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Tau Jet Packs |
JustinCase
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Post subject: Tau Jet Packs Posted: Fri May 05, 2006 3:48 am |
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Joined: Mon Apr 03, 2006 6:04 am Posts: 6
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Hello people, ? I got a quick question. I've had the pleasure of playing against the Tau army list this past weekend. During one of the assaults against a Tau formation, the combat result was tied, and the assault continued another round. This raised the question of whether or not the Tau formation could use their Jet Packs to again 'fall back' 10cm. We decided to allow it for the game we were playing until we could get a 'real' answer, but it opened a whole slew of other questions. ? So, the question is: Can Tau units use their Jet Packs to 'fall back' during the 2nd and later rounds of a continued assault? ? If the answer is yes, this opens the oportunity for Tau units to distance themselves from enemy support formations (something nobody else is able to do), to get closer to Tau supporting formations (again, something nobody else is able to do), remove themselves completely from the 15cm assault range (if the enemy chooses not to counter-assault) leading to rounds of assault with no attacks whatsoever, and causes confusion as to whether the Tau should Fall Back first or the attacker should Counter-Attack first. If this has never come up before, I urge you to rule that the Tau Jet Pack 'fall back' move only be allowed in the first round of an assault just for simplicty sake (so a multitude of other rules and clarifications aren't needed to handle all of the odd situations caused by this rule). ? Thanks for the help, ? Justin Case
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asaura
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Post subject: Tau Jet Packs Posted: Fri May 05, 2006 6:27 am |
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Joined: Fri Sep 05, 2003 11:34 am Posts: 481
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Quote (JustinCase @ 05 May 2006 (03:48)) | I urge you to rule that the Tau Jet Pack 'fall back' move only be allowed in the first round of an assault |
I've read the rule like that; the third and fourth sentences in the rules specifically lists the cases where the Fall Back move can be made:
The units may move 10cm in any direction immediately after the enemy formation has declared an engage or air assault action against their formation (note that falling back happens before a charge or air assault is made, not after charge moves as with counter-charges). Note that this jet pack move comes immediately after the assault declaration, and so in some cases will not be able toprevent close combat attacks.
However, a clarification could help.
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Dobbsy
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Post subject: Tau Jet Packs Posted: Fri May 05, 2006 7:20 am |
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Joined: Wed Oct 05, 2005 1:24 am Posts: 4499 Location: Melbourne, Australia
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I always read the first sentence and took it for granted it's only when you DECLARE those actions not when you advance the combat to a decider. Doesn't that sentence clarify it? You don't declare an engage action in a subsequent round, do you?
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CyberShadow
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Post subject: Tau Jet Packs Posted: Fri May 05, 2006 11:13 am |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9348 Location: Singapore
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Indeed. This should only work when an assault is declared (after that point, the engagement has become chaotic and any retreating forces are likely to get a knife in their back).
I will clarify this in the next version. Thanks.
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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Ilushia
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Post subject: Tau Jet Packs Posted: Fri May 12, 2006 12:07 am |
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Joined: Mon May 08, 2006 10:50 am Posts: 1189
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I'm rather curious. At exactly which point do you declare an air-assault? Do you move your aircraft into position, THEN declare it (having prior just decided a bombing-run) or do you declare it at the time you activate the formation? It likely isn't an important difference most of the time, but it'd be interesting to know exactly when the Tau get to run away (For instance, if they get to run away before the aircraft moves, it can still land in melee with them or land and send units into melee with them. If they move AFTER it does then they can almost always gaurantee that the enemy can't reach them for melee unless they're jump-packs).
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Tactica
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Post subject: Tau Jet Packs Posted: Fri May 12, 2006 12:42 am |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241
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I don't have the book handy - so, in general terms and my own verbiage...
Its an action option for aircraft activation, which is declared prior to initiative test die being rolled.
Aircraft may take one of three activation actions:
CAP Intercept Air Assault
Cheers,
_________________ Rob
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CyberShadow
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Post subject: Tau Jet Packs Posted: Fri May 12, 2006 1:44 pm |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9348 Location: Singapore
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I would agree with that... but I always played that the Tau make their 'enlightened withdrawal' move after the assault move of the aircraft.
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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Moscovian
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Post subject: Tau Jet Packs Posted: Fri May 12, 2006 5:01 pm |
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Joined: Thu Oct 20, 2005 6:32 pm Posts: 6414 Location: Allentown, Pennsylvania USA
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Quote (Tactica @ 12 May 2006 (00:42)) | I don't have the book handy - so, in general terms and my own verbiage...
Its an action option for aircraft activation, which is declared prior to initiative test die being rolled.
Aircraft may take one of three activation actions:
CAP Intercept Air Assault
Cheers, | You forgot Ground Attack. 
_________________ author of Syncing Forward and other stories...It's a dog-eat-dog world, and I've got my Milkbone underwear on.
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[ 8 posts ] |
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