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It is time to let "5 Aces" go... http://www.tacticalwargames.net/taccmd/viewtopic.php?f=23&t=5539 |
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Author: | HecklerMD [ Sun Feb 05, 2006 12:13 pm ] |
Post subject: | It is time to let "5 Aces" go... |
These are, in essence, my responses to the concerns that have been raised by the ?5 Aces? issue; I am finding it a poor usage of my time to keep rebutting these Ad nauseam arguments, as nothing fresh is coming of them. There have been many proposals on limiting the number of A-X-10s that can be taken, either 0-1 formation of 1 or 2 per army, or 1 or 2 A-X-10s per X number of points; These proposals all have equal merit to those proposals of alterations of the units stats, range, to-hit, ect. Not only that, an adjustment to the units stats has already been made, and precious little time has been allocated to testing it at its new power levels. It is time for equal time. A stats change has been made: Many say it was not enough. Now we should try a ?Limited? approach, if you will forgive the pun. The A-X-10 should be limited either 0-1 or by points, and playtested as thoroughly as the ?5 Aces? list has been, and then a consensus reached before moving on to further stats changes. If we make it a 0-1 formation of 1 or 2, or limit the unit on points with the same stats and cost as in 4.3.3, I feel it will address current concerns as such: Issue: 5 formations of 1 are too powerful, therefore 1 formation of up to 2 is also too powerful! The whole point of the list isn't to show 'hey this is a killer list' but rather to try and emphasize by the shortest route possible the power of the aircraft. |
Author: | CyberShadow [ Sun Feb 05, 2006 1:32 pm ] |
Post subject: | It is time to let "5 Aces" go... |
I just logged in here with the specific purpose of posting something similar in sentiment, if not in conclusion. This discussion is going on too long and is becoming a 'Crisis discussion' ( ? ![]() I have kept up with the issues raised, and I think that it is time to make some decisions and move this discussion on. Some of my thoughts on this... The AX-1-0 is overpowered This seems to be the general opinion of people. However, I am still not entirely convinced that it is as bad as is being reported. In addition, the focus of the issue has changed. Initially, the problem was that a formation of two of these things could race in, and deliver a killing blow with easy and almost guaranteed. Therefore, the stats and formation were changed specifically to address these issues (namely toning down the main armament and making the craft only available individually). However, now there is issue that there is a cumulative effect of taking many of these aircraft. In addition, the amount of 'real' feedback in the form of battle reports and experience is slower in coming. The Five Aces Much has been said on this matter. However, I believe that - while the discussion is valuable - it is acting as a bit of a smoke screen for the real issue. My opinion here is that there is no point addressing the issue of over-loading these aircraft if they are fundamentally flawed. Or, to put it another way, if there does exist a balance issue with large numbers of these, does this point to the fact that a single craft is unbalanced, or that a single craft is OK and they are ONLY unbalanced in large numbers. AX-1-0 Role on the battlefield The designed role of this aircraft is also causing a few issues, as I see it. The AX-1-0 is, in my mind, absolutely the most aggressive aircraft in the game. The aircraft of other races are defined to hit ground, soft targets, strike other vulnerable aircraft or avoid conflict for the most part to deliver their cargo. The AX-1-0 is the only aircraft specifically designed to go up against ground based hard targets and do so on an 'equal' footing. It is supposed to be frightening and be able to get the job done, but it is also not supposed to be a sure thing and invulnerable, or even a guarantee of an easy ride. This delicate balance is what is causing the problems. There are only a handful of other aircraft which can offer a partial comparrison to the AX-1-0: the Thunderhawk and the Vampire (specifically, the Hunter, but I am not sure about drawing parallels with a craft which is also still in a state of flux). Resolution There are initially two questions which I would like short, concise responses to: Is there an issue with the AX-1-0 as it stands in the latest version of the Tau force list (version 4.3.3)? Is there an issue with the craft when fielded in smaller numbers - one of two in a force list? I would like to put aside the issue of the Five Aces for a while until these points are answered. If there is a balance issue with the aircraft when fielded in 'normal' numbers, then it points to a problem with its stats fundamentally. If there is only a problem when fielded in larger numbers then a limit on the number of formations which may be brought to a game seems sensible. I should also note that I feel that I consider 'balance' and 'points cost' to be two seperate entities, which are both important. For me, balance is when your opponent stares at the units as it is placed on the table, and feels dispair, stating that there is nothing that he has that can deal with it and then the entire game becomes a question of hitting that unit. Points cost balance is when the unit is able to make back its own points value very easily, even if it is vulnerable. Main Armament As far as I can see, the real issue with the AX-1-0 is its main armament. The advantage which it has over the Thunderhawk and Vampire is that its main weapon is MW/TK, and that it has two of them. Both of the other aircraft weigh in at about the same points cost, and both have a hard hitting main gun. However, of the three the AX-1-0 does not have a transport capacity. In addition, the Thunderhawn has a much longer reach with its Battlecannon, which is still AT4+. Neither of these craft are further limited in numbers, beyond the standard one third (and the Thunderhawk is not even limited in this way... has anyone tried a game using an army of only Thunderhawks? Does this suffer the same issues as the Five Aces?). So, the real question is 'is it unreasonable to upgrade the main armament from AT4+ to 2xMW4+(TK) at the loss of the transport capacity (and yes, I am aware that this exchange is not entirely justified as it changes the role of the craft)?' Please also note that both of the other compared aircraft are only available in their respective lists as individual units in a formation of one. Thanks. FURTHER THOUGHTS: I am not saying that tha AX-1-0 is fine as it is. I do feel that it could be altered to make it more competitive, but I also do not feel that it is extremely out of balance when compared to other, heavy aircraft. One option that I am considering, if it is still felt that these craft are unbalanced when used in 'reasonable numbers', is reducing the main weapon to 2xMW4+ and removing the TK aspect to it... Something to think on. |
