As the dude who wrote the original rules for EA for the Harlequins I hope people realize that Harlequins are not the kind of force that you see in large scale battles like epic, but I wrote the rules hoping that people would put them in for scenario or campaign reasons.
They were not intended for tournament play since I doubt that they could receive playtesting enough for that, but as a fun addition especially for people who still have some of the models.
If you have the models and want to use them them using them to count as an Aspect warrior formation is certainly a legitamit choice, just let your opponent know.
Here's the 2.1 with errors fixed for anyone who wants to look at it:
Eldar Harlequins
By David McLeod
Comments to
davidfixitmcleod@gmail.comDance of the Masque:
Harlequins are the warrior-sages of the Eldar, traveling from Eldar settlement to Craftworld to the Dark Eldar Realms, and the Exodite planets putting on their productions that tell the tale of the Eldar fall and the legends of old. Garish and outlandish garb betray the subtle combinations of advanced technology that allows warriors with already preternatural agility to become assault warriors of breathtaking efficiency. Enemy soldiers that survive being attacked by Harlequins often tell of the coloured blurr that killed their fellows without mercy, and the terrifying visages that brought death and despair to the battlefield. To be the victim of a Harlequin attack is to be a victim to ghosts as seldom can an attackers body be retreived and indentified. More than one Imperial commander has been executed in the middle of the night while surrounded by armed guards with nothing more reported than light breezes.
Design Note:
These rules are supposed to allow any eldar craftworld access to the sevices of the Eldar Harlequins. This is not intended for competitive play but more for scenarios or campaigns.
Eldar Harlequin list:
Harlequins are used by attaching them an Eldar army where they act as mini-army of their own. This represents the Harlequins either acting in support of a Craftworld, or other Eldar force.
• As a supporting force they are bought out of the titans and aircraft allowance of the Eldar army.
All regular Eldar special rules apply.
Harlequin special rules:
Harlequins:
All enemy attacks at Harlequins suffer a -1 to hit. This is in addition to cover modifiers.
In addition Harleqins are masters of the Webway and as long as the Great Harlequin unit is still alive the formation may activate to try to return to the webway. To do this they must pass an activation roll. If they pass they are removed from the table and lose their BMs. They are available to return in the following turn by teleporting or using an available Eldar portal. A Harlequin formation may not Teleport and return to the webway in the same turn.
Only Harlequins may use the Great Harlequin’s supreme commander re-roll, and may not benefit from another Supreme Commander re-roll in the same army.
Harlequin Data faxes:
0-1 Great Harlequin
Type -, Speed -, Armour-, CC-, FF-
Weapons:
Harlequin Weapons, (base contact), Assault Weapons, Extra attacks (+1), MW
Notes: Inspiring, Supreme Commander (only for Harlequin formations), Character
High Warlock
Type, Speed -, Armour-, CC-, FF-
Weapons:
Psyker attacks, 15cm (small arms), Extra attacks (+1), disrupt
Notes: Inspiring, Commander, Character
Solitare
Type INF Speed 25 (35 jetbike), Armour 3+, CC2+, FF6+
Weapons:
Harlequin weapons Assault Weapons (base contact), Extra attacks (+1), MW
Notes: Harlequin, Infiltrate, Scout, Teleport, Invulnerable save, Fearless (mounted, skimmer if on a jetbike)
Death Jesters
Type INF, Speed 20, Armour 5+, CC5+, FF4+
Weapons:
Shruikers, (small arms), Extra attacks (+1)
2x Shruiken cannons, 30cm, AP5+
Bright Lance, 30cm, AT5+, Lance
Notes: Harlequins, Scouts, teleport
Harlequins
Type INF, Speed 20cm, Armour 5+, CC4+, FF5+
Weapons:
Harlequin Weapons, (small arms)
or
Assault Weapon, MW, Extra attacks (+1)
Notes: Harlequins, Teleport, Scouts, First Strike
Harlequin jetbikes
Type INF, Speed 35cm, Armour 4+, CC4+, FF5+
Weapons
Harlequin Weapons,
(small arms), Extra Attacks (+1)
or
Assault Weapon, MW, Extra attacks (+1), First Strike
Notes: Mounted, Skimmer, Harlequins
Harlequin list.
Strategy Rating: 5 (only for use in scenarios where only Harlequins are used)
Initiative 1+
0-1 Harlequin Troupe:
4-8 Harlequin units (75 points each)
+0-1 Great Harlequin character (free)
+0-1 High warlock character (+25 points)
+0-1 Solitaire Unit (+100 points)
+0-2 Death Jester unit upgrades (+25 points each, but may not combine with jetbike upgrade)
+0-1 Jetbike Upgrade.Upgrade all Harlequin Units to Jetbikes (+25 points each, not Death Jesters)
Please understand that this is my take on them and it may differ from other opinions.
Cheers!
Tepoc