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EA Tau Version 4.3.3 http://www.tacticalwargames.net/taccmd/viewtopic.php?f=23&t=5634 |
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Author: | CyberShadow [ Fri Jan 06, 2006 6:12 pm ] |
Post subject: | EA Tau Version 4.3.3 |
Hi guys. Here is the latest version of the Tau force list for EA. It is still not totally there, and issues such as debate on the Jump Packs, and finalisation of the Tiger Shark issue are all still outstanding. EA Tau Force List - Version 4.3.3 My Notes - The Protector starship has still not been added to the collectors sections. This is not a commentary on the starship itself, but the list is already starship heavy. This is still an open issue. - Drone turrets have also not been added yet. Can we reopen discussion on this to double check that we are happy with the stats for them and remind me what was discussed? - The Drone Sentry Emplacements have not yet been moved to the main section. To be honest, I am still not sure if the totally warrant a permanent place in the core list (and I know that I am going to get flak for that comment!). They just seem a more specialist type of unit, for specific scenarios/missions. - I did consider changing the speed of the Scorpionfish/Dragonfish to make them equal, and I agree that this should probably be done? but 20cm or 25cm! - The Crisis Cadre has been given an increased initiative to represent both the ?bonded? status of the warriors, and to help with blast management. There is currently no points increase for this cadre. - The Hammerhead ?leader? upgrade has been added. - Markerlight restriction against air/space units removed. - The Tiger Shark? oh boy, the Tiger Shark. I thought about this issue a lot. Many of the suggestions did not seem to address the issue. I want to keep the two shots on this thing, at TK(1). I see this as being a War Engine killer? not necessarily the ultimate Warlord destroyer but something that is very nasty to SHTs. Therefore, I think that restricting this to formations of one makes the Tau player think a little more when using it. I have not restricted the number available, as I don?t think that this solves the problem, and actually may hinder future attempts to balance it. I have also reduce the strength of the Railcannon to 4+. This means that it should average a single hit, rather than two of three hits. I have not changed anything else. I realise that the Railcannon change is a bit out from left-field, but it is a relatively minor adjustment which I hope does not change the focus of the unit, while hauling it in a little. I now await the outcry ? brace for impact! ? ![]() - I have still not added to Tau names yet? I know, I will. - Finally, I have not even looked at the Jet Packs issue yet. This is still in a real state of flux and required more debate. It will hopefully be addressed with the next update. Thanks. |
Author: | Tactica [ Fri Jan 06, 2006 8:02 pm ] |
Post subject: | EA Tau Version 4.3.3 |
CS, Sounds like you are on the right track here and the changes sound like they are all appropriate from my perspective! Well done. ![]() I must say that I'm happy to see the crisis cadre and networked drones. Those may be what we need to get the ball rolling on BM Management and I don't think you were over the top at all. Bravo! OOPS!: Skyray "Hunter Missles" are different than the Scorpionfish "Hunter Missles". That's a JJ no-no! Can't have two weapons with the exact same name doing two different things. (I think you accidentally left off the AT6+ on the Skyray Hunter Missles.) ![]() BTW: you may want to make "Networked Drones" as red font under AMHC as its a new option for the formation. Its also the only formation that has the upgrade option to the best of my knowlege and should make it stand out a bit for awhile. Under the Upgrades section - there's two funny characters under Commander - I think they are supposed to be hyphens or spaces perhaps, but it shows up as a funny character when I open up the .pdf in adobe. For tidy purposes... the list is actually labled 4.3.3 in the document header... but the link says 4.3.4... (may want the link to match the document header!) ![]() Also, just for general notification sake... the main thread header still says 4.3.2... may want to say 4.3.x or something so folks know there's a new update out! General Comment and praise - YAY - you got the entire army list on one page, you da' man! ![]() I like your handling of the Tiger Shark AX-1-0 variant. Cheers on that decision. Cheers for updating the Manta and Moray FF values as discussed as well. Looking like a solid list to test with - well done again CS. |
Author: | The_Real_Chris [ Fri Jan 06, 2006 8:39 pm ] |
Post subject: | EA Tau Version 4.3.3 |
So, reduced firepower by 25% for the Tigersharks main guns, wonder if massing 'em still works. Will give it a try against a non marine force soon (as marines are just screwed anyway ![]() |
Author: | CyberShadow [ Fri Jan 06, 2006 9:35 pm ] |
