, and, successfully retaining, the Wraithlords took an engage and assaulted the Titan in CC. The titan was destroyed, in return for no casualties. The Wraithlords then moved 15cm towards the terminators. Now in the open next to the terminator formation, the Lords were Easy prey. The terminators took an engage, and destroyed two Wraithlords, in return for no casualties. The Spirit host now doubled, and fired on the devastator detachment causing one devastator stands death. The Fire Prisms now advanced, and fired on the terminators, casing no damage.
The Marines again won the strategy roll, and assaulted the Wraithlords again with the terminators, causing an additional casualty. The Spirit host then assaulted the devastator formation, causing two devastator deaths and one razorbacks destruction. The detachment then retreated almost to the edge of the board. The Spirit host took cover from the terminators. After retaining, the fire Prisms shot uselessly. The Storm serpent then fired, causing no damage.
On the third turn, the marines again won strategy. The terminators destroyed a Wraithlord, but this left them vulnerable to the Spirit host. The host assaulted, causing 1 terminator and two Raiders to be destroyed, in return for 1 stand of guard. The remaining devestators then took down all three Prisms. The Storm Serpent was again useless.
The last Turn had the terminators fire on the Wraithguard, causing two wave serpents to be destroyed. The wraithguard and serpents then assaulted the terminators causing their numbers to be reduced to 2 tanks and 2 Terminator stands. The storm serpent then finished its bout of spectacularly unsuccessful shooting.
In all the stars were the Storm Serpent/Wraithlord combo for taking down a Warhound in one round of combat, though they were no use after that. The all round heroes were the Spirithost, who?s massed MW firefights took down the devestators, then the terminators, almost single handedly. Though this points level does tend to skew results slightly, this formation was tenacious beyond belief, finishing the game with four tanks and four stands of guard, despite being the focus of several rounds of assault and shooting.
As a side note, I did not get to use my Vampire, but it seems odd that a Spirit host may SAVE 100 pts by taking one, and can then be deployed free of fire (except AA) anywhere on th board. This is only slightly offset by the lack of mobility after the transport leaves, in my opinion.
Ghost
_________________ SG Ghost's Paint Blog, where everything goes that isn't something else.
|