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BATREP: Bipeds vs. Hexapeds, 3000 pts http://www.tacticalwargames.net/taccmd/viewtopic.php?f=23&t=5474 |
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Author: | Honda [ Sat Dec 10, 2005 1:29 pm ] |
Post subject: | BATREP: Bipeds vs. Hexapeds, 3000 pts |
Migratory Arthropods Encountered logged by Enclave News Service (ENS) Yesterday, the Enclave Frontier Youth Camp encounted a large swarm of migratory arthropods during their 27th Annual Wildlands Pacification Exercise. Also participating in the festival for the first time, were several clans from the recently licensed Feral Dog Clan Confederation led by their charismatic new leader, Ricggnar the Bold. Erik Bloodeye, spokesperson for Ricgnnar stated, "The Confederation has serious concerns over this pacification, and dare I say eradication, exercise. As it stands, the Enclave participants have not guaranteed the safe entry and exit of the migratory arthropods as they struggle to reach their nesting grounds and continue their self preservation crusade". Mr. Bloodeye continued, "Several Confederation Environmental engineers have observed pre-cognitive behavior among the arthropods during the breeding season. It is the Confederations' position that the arthropods have found themselves in a struggle with a firmly entrenched bureaucracy that would deny them the most basic of rights guaranteed to all Enclave inhabitants". An Enclave spokesperson was quoted, "We are talking about large carniverous arthropods are we not? Must I really speak further on this matter?" Legal teams for both sides have sequestered themselves at a local resort to negotiate the final disposition of the arthropods. Funding for the exercise is estimated to reach 672 Billion creds. This is B'll O'Rei'Li reporting for F'x N'Uze ------------------------------------------------ So Ric and I gathered for a nice safe 2700 point battle between his Space Wolves and my Tau, when in the door sauntered Mr. Bug himself, Gar. So after some quick negotiations, it was determined that the bipeds would take on the hexapeds at 3000 points. BIPED FORCE: Fal'shia Commerce Safety Unit (v4.2.7) ------------------------------- 1 x Armored Cadre w/Hammerhead upgrade (8 RG-HH) 1 x Stingray contingent, w/Stingray upgrade (6 vehicles) 1 x Moray contingent (2 Morays with RC) 1 x Markerlight Sentry turrets (d3+3 x turrets) Ricgnnars's Ragged Dog Pelt Clan ------------------------------- 1 x Commander 2 x Tacticals 1 x Devastators (w/4 Razorbacks) 2 x Landspeeders 1 x Terminators Bio-Expeditionary Force (BEF) (Latest Tyranid list): 1 x Brown Hiero-something or another-pants (DC 8) w/really bad breath 1 x Green Hiero-something or another-pants (DC 8) w/really bad breath 1 x Dominatrix looking bug with no pants (DC 8) Brood Alpha (BBA) ?attached brood -> 3 or so Carnipants, 4 x Exopants, 6 or so smaller pants 1 x Hive Tyrant (Big Pants) aka Big Brood Beta (BBB) ?attached brood -> 3 x Carnipants, 2 x Hairipants, 4 or so Tieupyourpants, and ?about 10 smaller pants (could have been more or less) So, while Gar got excited explaining the new list and what he liked about it (he smiled when he remarked that he thought the Big bugs might be a little too strong), Ric and I merely felt like we'd sat through a rather lengthy Biology lecture. We decided to play with the new pop-up skimmer rules which delighted the Arthropods once they understood the implications to all the flying metal boxes. *** Ricgnnar quickly noticed that the Fal'Shia commander did not show up, nor did any Tau infantry. In questioning the rather harried Shas'ui, Ricgnnar learned that the Tau decided not to bring any as during the last arthropod incursion, all the infantry were eaten. Looking back at his mostly foot bound infantry, Ricgnnar immediately began negotiating for an exit strategy. *** So my first thought was, "Thank goodness, there's only two titans this time". That's when Gar casually mentioned that they were bigger and faster than last time...and here I was, afraid that we'd be grabbing an easy victory. ![]() So Ric and I grabbed what we thought would be a solid combination of units. We figured, Ok, Space Wolves have good infantry, the Tau have tanks, this is a deal made in heaven. More on that later. I put my Hammerheads and Morays on the left, supported Ricgnnar's Landspeeders on the right with my Stingrays, and all the juicy infantry took cover in the middle somewhere. The bugs consolidated on the left two thirds of the board and used the titans to anchor their flanks. I was expecting to see everything scream down at us while we held out as best we could. Oh, I should probably mention that Gar is a Napoleonics player from way back, which probably explains his "fascination" with the Necrons in 40K. What he's doing with bugs, I can't explain. ![]() Bug Set Up Turn 1: Turn 1a Turn 1b Turn 1c As advertised, the bugs jumped off to a good start and moved close to the terrain near the center of the board. The Morays fired at Big Green and penetrated. Satisfied with a large gaping wound in the thorax, the Moray commander looked over his shoulder and ordered a Terran Chai Tea Latte. Unfortunately, that was about all