Post subject: | EA Tau Version 4.3.3 |
Sounds like you are on the right track here and the changes sound like they are all appropriate from my perspective! |
Author: | Tactica [ Fri Jan 06, 2006 10:14 pm ] |
Post subject: | EA Tau Version 4.3.3 |
@ CS, ROFLMAO - ![]() |
Author: | Nerroth [ Fri Jan 06, 2006 11:16 pm ] |
Post subject: | EA Tau Version 4.3.3 |
CS, Just a question: What made you switch the Hero missile salvo to 4 from 6? The Hero and Custodian have the same missile strength in BFG (6 missiles - well the Custodian has 6 in the forum list, at any rate), as long as the BFG strengths are equal I would wish to keep them both at 6 Tracers in Epic. Gary |
Author: | Nerroth [ Fri Jan 06, 2006 11:24 pm ] |
Post subject: | EA Tau Version 4.3.3 |
More importantly, will this be the list you submit to Jervis? And will you be sending it soon? Thanks. Gary |
Author: | The_Real_Chris [ Sat Jan 07, 2006 1:56 am ] | ||
Post subject: | EA Tau Version 4.3.3 | ||
I dont see this as a reduction in firepower (if successful, the strength is the same). I just felt that this would make the unit slightly less powerful, without changing its focus. |
Author: | Honda [ Sat Jan 07, 2006 3:58 am ] |
Post subject: | EA Tau Version 4.3.3 |
My Notes - Drone turrets have also not been added yet. Can we reopen discussion on this to double check that we are happy with the stats for them and remind me what was discussed? |
Author: | Breten [ Sat Jan 07, 2006 10:08 am ] |
Post subject: | EA Tau Version 4.3.3 |
I've got my game tomorrow (8 hours) and I should be going to bed. I'll be swinging by work in the morning to print this out and use the list. Here's what I'll be using: 1. Battle Suit Cadre + Shas'O + 2 Crisis Suits + 3 Srealthsuits 2. Battlesuit Cadre + Shas'El + 2 Crisis Suits + 3 Srealthsuits 3. FireWarrior Cadre + Devilfish 4. Armoured Mobile Hunter Cadre (Railguns) + 2 HammerHeads + 1 Swordfish + Networked Drones 5. Hammerhead Contingent (4 x Ion Cannon) + 1 Swordfish 6. Broadside Contingent 7. Barracuda Squadron 8. Tigershark AX-10 I should have a preliminary report up a few hours or so later. I might be able to get a couple games in if I'm lucky. |
Author: | The_Real_Chris [ Sat Jan 07, 2006 2:44 pm ] |
Post subject: | EA Tau Version 4.3.3 |
Is it only me who goes for 10+ activations when playing Tau or playing against them? |
Author: | Honda [ Sat Jan 07, 2006 4:07 pm ] |
Post subject: | EA Tau Version 4.3.3 |
Is it only me who goes for 10+ activations when playing Tau or playing against them? |
Author: | The_Real_Chris [ Sat Jan 07, 2006 4:53 pm ] |
Post subject: | EA Tau Version 4.3.3 |
Yes ![]() When you play this sort of army you have to be rendering as many units out of the game as possible. My style of play is to use the activation advantage to outmanover the enemy then fall on units that can no longer respond. Those that activate before this point targeting enemy units that haven't activated yet, break them, then wipe them out (hopefully though that can be secondary). Whole idea is to push the opponents activations down even further. As long as your units keep their head down and either break unactivated stuff or destroy activated stuff that can't respond to you the relative fragility ain't a problem. Sure if they are 'slugger' units that engage head on its a problem (small size) but if they are fast etc you keep manovering, sacrifice what you have to gaint he advantage and run rings around them. All my armies are pretty much like this, I think my lowest is the Guard at 3000 who have 9-10 activations, my highest my siege guys who have 15-17 activations. Oh tell a lie, my titan legion has 5 or 6 generally (unless I'm proving a point about massed warhounds). And the Tau armour is pretty tough, likewise crisis. Not too worried about them going down unless they get focused on. The scouts are alright too, though a little brittle. Remember I come at all this normally from my Siegemasters perspective (where the guns are so poor blast markers are about all you've got) so I'm normally overjoyed to have all this cheap armour, fiepower and mobility ![]() |
Author: | CyberShadow [ Sat Jan 07, 2006 6:36 pm ] |
Post subject: | EA Tau Version 4.3.3 |
Hi... Just a question: What made you switch the Hero missile salvo to 4 from 6? |
Author: | Nerroth [ Sat Jan 07, 2006 8:39 pm ] |
Post subject: | EA Tau Version 4.3.3 |
Proof of what hapens when I don't get to spend as much time poring through the threads as I should do... I am surprised to see the inclusion of 4 Tracers in that list - I had thought that we (that is, Tactica and I) had settled on 6 for both the Hero and Custodian. As stated before, I believe they should say the same, and stay consistent to the BFG scores (which, for example, is why the Bork'an Explorer has 8 Tracers in the Collectors' Section, as well as why the Protector - which has str4 missiles in the current forum list - has 4 Tracers in my proposed Epic rule set) Gary |
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