Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 4 posts ] 

Tau army list oddities

 Post subject: Tau army list oddities
PostPosted: Fri Jan 27, 2006 5:59 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
There are a few oddities I've just noticed with the Moray, Tigershark and Barracuda stats

Firstly, the burst cannons on all 3 now have 6+ to hit rolls. The problem is they're designated twin-linked... So, going by the TL weapons on other unit stats it should have a +1 roll. Having it this way seems to imply the weapon can't hit sh*& when it's not TL'd :D

Secondly, why does the TS have AA missiles in this list? It can't intercept fighters and its weapon only points forward... Is it hoping to catch enemy aircraft in its front arc? Or that the enemy aircraft will attack it from the front only? From my point of view it almost seems a redundant weapon system that we're paying points for. Has anyone used it to shoot down enemy aircraft? I mean I understand it is a dual role missile but surely the Barracuda is there to deal with the air threat. If they were rear-firing or 360 degree arc i could understand. What does the fluff say about the missile?

Lastly, should the Moray's burst cannons be fixed forward or 360 degree arcs like the rest of the list?

Cheers guys






Top
 Profile Send private message  
 
 Post subject: Tau army list oddities
PostPosted: Fri Jan 27, 2006 1:42 pm 
Brood Brother
Brood Brother

Joined: Sat Jul 09, 2005 6:40 am
Posts: 423
Location: Duisburg , Germany
So far never used the AA missiles on the TS.

The Moray should IMO have at least a Left and Right Firearc , like the THawk.

For the Burstcannons , no clue as I am not an 40k afficcionado.

Cheers!
Steele

_________________
Quid pro Quo


Top
 Profile Send private message  
 
 Post subject: Tau army list oddities
PostPosted: Fri Jan 27, 2006 10:31 pm 
Brood Brother
Brood Brother

Joined: Sat Jul 09, 2005 12:12 am
Posts: 2241
Quote (Dobbsy @ 26 Jan. 2006 (22:59))

There are a few oddities I've just noticed with the Moray, Tigershark and Barracuda stats

Firstly, the burst cannons on all 3 now have 6+ to hit rolls. The problem is they're designated twin-linked... So, going by the TL weapons on other unit stats it should have a +1 roll. Having it this way seems to imply the weapon can't hit sh*& when it's not TL'd :D

Hmm... CS?


Secondly, why does the TS have AA missiles in this list?

Its supposed to be a Fighter-bomber as described by FW. However, it was knocked down to bomber status for balance a long time ago.

Some clean up required?

IMHO - there's no reason for it to have AA missles that are FF arc if it is to remain a Bomber.

It can't intercept fighters and its weapon only points forward... Is it hoping to catch enemy aircraft in its front arc? Or that the enemy aircraft will attack it from the front only? From my point of view it almost seems a redundant weapon system that we're paying points for.[quote]
Yep - AA could be removed as only morons would intercept us to the front.

[quote]Has anyone used it to shoot down enemy aircraft? only when they were fighter bombers.

I mean I understand it is a dual role missile but surely the Barracuda is there to deal with the air threat.

In E:A v4.3.3 - you are correct.

If they were rear-firing or 360 degree arc i could understand. What does the fluff say about the missile?

Interceptors only exist in E:A. The only fluff is what we write. Seeker Missles are the only missle that exists in core concept and those work completely different from the way implimented in E:A.

Regards to fluff, the TS AX-1-0 is an almalgamation. For the plane to exist as written in core concept, it would be a far better plane than it is now. It would be considered broken by any epic aircraft standard.

Lastly, should the Moray's burst cannons be fixed forward or 360 degree arcs like the rest of the list?

Cheers guys
360' arc IMHO. This has to be an error. They are modeled off of the Manta and should be on similiar mounts.

Cheers for the ideas Dobbsy,

_________________
Rob


Top
 Profile Send private message  
 
 Post subject: Tau army list oddities
PostPosted: Sun Jan 29, 2006 5:25 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
Burst cannons - in EpicA 360 degree weapons have lowered values, so a 360 Hve bolter has 15cm range. Since 15cm - 15cm is zero i would imagine the to hit value was lowered instead.

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net