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Things to try/watch for in the latest version http://www.tacticalwargames.net/taccmd/viewtopic.php?f=23&t=5593 |
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Author: | The_Real_Chris [ Wed Apr 05, 2006 7:36 am ] |
Post subject: | Things to try/watch for in the latest version |
Well, heres a few things I would recomend people try in their armies (perhaps not all at the same time). Orca's. Include 1-2 empty orcas in your army, their purpose isn't to transport things but to lay blastmarkers at range safe from flak and turn 3/4 land to contest/capture objectives. Pathfinders - use them more, especially for hunting enemy SC, nobz, farseers etc (remember crossfire is -2 tot he armour save!) and jacking your activations up making co-ordinated fire more viable. Try maxing out on Tigersharks. At 150 points they have more firepower than a formation of thunderbolts and you can do cunning things with them like activate two and arrange them next to each other so their front firing flak covers the front 180 degrees. Minor point on that craft - why has the fixed forward ion cannon got an AA value? How can it manover that fast to get a lock a fire? Other bomber weapons are turreted. |
Author: | Honda [ Wed Apr 05, 2006 1:39 pm ] |
Post subject: | Things to try/watch for in the latest version |
I would also add, try bunches of the ML Sentry turret. I haven't tried to stress test this unit yet and in games where it matters, I've only ever taken two as I have a hard time justifying getting more. |
Author: | The_Real_Chris [ Wed Apr 05, 2006 9:17 pm ] |
Post subject: | Things to try/watch for in the latest version |
Oh and remember coordinated fire is another word for cross fire ![]() |
Author: | Tactica [ Thu Apr 06, 2006 5:12 pm ] |
Post subject: | Things to try/watch for in the latest version |
@TRC, Minor point on that craft - why has the fixed forward ion cannon got an AA value? How can it manover that fast to get a lock a fire? Other bomber weapons are turreted. |
Author: | thurse [ Thu Apr 06, 2006 5:25 pm ] |
Post subject: | Things to try/watch for in the latest version |
support craft rules : give too many drawbacks to moray and mantas ( easy targets ) |
Author: | Nerroth [ Thu Apr 06, 2006 10:53 pm ] |
Post subject: | Things to try/watch for in the latest version |
Depends on who you fight. Against Eldar in hilly terrain (with the new Skimmer rules) two Ion Morays can devastate formations which otherwise would be able to hide beind terrain pieces while trying to hit-and-run your own forces - or to try and get close enough to do so... Gary |
Author: | The_Real_Chris [ Fri Apr 07, 2006 8:32 am ] |
Post subject: | Things to try/watch for in the latest version |
Convincing Chris to take Firewarriors in anything but a suicide roll (dropping pathfinders or human garrissons from the list would do it ![]() To be frank I can't think of anything that would get me to take them in the same sort of incidence that I take infantry companies in my steel legion armies (at least 3 at 2700 points, one as the SC) with the humans and pathfinders doing the two jobs I would use them for better. |
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