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Fir Iolarion Titan Clan List 2.1

 Post subject: Re: Fir Iolarion Titan Clan List 2.1
PostPosted: Tue Apr 26, 2011 9:39 pm 
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In the NetEA draft document I got, Revenant Pulse Lasers are 2x MW3. Is this wrong?


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 Post subject: Re: Fir Iolarion Titan Clan List 2.1
PostPosted: Tue Apr 26, 2011 9:45 pm 
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I doubt it. Mine has the same, now that I look. Must be a typo in the PDF. We'll wait for AoC to confirm/deny it.

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 Post subject: Re: Fir Iolarion Titan Clan List 2.1
PostPosted: Wed Apr 27, 2011 2:29 am 
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the revenant pulse lasers were dropped to MW4+ in response to people saying that they were overpowered and encouraged a sit and sustain style of play (how I don't know, revenants die like flies if you leave in the open). The EpicUK list has them at MW3+ still, no idea what they're really supposed to be or indeed if any playtesting has been done either way. I find revenants underwhelming more for their lack of RA than their lack of firepower. Just look at them funny and they fall over.

I agree with knocking the D-cannon and Tremor cannon down to 3BP, although that doesn't really alter the D-cannon's WE killing potential. A single sustain on a Mega Gargant could still take it out, more so if unshielded.

easiest way to nerf the fist is to knock down the no. of shooting attacks. I mean, the thing only has 4 knuckles, where are the other 2 shots coming from? Take it down to AP/T5 if neccessary. It's not rocket science after all :)


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 Post subject: Re: Fir Iolarion Titan Clan List 2.1
PostPosted: Wed Apr 27, 2011 3:29 am 
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I can't see how making the Pulse Lasers less powerful would make the sit and sustain option less attractive. I'm more likely to sustain the higher the to hit, personally.

True on the D-Cannon for the most part but you could, at least theoretically, "hole" two WEs with a 2 template attack, no?

The number and power of the Fist's shots is truly staggering. It's as powerful in itself as an ATML Gatling Blaster; 50% more shots at half the range. The GB is 25pts alone, but the PF is also a Titan CCW for all intents and purposes. 4x AP5+/AT5+ would still be a good amount of firepower without being so OTT.

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 Post subject: Re: Fir Iolarion Titan Clan List 2.1
PostPosted: Wed Apr 27, 2011 9:07 am 
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Wasn't the MW4+ reversed with the Pulse changes? Going to 2x shots nerfed the Scorpion and the Revenants (as they were likely to get 3 shots with the old rules), so the change to 4+ wasn't necessary anymore.

Lower to-hit might also affect the survivability - you're more likely to choose to double with them with higher to-hit, so they can more easily move-shoot-move from cover to cover. Assuming you're playing with big enough cover to hide the revenants of course.


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 Post subject: Re: Fir Iolarion Titan Clan List 2.1
PostPosted: Wed Apr 27, 2011 9:32 am 
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Agreeing (once again) with the Power Fist opinions; it's literally 3 separate titan weapons wrapped up into one and dramatically under costed.


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 Post subject: Re: Fir Iolarion Titan Clan List 2.1
PostPosted: Wed Apr 27, 2011 11:10 am 
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Where to start.....

I saw some comments and figured I come back later because at the time my wife was yelling at me. Then I came back to another page of comments. I can't get a break!

1) Powerfist- It needs fixing! I hesitate to do anything as it affects other lists that I don't have authority over, I was hoping Chroma would be around but real life has him hostage I think. Putting the extra attack on the body will just makes things messier when trying to compare a 'Standard' loadout from the others lists to this one. My interpretation of the rules is that the PF can only use it FF OR its CC, am I wrong there? Can you take 2 PF? I guess so, never really thought of it due to modeling issues and I would never take a Titan without at least a shooty weapon. I think dropping its AP/AT weapons might help weaken it as the Titans need extra attacks.