the damage that was done. Since the bipeds had more activations than the hexapeds, we soon found ourselves zipping along the right flank, with the Landspeeders and Stingrays, looking for some good shots in the next turn and basically feeling pretty good about the world, the Christmas season and our battle situations...except for the fact that we didn't kill anything in the turn. Oh, and the gaping wound in Big Green decided to close up and heal, in a fashion often times seen in really bad vampire movies. The end result was Big Green spitting out the rail cannon slug back at the Moray Commander and scratching the paint on the right fender vane. For some unfathomable reason, that seemed like it was going to be a problem for the good guys. One could almost imagine the large arthropod cackling with glee at the newfound ability (Gar provided the imaginary sound effects). Turn 2: Turn 2a The Tau commander remembered his Sentry towers, pressed the HDTV remote and teleported them into midfield, left of center to cover a gap in the terrain. Upon further examination of the hexaped cross country capabilities ("We got legs...and we know how to use them"), that may not have bought him anything. Still, the Tau were thinking that they might be able to capitalize on their placement later. Morays keep in mind that the hexapeds have long pointy gun simulations on top of their Exopants and decide to slide back to stay out of their range. However, perhaps as a result of a little too much caffeine in the Chai, the Morays bump their shots and do not score any hits. Looking over at the available units, the Tau Commander starts to get an uneasy feeling. On the other side of the board, Big Green decides to stretch its legs (or Legolas, depending on what book you are reading) and ends up in bad breath range of the Space Wolves Landspeeders. Not a good deal. Big Green has really bad breath and asphyxiates three Landspeeders in one unit and two Landspeeders in the other. Windshields are fogged up with the most hideous looking stuff imaginable, and Ricgnnar thinks the "O-Club" is a good place to get new windshield wipers for the speeders. So they move back to the biped Blitz objective and get a cold one. Brood Beta gets cozy with a rapidly mutating electric forest and starts enjoying some of the local flora and fauna, some of whom were just having a family picnic at the local horticultural preserve. I'm sure there's something Zen in there somewhere if you look hard enough. Turning their attentions to Brood Alpha, some damage is done to smaller pants entities, but in general, the hexapeds continue to move up and consolidate around objectives located in the center. However, they do seem to detect potential food objects nearby and in order to flush their game, fire off a few rounds of crawling ammunition which eventually creates enough of a disturbance, that the Space Wolf tactical detachments send a few troopers back to the "O-Club" to acquire some more arthropod repellent. Ricgnnars' infantry detachments get more than a little annoyed at the Tau vehicles who continue to zip around at 30 feet, sprinkling little ketchup packets near their positions. Some decided to dissuade the practice by releasing a few bolter rounds at the rear steering vanes, however this doesn't seem to faze the automated targetting systems of the Hammerheads and they place several hits on Big Brown, then hold their breath to see if the big beast would spit back the rail gun slugs like its sister did. Thankfully, very few slugs found their way back. The central infantry detachments figure out what is in store for their clan brothers on the left flank and decide to fire everything they have at the brood in front of them, and although they observe smaller pants dropping left and right, the really big pants are still standing around snacking on picnickers, their baskets, napkins, in fact just about everything except the rocks, which they are saving for dessert. Also, while nobody was looking, Big Pants poured some bug juice on the dirt and grew some more of the smaller pants, which got everyone's attention. Turn 2b Turn 2c Turn 2d Turn 3: So, Ricgnnar deploys the ace up his sleeve. Wolf Lord Terminators teleport onto the hexaped Blitz objective and start composing songs on what kind of soup they're going to make out of the little (6 m) purple eggs. Either in anticipation of getting a taste of the soup or desiring to protect future arthropod generations, Big Green triples back to discuss all the options with the pelt clad sopranos. Uh oh The Morays slide over a little more and fire at Brood Beta and clear off a pair of pants. The Space Wolf infantry detachments excitedly point to the left and exclaim, "Look! Is that Aun'Shi?" While the Tau are looking off to the left, the Space Wolves sneak out of the woods they are holding, and skip over to where all the other infantry are and start directing their shots at Picnic Eating Pants in the forest. Only one vehicle got a flat from knocking down a tree. So, with the Firepower jamboree ongoing, the Tau Stingrays join in and kill off Big Pants, as well as a few of the other pants, who lament, "Great, he had the bug juice". Oddly enough, on the