Author: | clausewitz [ Sun Feb 05, 2006 7:33 pm ] |
Post subject: | It is time to let "5 Aces" go... |
Is there an issue with the AX-1-0 as it stands in the latest version of the Tau force list (version 4.3.3)? |
Author: | HecklerMD [ Sun Feb 05, 2006 10:15 pm ] |
Post subject: | It is time to let "5 Aces" go... |
Is there an issue with the AX-1-0 as it stands in the latest version of the Tau force list (version 4.3.3)? |
Author: | clausewitz [ Sun Feb 05, 2006 10:48 pm ] |
Post subject: | It is time to let "5 Aces" go... |
are not the same question, no |
Author: | Honda [ Sun Feb 05, 2006 11:30 pm ] |
Post subject: | It is time to let "5 Aces" go... |
There are initially two questions which I would like short, concise responses to: Is there an issue with the AX-1-0 as it stands in the latest version of the Tau force list (version 4.3.3)? |
Author: | HecklerMD [ Mon Feb 06, 2006 1:09 am ] |
Post subject: | It is time to let "5 Aces" go... |
Removed due to being OT |
Author: | clausewitz [ Mon Feb 06, 2006 1:53 am ] |
Post subject: | It is time to let "5 Aces" go... |
CS is asking for opinions about the A-X-01 stats AND its implementation in the list, which includes cost and various applicable limitations; ?Your poll only is asking about the stats: ?To hit, armor, ect. ?People whe have issues with the A-X-01 but not with its stats are not represented, in your poll, in this question. |
Author: | HecklerMD [ Mon Feb 06, 2006 2:08 am ] |
Post subject: | It is time to let "5 Aces" go... |
CW Perhaps, before you make this thread about your poll, which also has its own thread, you could...not? CS asked that people post their thoughts on the TS, not to post other peoples thoughts on it. CS can find the poll if he feels it has value; Its not really hidden, isint it? Me and Honda seemed able to figure that out, I'm sure others can do the same. |
Author: | clausewitz [ Mon Feb 06, 2006 2:28 am ] |
Post subject: | It is time to let "5 Aces" go... |
Heckler, I just made one small comment pointing to the poll. Since then I've merely been defending that comment. I am happy to drop the matter. And if CyberShadow would prefer to remove these comments from the thread I have no objection. |
Author: | The_Real_Chris [ Mon Feb 06, 2006 3:34 am ] |
Post subject: | It is time to let "5 Aces" go... |
Before giving my reasoned concise response can anyone answer me this - whats the reason for the waepon stats on the two tigersharks not matching the model? Done a search, can't find anything. Looking at the models the transport one has got its missile pods in the wings, burst cannon and 2 guns at the front, and the railcannon one has got its 2 railcannons, burst cannon, missile pods and underbody missiles. The railcannon one seems to match up sort of. I take it the wing missiles are the tracer missiles and the underbody ones the Interceptor missiles, or vice versa. But where does the transport varient get its two lots of missiles? |
Author: | Tactica [ Mon Feb 06, 2006 3:48 am ] |
Post subject: | It is time to let "5 Aces" go... |
Hey all, We got in two games this weekend. We played them for fun. I posted in the Norn Queen thread over at the Tyranids forum on epicomms. (I had 1 hero, 1 flight of barracudas, 1 AX10, 1 orca, and 1 moray in both games.) Tau won the first game (3500 points) vs. the v6.2 bug list, but a 2-0 narrow margin on turn 3 land grab manouvre. I obtained Blitz and take and hold on the turn 3 due to landing an orca and doing a sprint with hammerheads to claim in game one. (AX10 blew up in this game) When we played the second game (3,000 points), v6.2 with suggested mod's in the norn queen thread to the bug list - the bugs were tougher! Tau also had initiative issues vs. the bugs in this game. Tau went 0-1 to the bugs after 4 turns! ![]() I had 1 AX-1-0 in both games. My opponent had 1 SHT flier war engine, and several SHT bugs in both games. He also had 10 zoanthroapes keeping my planes at bay very well. My opponent (andy), same guy I faced the 5 aces against, does not fear my planes - or bomber at all. I thought i'd comment here as CS said he was interested in some batrep feedback. Our group - weekend after weekend, just doesn't see any problems when playing single AX-10 formations if 1-2 is played per 3K points. PS - Poll: The question is too black and white for my tastes. I've not voted and do not want to see the AX-1-0 stats or points changed. I would approve and test with a limit by points being played though. Cheers, |
Author: | Tactica [ Mon Feb 06, 2006 3:53 am ] | ||
Post subject: | It is time to let "5 Aces" go... | ||
TRC, neither plane matches its actual load out as it would be too strong for E:A. Both planes are artificially stat'd out and dumbed down to fit withing the constraints of E:A. Example: they are actually fighter bombers - not bombers. Regards to 'where's the missles' - its a missle bay, whos to say what's in there? Cheers, |
Author: | The_Real_Chris [ Mon Feb 06, 2006 3:58 am ] |
Post subject: | It is time to let "5 Aces" go... |
Bread products for distribution to starving Imperials. |
Author: | Honda [ Mon Feb 06, 2006 2:34 pm ] |
Post subject: | It is time to let "5 Aces" go... |
Bread products for distribution to starving Imperials. |
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