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Designng Iyanden

 Post subject: Designng Iyanden
PostPosted: Wed Sep 28, 2005 5:02 am 
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Good report !  17 L/Russes KIA ... ouch !

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 Post subject: Designng Iyanden
PostPosted: Sun Oct 23, 2005 2:46 am 
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@MC23: What about Strategy and Initiative? I didn't saw them in your first post.

Cheers, Icon.

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 Post subject: Designng Iyanden
PostPosted: Tue Oct 25, 2005 11:32 pm 
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Quote (Icon-Of-Sin @ 22 Oct. 2005 (21:46))
@MC23: What about Strategy and Initiative? I didn't saw them in your first post.

Cheers, Icon.

Spirit Hosts are 2+ Initiative, all others remain the same.

I still might go agianst popular desire and have Iyanden with a Strategy Rating of 3+.

I just see Iyanden Seers' energies being diverted into focusing the spirit forces. And there is a bit of a counter balance to having the Spirit hosts. "Historically" I can point out how unprepared Iyanden was versus that first Tyranid Incursion, but that would be me just trying to justify what I want for Iyanden's Strategy rating.

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 Post subject: Designng Iyanden
PostPosted: Wed Nov 02, 2005 5:22 pm 
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SR3.

I like it.

Represents the slowness of the wraithguard, and the way Iyanden seems to think that democratically discussing ideas in the face of danger is a GOOD way to spring to action...

Seems to me that the Iyanden craftworld would have been better off fortifying than talking when the tyranids came.

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 Post subject: Designng Iyanden
PostPosted: Fri Nov 04, 2005 5:24 pm 
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If I may direct you to the Epic Discussion SG forum: snotgun has made a PDF format of the Iyanden list. And it's yellow.

http://specialist-games.com/forum/topic ... IC_ID=2638

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 Post subject: Designng Iyanden
PostPosted: Fri Nov 04, 2005 11:47 pm 
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Quote (Lord Inquisitor @ 04 Nov. 2005 (11:24))
If I may direct you to the Epic Discussion SG forum: snotgun has made a PDF format of the Iyanden list. And it's yellow.

http://specialist-games.com/forum/topic ... IC_ID=2638

Lord =I=

Shame on me for letting someone else do the dirty work of putting this in "print". I think I will start Iyanden's first test list at SR3 as I'd much rather raise later if need be than take something away. On the other hand, Wraith Seers, should they be 75 or 100 points? And yes I want them to count as Farseers (so they can summon an Avatar).

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 Post subject: Designng Iyanden
PostPosted: Sat Nov 05, 2005 1:11 am 
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*testing* ...

Trying again whether my account works or not... If it does: Hi. :)

The link's already there but since I can now post here as well, I'll post here as well ;). On my webspace, there's still the PDF but I now also uploaded the editable file (since MC23 requested it :) ).

/edit
fixed link
(and omg, my account works ;) )






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 Post subject: Designng Iyanden
PostPosted: Thu Nov 10, 2005 12:38 pm 
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Quote (snotgun @ 04 Nov. 2005 (19:11))
*testing* ...

Trying again whether my account works or not... If it does: Hi. :)

The link's already there but since I can now post here as well, I'll post here as well ;). On my webspace, there's still the PDF but I now also uploaded the editable file (since MC23 requested it :) ).

/edit
fixed link
(and omg, my account works ;) )

Thanks! I'm planning on working on all my Eldar lists over the Thanksgiving holiday so expect to see this list in the vault afterwards.

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 Post subject: Designng Iyanden
PostPosted: Fri Nov 11, 2005 5:51 pm 
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Anytime :)

And that's some good news... Guess I'll better save some money this christmas to buy masses of warhost boxes (to get 2 stands of wraithguard with each of them :-/ ) ;)

Oh, and that doc was written in OpenOffice 2, so it's an .odt file. Hope you can open OpenDocument files. If there are problems with that, just let me know.


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 Post subject: Designng Iyanden
PostPosted: Sat Nov 19, 2005 3:56 am 
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Quote (Jaldon @ 07 Aug. 2005 (20:24))
This is just 'off the cuff' from reading the list....

Considering Iyanden's dependance on 'Spirit' formations, you may want to reduce the Troupes to two per Warhost and see how that works.

As it stands right now I could easily field a 2,700 point GT with only 1xSpirit Host, and 1xGuardian Host, and that doesn't 'feel' right.

Nice otherwise.....

Jaldon :oo

I have to agree here. Seems like someone could potentially have alot of aspect warrior troupes running around from just one Spirit Host and one Guardian Host.

I wonder, does anyone think it would be too extreme to move guardians to the troupe section in the list?

Malakai

Edit: Wait, maybe I misunderstood. Does the Living Few rule mean that If I took only one Spirit Host I could only have up to one Guardian Host, Windrider Troupe, OR Aspect Troupe? Sorry but it's friday night and I've had a few pints.. :80:





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 Post subject: Designng Iyanden
PostPosted: Sat Nov 19, 2005 5:22 am 
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Quote:
Edit: Wait, maybe I misunderstood. Does the Living Few rule mean that If I took only one Spirit Host I could only have up to one Guardian Host, Windrider Troupe, OR Aspect Troupe? Sorry but it's friday night and I've had a few pints..  
End Quote

As I understand the rule, with one Spirit host you may have up to one Guardian host, one Wind Rider Troupe, and one Aspect Troupe.

