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Firewarriors http://www.tacticalwargames.net/taccmd/viewtopic.php?f=23&t=5571 |
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Author: | The_Real_Chris [ Tue Feb 21, 2006 12:40 pm ] |
Post subject: | Firewarriors |
It seems evident that many consider (well Tactica at least ![]() For me I can't see their purpose. Markerlight/disrupt wise I prefer my scouting pathfinders, garrisson/static infantry wise the humans. Since these are what I use infantry for in mech forces that leaves mechanised infantry themselves. Certainly at 450 points 10 FW and 6 Devilfish compares well firepower wise to other mechanised formations firepower wise. Indeed at fighting through cover as long as they keep the upper hand to discourage assaults their high armour serves them well. But do such situations normally get dealt with by pathfinders, hammerheads and crisis suits if needed? Those that do use them, what do they normally do? |
Author: | asaura [ Tue Feb 21, 2006 1:26 pm ] |
Post subject: | Firewarriors |
I generally use at least one formations worth, on foot. They start the game on Garrison+Overwatch to guard against fast-movers and deep strikes. Once this initial mission is done and the battle is underway, I pick them up with an Orca and use them as a strike force. Sometimes I don't have the Orca. In these cases, I admit, a Human auxilia formation could be as good or better, but the question becomes an army composition issue -- it's good to have Cadres. ![]() |
Author: | Honda [ Tue Feb 21, 2006 2:03 pm ] |
Post subject: | Firewarriors |
I have started to gravitate toward one large cadre that is supported by all the other units. Generally, either of the following configurations: a) 1 x FW cadre + Devilfish, + HH-IC, + Pathfinders b) 1 x FW cadre + Devilfish, + FW w/DF, + HH-IC I use it as an AP "hammer" to break large or dangerous infantry units. The trick is getting it within 15cm in one move so that large number of shots can be deployed effectively, hence the mechanized requirement. The concern is that after they are deployed, they seem to attract everyone, including Girl Scouts with butter knives, who tend to treat them rather severely. So, I don't just throw them out on a whim. |
Author: | Steele [ Wed Feb 22, 2006 10:09 am ] |
Post subject: | Firewarriors |
Aren?t they 12 FW + 6 DF with one upgrade? Well I use them with one FW&DF upgrade + Ethereal and either guard my rear or if I field 2 of them I rush forward with the intention of delaying the enemy while marking and/or contesting Objectives. Sure, they tend to attract a lot of fire , but along with the Ethereal they stay long enough to be relieved by other units. Generally I will ever field them , not only because I like the minis..... Cheers! Steele |
Author: | Tactica [ Wed Feb 22, 2006 4:00 pm ] | ||
Post subject: | Firewarriors | ||
Aren?t they 12 FW + 6 DF with one upgrade? |
Author: | Tactica [ Wed Feb 22, 2006 4:04 pm ] |
Post subject: | Firewarriors |
For me I can't see their purpose. Markerlight/disrupt wise I prefer my scouting pathfinders, garrisson/static infantry wise the humans. Since these are what I use infantry for in mech forces that leaves mechanised infantry themselves. |
Author: | Tactica [ Wed Feb 22, 2006 4:05 pm ] | ||
Post subject: | Firewarriors | ||
I'll agree with Asaura here. Its a very valid point. The cadre at 200 points has its value to me, but not for the right reasons. ![]() |
Author: | nealhunt [ Wed Feb 22, 2006 4:53 pm ] |
Post subject: | Firewarriors |
FW are the flexible core of the army - the jack of all trades. Yes, other formations can perform their specialty roles better than the FW, but the FW can do any of it when needed. That means their primary purpose should be as a reserve/reaction force. |
Author: | Tactica [ Wed Feb 22, 2006 5:10 pm ] | ||
Post subject: | Firewarriors | ||
I have started to gravitate toward one large cadre that is supported by all the other units. Generally, either of the following configurations: |
Author: | Tactica [ Wed Feb 22, 2006 5:20 pm ] | ||
Post subject: | Firewarriors | ||
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Author: | nealhunt [ Wed Feb 22, 2006 6:19 pm ] |
Post subject: | Firewarriors |
The 2x disrupt, scout, sniper and ML (and to a lessor extent, the CF) are more valuable to *me* in a basic E:A Tau infantry role in my E:A games for the price. |
Author: | Steele [ Wed Feb 22, 2006 6:21 pm ] | ||
Post subject: | Firewarriors | ||
Yes - you have it right Steele. TRC had a typo me thinks... ![]() Well I use them with one FW&DF upgrade + Ethereal and either guard my rear or if I field 2 of them I rush forward with the intention of delaying the enemy while marking and/or contesting Objectives. Sure, they tend to attract a lot of fire , but along with the Ethereal they stay long enough to be relieved by other units. |
Author: | Honda [ Wed Feb 22, 2006 7:40 pm ] |
Post subject: | Firewarriors |
Quote ? I have started to gravitate toward one large cadre that is supported by all the other units. Generally, either of the following configurations: Help me understand a bit more Honda - do you mean: 1) in your army play style that you have one central fighting element that's rather large and the rest of the army supports tha formation? or 2) Are you talking about simply at 'each formation' level - one large cadre with lots of upgrades. This then makes up your entire roster. or 3) something else? |
Author: | RedDevil [ Wed Feb 22, 2006 7:54 pm ] |
Post subject: | Firewarriors |
I think my view would be well remembered. I don't like the lists portrayal, stats, and uses of the firewarriors. I'll leave it at that, as all my suggestions to fix them have thus far always been shot down. Hopefully you guys can succeed where I couldn't. |
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