left, quite coincidentally where the Tau were looking to find Aun'Shi, the not-so-Aun Big Brown bursts through the bushes and says, "Boo!". The Hammerheads are not amused and fire everything they have at Big Brown, who in turn decides to be unimpressed. Turn 3a Back at the Blitz, the Wolf Lords flex their powerfists and charge Big Green with the intent of punching in it's toenails. Unimpressed, Big Green develops a new condiment called Space Jam and liberally spreads it over the purple eggs in the hopes that the introduction of high protein snacks at an early age will produce superior arthropods in the next generation. One of the Landspeeder detachments with clean windshields, decides to go scouting to a remote location and then report back to headquarters after things settle down a little bit. Legal representatives quickly step in with Pacification Enforcement authorities and force an injunction on the bipeds actions, including producing a restraining order that prevents them from shooting any firearms (registered or not) at the hexapeds. Turn 3c We tally up the objectives and the hexapeds eek out a slight win, 1-0. After Action Report ------------------- Well, that was very interesting. The new Bug list operated a lot differently than the earlier SG version, which caught me by surprise a couple of times. Unlike in a tournament situation, I don't mind not knowing all the details about an opponents' list as I feel that is a more comparable to Real Life ? situations. However, I did misplay a couple of units and that cost us Landspeeders and the Terminators, although in hindsight, I don't really think the Terminators had any good options. One of the things that didn't work as well for the bipeds the way we thought it was going to, was the "All Star" approach to the biped list. In taking the best infantry and tanks we soon discovered that we lacked a kind of synergy that comes from picking one list or the other. I noticed this effect when I kept thinking, "Ok, I don't have to kill everything with this one unit because I have other shooters". In fact, the Tau fire plan was hamstrung because instead of all these great guns to choose from, I now had really good infantry to rely on, but those kinds of units don't help me shoot. I'm sure Ric probably had thoughts like, "If I had another half a dozen tactical units with razorbacks, this would look a lot better". So where we thought we'd capitalize on each other's strengths, the reality is, we really degraded the performance of our key units and their capabilities. The sum of the parts was not greater than the individual pieces. The new bug list was very interesting. I think it behaved from a "fluff" perspective in a way that most people would recognize as "Tyranid-ish". The big bugs might be a little strong, so some points adjustments might be deemed appropriate, however, I don't think this battle should be the determinant for that change. I'd really need to put a full 3K of Tau against the list to see if I really couldn't damage them at all vs. what I observed. What was interesting to observe is some of the decision making that the Tyranid player had to go through. Since he only had four activations in an army this size, he was extremely difficult to influence one way or another. The bugs pretty much went where ever they wanted, unfortunately, with those large broods, he could only be in so many places at once. So then he was forced to decide, "Do I attack, grab an objective, or hold the one I have?" I think this is a good feature of the list as it now forces the bug player to moderate the size of his broods to see whether or not he is the all powerful attacker or land grabber or somewhere in between. Although, I am not a big fan of Titans (I'm in this for the tanks and infantry...well, and the aircraft), I think the inclusion of bio-titans is what really adds flavor to the bugs. I think people ought to be dreading everytime they play the Tyranids because of all the scary stuff they bring. Not to make the list unbalanced to play against, just realize that you'd better be bringing your "A" game to the table because you have a real fight ahead of you. Now with that being said, I see this list as having a bit of a problem with the standard IG list, given their plethora of firepower and artillery. However, the bugs are a little faster now, so I think the IG will still have a fight on their hands. So, good Bug list so far, given that we really haven't tried to break it, but then, Gar is one of the guys that you want testing it. Not that he's a "gamey" sort of guy, just that he's going to give the list a critical eye and see where it's broken. We all enjoyed our game and it was a great way to jump into the holiday season. Great game Ric and Gar! |
Author: | Legion 4 [ Sat Dec 10, 2005 4:54 pm ] |
Post subject: | BATREP: Bipeds vs. Hexapeds, 3000 pts |
Great pics and report ! And I always watch B'l on F'x !!! ![]() |
Author: | primarch [ Sat Dec 10, 2005 5:18 pm ] |
Post subject: | BATREP: Bipeds vs. Hexapeds, 3000 pts |
Hi! Fabulous report. You really should get this into Incoming! Primarch |
Author: | GAR [ Sat Dec 10, 2005 7:29 pm ] |
Post subject: | BATREP: Bipeds vs. Hexapeds, 3000 pts |
