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Biel-Tan Craftworld v4.2

 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Mon Nov 24, 2014 4:44 am 
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Dobbsy wrote:
Hands down better than most of the others. I don't recall ever playing a game vs Eldar that didn't take them in some form or other. I rarely see HB, DA, DR or even FDs on a table. It's normally WS and SS and occasionally SH.

Warp Spiders are good but I think the Aspects are pretty balanced. If you take a look at the Eldar lists people are using at Epic-UK tournaments the other aspects you mention are getting regular use (same stats for both apart from HB).

Ginger wrote:
The Wave Serpent always used to be able to transport Swooping Hawks, is there any reason to exclude them?

They're not allowed to be transported by them in 40k. Their wings make them too bulky to fit in (same reason why Assault Marines can't be transported in Rhinos).


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 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Mon Nov 24, 2014 5:21 am 
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Dobbsy - you can typically add Hunters to more than just one type of support formation, though. If you could slap a Firestorm into a bunch of different Warhosts and Troupes I'd be inclined to agree... Imagine if Hunters could only be attached to Predator squadrons? ;)

Glyn - interesting numbers on the two big titans. Widening the points difference even further would make for an interesting choice when building lists... under the old stats, there was almost no reason to ever take a Phantom (+100 points for Farsight, Inspiring and the Psychic Lance that made you even better in assault...). Making it a 200 point gap forces a hard decision, which I think is always a good thing for a list to do.

Spectrar Ghost ran the numbers for Fire Prisms vs Falcons (linked in one of the earlier discussions, when the move to scrap the +15 point surcharge was made). Fire Prisms actually perform worse than Falcons in almost all situations, except for a slight improvement in AP damage (greater reliability), and the obvious niche of +15cm range and Lance. They're better if they get to play a very long-range game against reinforced armour; worse against regular AT targets, and worse in assaults. Consensus in that thread was that they're worth essentially the same as a Falcon.

Spectrar Ghost wrote:
...Fire Prisms have a marginal edge against infantry at all ranges, but may not split fire against AP/AT targets. At ranges up to 80cm Falcons have better AT even when firing only their Pulse Lasers. Falcons retain AT parity with Fire Prisms in the 80-95cm and range band when firing all available weapons. The Falcon is also better in FF.

In reality, I see few reasons to take a Fire Prism over a Falcon even at equal points levels - Fire Prisms only gain the upper hand against infantry and outside of 80cm ranges. They are better at hit and run tactics due to their superior range; but they are worse than Falcons at supporting Engages, which means they lose utility in the heavily engagement focused Eldar playstyle. That said, I think evening up the points is a good first step to balance.

Link: http://taccmd.tacticalwargames.net/view ... 24&t=24167

Edited to add link


Last edited by Morsla on Mon Nov 24, 2014 5:45 am, edited 1 time in total.

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 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Mon Nov 24, 2014 5:39 am 
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Spotted another typo: the Avatar's critical should have it be destroyed and 1 BM placed on Eldar formations in LOS. Currently you only mention the second part.


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 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Mon Nov 24, 2014 11:37 am 
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I think the Warlock wins over a Phantom for two reasons, Inspiring and Farsight. Though I don't see farsight listed on the ref sheet here?

Don't think I ever remember a Warlock shooting for much effect, but once they get into assault then support one or two more turn 2 they are devastating.

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 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Mon Nov 24, 2014 11:52 am 
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GlynG wrote:
Guardians should definitely have Falcons as a transport option – please allow them to! It's a bizarre omission and list screw up that they don't have it, it would be the equivalent of the SM list having Razorbacks only available to Devestators for no reason.


I always assumed they could!


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 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Mon Nov 24, 2014 11:58 am 
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When did Fire Prisms lose the AA? They were always the option for an independant AA formation. So no more indpendant AA and a desire for only 1 firestorm, have people been having their thunderhawks shot down?


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 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Mon Nov 24, 2014 12:48 pm 
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The_Real_Chris wrote:
When did Fire Prisms lose the AA? They were always the option for an independant AA formation. So no more indpendant AA and a desire for only 1 firestorm, have people been having their thunderhawks shot down?

This happened around 2008, when Sotec decided to change things. The logic was that the FP formation of three was too fragile, over-priced at 250, and rarely taken. So, why not add them as an option to the Falcon formation. Thus the SoV formation was born and was allowed to increase to 6x vehicles.
BUT, 5x FPs kick out a *lot* of AA at 75cm, it is very hard to suppress the entire formation and there were other arguments about the 'fluff' . . . so AA was dropped and the weapon range revised.

Unfortunately E:A game mechanics do not support the 40K FB mechanics, and without AA, the FP role sits uneasily between the Falcon and Scorpion, resulting in a debate on their cost and stats ever since.

A nice touch might be to allow FP range to be increased in increments as more vehicles shoot, possibly with some cap on numbers / ranges - - - BUT that adds a lot of complexity and yet another 'unit rule' which people tend to dislike, for very little gain in terms of the actual game.

I'm with you here, in the E-UK we have stayed with the original Swordwind formations, and FPs do make a regular appearance. They provide long-range AA cover and are a nice deterent against RA targets, thus occupying a different niche from Scorpions and Falcons.

