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[Ulthwé] Design concept

 Post subject: Re: [Ulthwé] Design concept
PostPosted: Mon Dec 05, 2011 9:00 pm 
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dptdexys wrote:
Thing is nobody is saying it is grossly unbalanced

E&C said he'd never once been able to beat it and can't conceive of how it could be beaten. By my reckoning, I would call that grossly unbalanced.


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 Post subject: Re: [Ulthwé] Design concept
PostPosted: Mon Dec 05, 2011 9:04 pm 
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I certainly am sure I couldn't beat an army that had Init 1+ Black Guardians unrestricted at their current points level.

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 Post subject: Re: [Ulthwé] Design concept
PostPosted: Mon Dec 05, 2011 10:19 pm 
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chroma, could we have any feedback on why the 1 per 3 limitation of Black Guardians to normal Guardians was dropped? I think a lot of the problems people have with init1+ Black Guardians would disappear if Ulthwe was restricted, as it originally was until the Draft Eldar document came out, to how many they could take.

The benefit of smaller Aspect formations (higher activation count) is well balanced by their lesser impact (rarely outnumber, only 1 inspiring, greater cost) and how great a competition they have for precious support slots. I think I've only taken more than 1 Aspect formation perhaps twice in 20+ games, whereas I always take 1 formation, usually Warpspiders or Swooping Hawks.

For me, the defining features of Ulthwe are LOTS of Guardians, some Black Guardians, no Void Spinner and fewer Aspects. I think the current list structure achieves that pretty much perfectly.


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 Post subject: Re: [Ulthwé] Design concept
PostPosted: Mon Dec 05, 2011 11:56 pm 
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mattthemuppet wrote:
chroma, could we have any feedback on why the 1 per 3 limitation of Black Guardians to normal Guardians was dropped?


I'm at clients all day, when I get back home I'll go through my notes and see if I can find any info.


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 Post subject: Re: [Ulthwé] Design concept
PostPosted: Tue Dec 06, 2011 4:38 am 
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okey doke


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 Post subject: Re: [Ulthwé] Design concept
PostPosted: Tue Dec 06, 2011 8:47 am 
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Evil and Chaos wrote:
They also have a notable fondness for Webway Gate travel/attacks.

Maybe let them have 2 Webway Objectives? Ohhh :o

nealhunt wrote:
I have to admit, I'm a bit mystified by this thread.

Me 2. I think if the Dropped/Forgotten Restriction was put back then all be okay.

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 Post subject: Re: [Ulthwé] Design concept
PostPosted: Tue Dec 06, 2011 8:48 am 
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Chroma wrote:
For me, I'd just like to make everything in the list cost more; that's been my desire from the start, but it has never gained any traction due to the mistaken belief that many have that "things should cost the same" regardless of other differences in lists... eg, Warhounds and Thunderbolts in Marine or Guard armies.

Not you toooooo! :'( ;)

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 Post subject: Re: [Ulthwé] Design concept
PostPosted: Tue Dec 06, 2011 2:42 pm 
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1/3 Restriction: I'm almost positive the restriction was removed with the idea that the BG formation should be priced accordingly, rather than potentially having its point discrepancy hidden by restricted numbers of formations.

While I'm not opposed to numerical restrictions based on background considerations, I do think that proper point cost is necessary regardless. If a formation is too powerful when taken en masse, it probably needs adjustment.

========

I don't think we really have any major disputes on the design concept. It's implementation where there is disagreement.


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 Post subject: Re: [Ulthwé] Design concept
PostPosted: Tue Dec 06, 2011 2:53 pm 
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One issue is that Ulthwé retains automatically. However, outside BG they don't have all that many 1+ fms, so how differennt is 1+, 2+ from 2+, 1+? It's a bit better, but so good it's broken?

(2+, 1+ would be the norm if BGs are restricted)


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 Post subject: Re: [Ulthwé] Design concept
PostPosted: Tue Dec 06, 2011 4:17 pm 
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Return the restriction and possibly up the price of BGs and I think we're ok.

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 Post subject: Re: [Ulthwé] Design concept
PostPosted: Tue Dec 06, 2011 4:21 pm 
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nealhunt wrote:
1/3 Restriction: I'm almost positive the restriction was removed with the idea that the BG formation should be priced accordingly, rather than potentially having its point discrepancy hidden by restricted numbers of formations.

While I'm not opposed to numerical restrictions based on background considerations, I do think that proper point cost is necessary regardless. If a formation is too powerful when taken en masse, it probably needs adjustment.

========

I don't think we really have any major disputes on the design concept. It's implementation where there is disagreement.


I know that restrictions and ratios are less than ideal in list design, but in this case it both makes sense (from the fluff) and works from a list balance perspective. I think if the restriction is lifted and the cost raised to reflect their init1+ then they would become prohibitively expensive - with the current restrictions on their upgrades I could only see them being taken with wave serpents, which already makes it a 400pt fm and a tough ask in a list that needs large no.s of activations to work. I really couldn't see myself taking 450pt guardian+wave serpent fms, I'd much rather take a normal guardian fm with wraithguard and wraithlords for only 25pts more and have a considerably tougher nastier and harder to kill BTS.

If the restriction were lifted I would actually suggest going down the EpicUK route - make Black Guardians the only core fm, reduce their initiative to 2+, drop the cost to 175pts and allow all the current upgrades. I really can't see any point in them otherwise.


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 Post subject: Re: [Ulthwé] Design concept
PostPosted: Tue Dec 06, 2011 4:24 pm 
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Or make Black Guardians a support formation.

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 Post subject: Re: [Ulthwé] Design concept
PostPosted: Tue Dec 06, 2011 4:32 pm 
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zombocom wrote:
Or make Black Guardians a support formation.


Would that mean that Ulthwé went to 3 troupes/host?


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 Post subject: Re: [Ulthwé] Design concept
PostPosted: Tue Dec 06, 2011 4:34 pm 
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Probably not. It'd allow you to focus on BGs if you wanted, but at the expense of other troupes.

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 Post subject: Re: [Ulthwé] Design concept
PostPosted: Tue Dec 06, 2011 4:34 pm 
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that's a nice idea but it would just mean that they're never taken. It's hard enough getting enough support slots as it is without using one up with for another Guardian fm and an expensive one at that.


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