2) Spirit Sword- Its hard to makes stats compared to the PF but I have an idea I'll throw out at the end of the post. I've really been hoping FW would put out stats from BL to convert to get a better idea of what it could be.

3) Phantasm- I'm dropping it from the list in next update. Maybe it will come back, maybe not.

4) 1:1 or 1:2- I was trying to force people in to taking Titans. This is a Titan list not another lists where you can have just slightly more Titans than normal. This should be about Titans!!! If a player only has a handful then play a normal Eldar list, if need be play 4 or 5k to run them all, but I'm going to cater to some half way in between kitchen sink type list designing. In the next update I think will be 1:2 unless I can come up with a better way, I just fear seeing more Non-Titans than Titans.

5) Titan Pulsar/Pulse Laser- I'd be up for MW2+ TK 1 and MW3+ but again that is an Eldar AC thing not Sub-AC Titan guy. IIRC the nerfing of the MW was done after the Pulse rule was changed.

6) Other Titan Weapons- Non-Standard weapons needs a hard look at. I took the suggested stats from Swordwind and just made some tweaks on the fly so they didn't look to similar. I much rather focus on the Standard weapons at present but if anyone has some Eldar Titan Weapons fluff I happily take it!

I wanted to make/tweak the ETC list to be similar in flavor of the AMTL. However that might nor be completely doable after some thinking and Tinkering.

As for E&C question about the list being OTT, I don't know yet. I haven't been able to play games at all let alone playtesting ones! Damn RL! Are you considering putting the ETC in the supplement still??

Here are possible revised stats for the PF and SS.

Powerfist- Contact EA +2, TK(D3)
Small Arms EA +3

Spirit Sword- Contact EA +2, TK(2) Ignores Living Metal
Small Arms EA+1, MW Ignores Living Metal

I know what some are thinking, its an Anti-Cron weapon. Eldar are the only ones that seem to really know and fear the Crons. I can totally see a blessed Cron killing Titan. I'm even thinking about making it a Farsight only weapon like the Psi Lance but FW is giving the Sword to the Phantom so that might not work. They both have the same BtB attack but the Sword is more reliable as it will always be TK 2 while the fist can be slightly random TK D3. Small Arms differ more, where the Fist has just some little knuckle laser I see the Sword concentrating it power in a burst from the sword tip in a single stronger attack.


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 Post subject: Re: Fir Iolarion Titan Clan List 2.1
PostPosted: Wed Apr 27, 2011 11:12 am 
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Quote:
Are you considering putting the ETC in the supplement still??

Yes, if it can be balanced.

Right now it seems to win 90% of its games.

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 Post subject: Re: Fir Iolarion Titan Clan List 2.1
PostPosted: Wed Apr 27, 2011 12:10 pm 
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Good to get some feed back from you AoC, in regards to the ratio issie, its not about getting more non titan formtaions in, for me it was more just a matter of making playable list, even if you restrict some of the vechile options to make up for it, or something to that effect, its not a lack of titan models thats the issue, just epic being activation based and it playing a major part of a win/ Loss aspect of the game, its just good to have the option to have some smaller non titan formations to manvour / hold objectives with.

the sword stats you listed still in my opinon seem inferior to the PF, i see the sword as you put it aswell , a real beast CC weapon, something even in the range of no FF and big CC stats EA +2/3 (TKD6) ? make it stand out from the fist in CC alot more, just a thought.

And im not sure how people seem to think having pulars at 3+ encourgaes sustained fire over move and fire ? and how does upping it to +4 make people want to move and fire more ? if anything doesnt it have the opposite effect ?

Tim NZ


Last edited by Tim_nz on Wed Apr 27, 2011 10:43 pm, edited 1 time in total.

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 Post subject: Re: Fir Iolarion Titan Clan List 2.1
PostPosted: Wed Apr 27, 2011 12:37 pm 
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I guess the "Spirit Sword" on the FW Phantom will replace the Power Fist. Wh40k (Apocalypse) rules will make this just another Titan-Close-Combat-Weapon with no special abilities to differentiate them.

