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[BatRep] Eldar Rules review playtest #4

 Post subject: [BatRep] Eldar Rules review playtest #4
PostPosted: Thu Aug 03, 2006 4:59 am 
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(Dobbsy @ Aug. 03 2006,03:32)
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Don't you ever do any work Chroma! LOL!!

Nice report



If you can get within 15cm of something you can draw it into an engagement. If not you can't. Couldn't be simpler and it works very well. No more stupid 'engaging some scouts and breaking a unit on the other side of the battlefield' problems.

Mark, do you mean that you only get to engage the unit you are attempting to? I misread what you were proposing the first time i read it - thought you meant any formation in 15cm could get drawn into the assault(i.e another formation 15cm away) - which is worse than 10cm ... Am I back on track correctly here?

I totally agree with you on getting rid of Intermingled though.

No I do in fact mean that you do an engagement, anythinig within 15cm at the end of your move can be attacked and sucked in if you so chooose - ?we never had a problem with this under the old rules, and it hasn't been a problem in the current rules either.

You have a choice of taking supporting fire from other enemy formations, or trying to take them on as well -remembering that if you do engage them you could end up with a whole lot more attacks hitting you because of their countercharge moves. ?

The lesser option I have heard Nealhunt and others talk about is to remove the FAQ entry which extends scouts intermingling range to range to 10cm. I do not favour this - it means you can still draw in units that are well over 15cm away from any attackers. To me it makes more sense that things can only get drawn into an engagement because they are in range of the attackers.





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 Post subject: [BatRep] Eldar Rules review playtest #4
PostPosted: Thu Aug 03, 2006 12:32 pm 
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(Suvarov454 @ Aug. 03 2006,04:39)
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On a different note, would eliminating Scout (and not adding anything to replace it) really make the Warp Spiders less sick? ?Chroma, have I read your Turn 2 report correctly in that, without Scout, they wouldn't have "pinned" the second formation of Whirlwinds?

Yep, it was the scouts ability that allowed me to force the move on the second Whirlwind Detachment with the Warp Spiders.

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