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 Post subject: Designng Iyanden
PostPosted: Sat Nov 19, 2005 4:49 pm 
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Quote (Spectrar Ghost @ 18 Nov. 2005 (23:22))
As I understand the rule, with one Spirit host you may have up to one Guardian host, one Wind Rider Troupe, and one Aspect Troupe.

That is the intent. Rangers were restricated as well. I might go further and say 1 troupe choice but at this time I don't think it needs to be that drastic. The point cost of the Spirit Host ought to keep numbers present under control.

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 Post subject: Designng Iyanden
PostPosted: Tue Nov 22, 2005 7:16 am 
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Tonight I played a 1500 pt game vs. the Space Marines. First I have to note that this was only my 2nd game of EA I have played. Thus, I am sure there were mistakes made. Most importantly, I know that suppression was forgotten about entirely. The most it mattered was that 3 Wave Serpents that shouldn?t have been able to shoot, did. That aside, there are several observations I made, some reiterated from previous posts, some not. But first the lists.

Force Lists

Iyanden

Spirit Host in Wave Serpents             650
Wraithlord Troupe             350
Fire Prism Troupe             250
Storm Serpent 250

Space Marines

Devastators 425
4 Razorbacks, Hunter
Terminators 775
Land Raiders, Commander
Warhound 250

Normally I would not have taken a Super heavy at this points level, but the mention of a Wraithlord troupe assaulting from a marching Storm Serpent intrigued me, and this was a perfect chance to try it out.

On the first turn, having won the Strategy roll, the devastators doubled, taking out a wave serpent in the ensuing fire. The Space Marine commander elected not to retain. The Storm Serpent marched to within 15 cm of the Warhound, and, successfully retaining, the Wraithlords took an engage and assaulted the Titan in CC. The titan was destroyed, in return for no casualties. The Wraithlords then moved 15cm towards the terminators. Now in the open next to the terminator formation, the Lords were Easy prey. The terminators took an engage, and destroyed two Wraithlords, in return for no casualties. The Spirit host now doubled, and fired on the devastator detachment causing one devastator stands death. The Fire Prisms now advanced, and fired on the terminators, casing no damage.

The Marines again won the strategy roll, and assaulted the Wraithlords again with the terminators, causing an additional casualty. The Spirit host then assaulted the devastator formation, causing two devastator deaths and one razorbacks destruction. The detachment then retreated almost to the edge of the board. The Spirit host took cover from the terminators. After retaining, the fire Prisms shot uselessly. The Storm serpent then fired, causing no damage.

On the third turn, the marines again won strategy. The terminators destroyed a Wraithlord, but this left them vulnerable to the Spirit host. The host assaulted, causing 1 terminator and two Raiders to be destroyed, in return for 1 stand of guard. The remaining devestators then took down all three Prisms. The Storm Serpent was again useless.

The last Turn had the terminators fire on the Wraithguard, causing two wave serpents to be destroyed. The wraithguard and serpents then assaulted the terminators causing their numbers to be reduced to 2 tanks and 2 Terminator stands. The storm serpent then finished its bout of spectacularly unsuccessful shooting.

In all the stars were the Storm Serpent/Wraithlord combo for taking down a Warhound in one round of combat, though they were no use after that. The all round heroes were the Spirithost, who?s massed MW firefights took down the devestators, then the terminators, almost single handedly. Though this points level does tend to  skew results slightly, this formation was tenacious beyond belief, finishing the game with four tanks and four stands of guard, despite being the focus of several rounds of assault and shooting.

As a side note, I did not get to use my Vampire, but it seems odd that a Spirit host may SAVE 100 pts by taking one, and can then be deployed free of fire (except AA) anywhere on th board. This is only slightly offset by the lack of mobility after the transport leaves, in my opinion.

Ghost

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 Post subject: Designng Iyanden
PostPosted: Tue Nov 22, 2005 7:23 am 
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Maybe this already has been said, but from what I gather this list is the army after Iyanden was attacked by Tyranids, right?

So, Iyanden was saved (more or less) by Yriel showing up late, he braught with him lots of Corsair Eldar. In his Craftworld absence he gathered the biggest pirate fleet ever.

That would mean that their would be lots of Corsair Eldar on Iyanden because I can't imagine Yriel saving the day and then walking of leaving the Craftworld in shatters without helping. At least they would offer protection until the Craftworld could help itself again.

Or am I totally off?
:p

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 Post subject: Designng Iyanden
PostPosted: Tue Nov 22, 2005 11:44 am 
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Quote (blackhorizon @ 22 Nov. 2005 (01:23))
Maybe this already has been said, but from what I gather this list is the army after Iyanden was attacked by Tyranids, right?

So, Iyanden was saved (more or less) by Yriel showing up late, he braught with him lots of Corsair Eldar. In his Craftworld absence he gathered the biggest pirate fleet ever.

That would mean that their would be lots of Corsair Eldar on Iyanden because I can't imagine Yriel saving the day and then walking of leaving the Craftworld in shatters without helping. At least they would offer protection until the Craftworld could help itself again.

Or am I totally off?
:p

Lots is a relative term. Yriel fleet would not be large enough to repopulate a Craftworld.

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