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 Post subject: Re: Fir Iolarion Titan Clan List 2.1
PostPosted: Wed Apr 27, 2011 1:11 pm 
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Placing "Ignores Living Metal" on the Spirit Sword makes it a weapon that won't see very much action at all, except when facing Necrons. By doing that, you'll diminish its percieved usefulness, especially to players that never face Necrons. I have to be totally against that, if my opinion counts at all, and against anything item or specific rule that does something like that.

Perhaps give the sword "First Strike" instead, as it is a longer weapon and gives the Titan a bit of reach as opposed to a Power Fist, and they'll be able to get the drop on their opponet a bit sooner.

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 Post subject: Re: Fir Iolarion Titan Clan List 2.1
PostPosted: Wed Apr 27, 2011 2:11 pm 
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Oh god, please don't start the "weapon that ignores saves that can be taken even against weapons that ignore saves that can be taken even against weapons that normally ignore saves".

I hate that crap.


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 Post subject: Re: Fir Iolarion Titan Clan List 2.1
PostPosted: Wed Apr 27, 2011 5:38 pm 
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I like the removal of the Shooting from the Fist. It keeps the Engage monster feel, while making prep less powerful, restricted to the other arm weapon and the Missiles. I'd still up it to +50pt, though.

I don't like a race-specific special rule on the Sword. I think as a Titan hunter, CC EA+2 (possibly +3), TK(d3), First Strike would make it something to be feared. Really best against other Titan-class WEs, those with Shields or Holofields, but it would create a virtual 25cm exclusion zone around itself for WEs, allowing it to be an anchor for a Titan group. +25pt for EA+2, +50 for EA+3.

I'm not a fan of fixed TKs. It's too uncertain what the weapon will hit. Even TK(1)s are effectively TK(d1)s...

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 Post subject: Re: Fir Iolarion Titan Clan List 2.1
PostPosted: Thu Apr 28, 2011 12:08 am 
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JTG and I are in the midst of playing a Space Wolves vs ETC game.

So far what I notice is:

There's sooo much MW, Ignore cover, TK, Disrupt weaponry I got a bit overwhelmed. I understand the need to fight other Titans requires this type of thing but it doesn't make it that much fun versus any other list type and especially when that weaponry has barrages included. This problem isn't specific to the ETC. I find any list where it is allowed to take more titans than a 1/3 allowance seems a little against how the game plays versus non-WE lists. Infantry armies can't do much about them and while they might win a few it's still not much fun when you rarely kill stuff. e.g. So far, after turn 2 the Space Wolves have killed... nothing... :D And that's after a Landing Craft air-assault - my best hitter.

Do the Revenenats have to get a Barrage weapon? Especially with Disrupt, Ignore Cover, Lance?

The army is nigh-on all fearless. Not exactly the best fun really. Sure you can dance around it when it's broken but it's still not that fun when nothing dies and you know it rallies on 3+ from broken.

I was going to mention the powerfist but no need it seems :)

Do things have to have EA +2 or better? Why not just EA +1 on occasion?

On paper, a warlock with 2x Psychic Lances is a bit OTT. Short range, sure, but 6BP Disrupt, Ignore cover, TKd3? :o

The argument that Revenants die like flies - I've never seen it. They usually hop around from cover to cover making that a pretty hard ask. It takes a ****-load of firepower to kill revenants. Even with my Tau it's been difficult at times and they're supposedly the shootiest army going.


Anyway, these are just my immediate thoughts on the list.

Thanks Angel.


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 Post subject: Re: Fir Iolarion Titan Clan List 2.1
PostPosted: Thu Apr 28, 2011 12:48 am 
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ok,, a few dumb questions on acronyms.... Etc = Eldar Titan clan?
Crons = Necrons?, and OTT.. don't know what that was... sorry,, just having a blonde moment.
Also i have to agree with ya'll,,, If you play revenants right, they don't get killed very easily, but if you stick them in the open,, they do seem to die.


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