Brood Brother |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241
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Turn 1 No Teleporting from either side
Tau win Turn 1 initiative
AX-A moves through mid tau table edge and then left to fire on tyranid warrior with exocrine formation in rubble (top right in pictures), 2 of 4 flack in range from this formation, but roll double 1's to hit! AX-A killsl 1 zoanthrope with one light railcannon (rest of guns miss)
T. Warrior with exocrines in rubble flex their own muscle in a real show of force. Indirect fire on bunched FW + DF on tau table edge midfield in 4+ cover. Exocrine's 120 range proves brutal on a 4x6 field. They place 4 BM, killed 1 DF, 1 PF, broke one formation of PF's due to disrupt!
AX-B rolls double 1?s with SC to ground assault on exocrine formation? 
Hivetyrant A formation doubled toward center to get zoa in range of AX-A
AX-C flies up the left Tau flank (top of picture) and turns slightly to fire on exocrine formation (hoping to get in deep enough to work on the exocrines), flak from one zoa does one damage, places 2 BM, then AX-C kills 1 exoc and 1 zoa from 2 light rail cannon hits (all missles missed).
T. Warrior formation 2 (without exocrines in the middle of the nid deployment), marshalls with a move and brings back 2 zoa?s that I just killed from the other formation through spawning...
tau take pause and ponder the impact of this new experience. Reading about it was one thing, but to witness and plan against it in live warfare was another thing entirely. A quick decision was made by command that all efforts to erradicate the synapse must take precidence. Archivists emmissaries are dispatched to inform the reigning ethereal of this yet to be witnessed 'spawning' phenomenon. Accompanying earth caste scientists immediately start funnelling battlefield command for data as it may apply to the carnivore kindred biological opportunities before the battle even closed.
AX-D fails to activate and stands down
SC couldn't be bothered for order clarification as he was busy dealing with a host of communique regarding the spawning phenomenon appearently
Geanstealers in forest decide not to assault the PF that deployed first but were in range after geanstealer deployment due to crisis support nearby and the lack of FF ability the geanstealers possessed. The move eliminates all possibility of Tau HH formations even doubling to fire on the them.
AX-E following C, moves up the tau left flank (top of pics), gets shot at from flak with no hits and then kills the zoa that shot at him from the exoc formation.
Hive-2 marshalls to move then rolls 4 to get a zoa spawned back that we just killed in the exocrine formation... 
PF by woods single move into woods to fire on Geanstealers, 1 hit due to cover, but they saved - due to cover.
A general question came up here... ...we've never throught of it before for some reason, but if scouts have a 10cm ZOC, and you can't enter ZOC unless charging, and you can only see through 10cm of woods, then could the PF's (in this case) move and get close enough to have LOF to the geanstealers to fire if they are both in the woods and the geanstealers are scouts? If not, then Tau cheated the bugs a bit here.
Crisis then move into the woods to get 10cm away from teh geanstealers also in the woods again (see above, same 10cm LOF thing here) to get 5 hits on 3 geanstealers due to woods, crossfire with PF-A, kills 3 Geanstealers. Now here the crisis could have jumped out of the woods and then fired into the woods to shoot on the geanstealers, we decided it really didn't matter as no bugs were going to fire on them either way, so again - the 10cm woods to woods shooting with 10cm scout rule is interesting, but we decide to move on and let the crisis fire away - right at 10cm. If we didn't do it right - well, the bugs would have been in a bit of a better position here...
HH-R (labled as such as its the models with the railguns - not that they were proxied though - they really had ion cannons for game play purposes) double to kill 1 Gean in woods
HH-I double to back of forest to pop and fire over the wood and onto Hive-2 with all AT fire. (much better than using planes with MW when you are going for the tyranid tank targets and don't want to deal with killing all those AP targets... note: the tyranid hive tyrant is a tank, not an AP target... the result of the firing and saves is 2 dead Zoanthropes - (heh, for now )
Last PF formation on tau far left of field (top left in picture) single moves to load up infantry in DF
Turn 1-End?
AX-A in mid and left tau-side field takes 1 hit from 4 flak, no save made so 1 DC lost, flies off of side to avoid further flak (4 BM total - ouch!)
AX-B ? takes 0 hits from 4 flak, leaves table edge, already had 1 DC, (4 BM total)
AX-D ? takes 3 hits from 4 flak - ouch... however with a compelling bit of luck and air caste expertise at doging bio-attacks, the pilot manages to save 2 of 3 hits! While reporting this great feat, the co-pilot realizes a fuel alarm. AX-D goes critical before the first may-day signal can be sent - POOF, it turns into an incindiary cloud prior to leaving the field! 
Broken PF?s rally, PF with 1 BM rally
Pictures End of Turn 1 Close up status of the 5 AX-1-0 planes
_________________ Rob
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