So I would really like to undo this option to the SoV and revert the FP back to a single formation, with AA.


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 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Mon Nov 24, 2014 12:57 pm 
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Wow, Xmas is coming :D Everyone has some wishes.. :)

So guys, just cool down a little bit -some restrictions are different than in 40k -because of the scale ,abstraction, greater number of units present, etc. Just don't follow the 40k trends every time -in that way, we'll have to change the lists in every 2 year, which is nonsense.. I think this is the reason why Guardinas only have WS, but not Falcons -they are available in the Ulthwé list however, to keep that list "special", or a bit more like a base (Biel-Tan) list. Some regulations/hard decisions should be made, to keep the different lists alive.

Epic eldars have their own flavor, they are strong enough -they don't need to be more flexible, they don't need new units -they just need a little points balance to fix things, which are already known -and not fixed, because of the missing AC. Keep the specialized units to the specialized craftworlds -to make them an alternative..

So my humble advice is to keep the list as it is now, with only a few changes, according to the experiences -there's little need of a 0-1 Firestorm restriction, keep the number of new upgrades (like the Lynx, etc) low, but the fixing of the Cobra and the Phantom is a good idea. Please be aware of that eldar are a powerful enough race in EA, thanks to the flexibility of the lists -with new units, they can easily be too powerful!


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 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Mon Nov 24, 2014 2:24 pm 
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+1 to Pati's comments


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 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Tue Nov 25, 2014 11:53 am 
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GlynG wrote:
Falcons were Guardian's standard transport vehicle in every other version of epic and they've always used the Falcon in 40k Eldar codexes.


That's not quite the case. Since fourth edition in 40K, Guardians have not been able to use the Falcon as a transport, because their minimum unit size is greater than the Falcon's transport capacity. I agree with your point that Guardians should be able to use Falcons as transports in Epic though, be the Falcons either part of the formation, or separate (a bit like being able to choose the old Warhost with Falcons and/or Defenders + Falcon Troupe combination from Space Marine).

Quote:
Players from older editions of epic will probably have large collections of Falcons but maybe only a small number of WS – even if a bit unoptimal to use them as transports it would be good for them to be able to use their collection as is without needing to convert or buy WS.


I definitely fall into this group.

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Lastly Harlequins – I reckon it would be nice to add an option for these to Eldar lists generally.


I'd rather they were left out. Don't get me wrong, I see where you're coming from, and they were part of my old SM2 Eldar list from time-to-time, but the Eldar army has more than enough Aspect Warriors to cover any assault role, and Harlequins really are best employed as a separate army, rather than as a bit part of an Eldar list in my opinion. In addition, in terms of the background, they don't have strong ties to Biel-Tan, so if you were going to have them, they'd be better off being an option for some of the other craftworlds with closer ties to the Harlequins, such as Alaitoc.

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 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Tue Nov 25, 2014 12:26 pm 
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Over the years several people have dabbled with Harlies, myself included. They fall into the category of unit that is very hard to balance because their powers / abilities are so OTT. As such, I agree that it is unwise to try to add them to existing Eldar lists

For those who want to try them out, I think we got a good way towards a balanced Harlequin Grande Mask list here, though this definitely needs testing.


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 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Tue Nov 25, 2014 12:47 pm 
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Dobbsy wrote:
Personally I think the only thing that limits Warp Spiders is that people have trouble getting hold of the miniatures.


DRM Vulturs: http://www.darkrealmminiatures.co.uk/st ... t=6&page=1

Image

IME...Spiders are awesome, but the fact that they can't use Wave Serpents leaves a big niche for other Aspects (that is largely taken by Avengers with Reaper exarchs).

Warlocks are totally awesome. You can build great armies with it as a centrepiece (as I did for the EEC). 900 points wouldn't be amiss, but an important thing to note is that they are the only one of the original four "battle titans" (Warlord, Great Gargant, Phantom, Warlock) that is regularly fielded - what should the impact of an 850 point model be?

Also, what makes it awesome isn't it's attack stats or defenses, but the speed and Hit and Run rules which lets it actually bring those attacks and defenses to bear on critical situations in the game. A Phantom will never be an assault titan (because the Warlock will always be better at it), and the game rules and Eldar rules heavily favour assaults as a way for expensive formations to really make an impact worthy of their cost.


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 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Tue Nov 25, 2014 12:57 pm 
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Hey, less hate for the great gargant, they get fielded and are perfectly fine as well... Just because Warlords and phantoms aren't as good :)


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 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Tue Nov 25, 2014 1:12 pm 
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The_Real_Chris wrote:
Hey, less hate for the great gargant, they get fielded and are perfectly fine as well... Just because Warlords and phantoms aren't as good :)


Going by EUK, Ghazgkhul's War Horde has a record of 28%/41%/31% overall (w/l/t) and 19%/27%/53% with a great gargant. There are two ways you can look at that: It turns some of your wins and more of your losses into ties, or it reduces both your wins and your losses by about a third. I'm not sure if that qualifies as "fine"?

edit: I'm hoping to bring Orks to the EEC next year. Based on this I'm going to leave my Great Gargant at home, my team should be better served by some wins.


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