Soo Hmmm. Well as the bug player it was really a lot of fun to try and see what it can do in a general sense. I don't really try to make broken armies, anybody can do that. But taking what looks to be a general list from mostly what I have painted, I think the bugs will pose several challenges for all kinds of players. Like Jim says it has lots of options, and I really like that, but too much of one thing is not a good thing. I could take lots of titans, but then I won't do much as while they are powerful, are only good at short range and lots of AT shots can drag one down. Lots of little bugs, and while you have a horde worthy of Ghengis Khan, it won't actually do much except get shot up. It, so from a Tau players perspective, or any player for that matter, I think if you were to face a bug list, you had better be prepared. Any little mistake can be quickly capitalized on, and while Tau have some very manueverable units, bugs have numbers and can "corral" you into a corner where you can't escape. Defintely a challenge for Bugs and Tau. I imagine against IG or maybe marines, the game plan will have to be different to deal with the threats rolling your way. A fair mix of AT weapons and taking every advantage to keep the bugs from over running you in force is a must. From my point of view, with 2 games under my belt, the bug list strikes me as very fluffy and characterful. it moves fast, it can shoot and quickly overrun units left on there own. However, it has some substantial weakness as well. Synapse is the Achilles heel if there ever was one, and I for one like it. No Synapse within 15cm, no more bugs. They go to ground and have to be respawned. I like this a lot and it keeps the bugs honest. I am still not sure about the big bugs strengths, but as I was telling Jim and Rick, I see the bio-titans as a very integral part of the bug list. Without them, you really lack any hard hitting units, and since the little bugs, guants etc, are so limited in what they can do, I like the bigs bugs to do the damage and the little bugs to be a nuisence that must be dealt with to claim objectives. I don't really see one as able to function properly with out the other, and that is somethig I really enjoy. Thaks for a great game Jim & Ric, looking forward to the next one. |
Author: | Tactica [ Sat Dec 10, 2005 7:56 pm ] |
Post subject: | BATREP: Bipeds vs. Hexapeds, 3000 pts |
Ricgnnar quickly noticed that the Fal'Shia commander did not show up, nor did any Tau infantry. In questioning the rather harried Shas'ui, Ricgnnar learned that the Tau decided not to bring any as during the last arthropod incursion, all the infantry were eaten. Looking back at his mostly foot bound infantry, Ricgnnar immediately began negotiating for an exit strategy. |
Author: | Tactica [ Sat Dec 10, 2005 8:31 pm ] |
Post subject: | BATREP: Bipeds vs. Hexapeds, 3000 pts |
Great report Honda (Jim), I laughed several times. Only one question, why did you guys call it at turn 3? From the report, nobody controlled at least 2 objectives, shouldn't it have went to turn 4? Just curious. Cheers for the great write up, very worthy read (as usual!) PS - Gars comments sound like the bugs are extremely scary, but working as designed and have a very menacing bug and menacing horde feel - that's definitely encouraging! PSS - I'll never look at bug juice the same when we go to one of my children's b-day events! |
Author: | Honda [ Sat Dec 10, 2005 9:06 pm ] |
Post subject: | BATREP: Bipeds vs. Hexapeds, 3000 pts |
Only one question, why did you guys call it at turn 3? |
Author: | HecklerMD [ Sun Dec 11, 2005 12:59 am ] | ||
Post subject: | BATREP: Bipeds vs. Hexapeds, 3000 pts | ||
When we asked the largest hexapod his opinion on the performance of "The way of the Tau", he had this to say: "Burp.... Its pretty good!" ![]() |
Author: | Tactica [ Sun Dec 11, 2005 1:47 am ] |
Post subject: | BATREP: Bipeds vs. Hexapeds, 3000 pts |
ROFLMAO. |
Author: | Chroma [ Sun Dec 11, 2005 2:32 am ] | ||
Post subject: | BATREP: Bipeds vs. Hexapeds, 3000 pts | ||
Great report! Glad you're enjoying the latest Tyranid list. Were you using v5.6.3? Please feel free to email me with any comments or questions as I've been working on the Tyranid WIP lists and appreciate input. Again, a fun looking battle! |
Author: | Legion 4 [ Sun Dec 11, 2005 6:10 am ] |
Post subject: | BATREP: Bipeds vs. Hexapeds, 3000 pts |
Incoming = E-zine ... contact Darkone ! |
Author: | Jaldon [ Sun Dec 11, 2005 5:55 pm ] |
Post subject: | BATREP: Bipeds vs. Hexapeds, 3000 pts |
Nice report........ Yes, I have used "The Way" a couple of times against Nids, but not under the rules since Maxsim took a vacation from the list and it has fallen into general public hands (This is probably a poor attempt at humor here). We have just been working on other projects (Tau/Squat update/real world) to have seen the new Nid ideas. It's a tough road to hoe and we have found it's better NOT to try and get real close straight away, but rather to sit back, wear them down a swarm at a time, and then hit up close. Oh I will be nosing into the new Nid list soon....... Don't want da bugs at home to miss out on anything. Jaldon ![]() |
Author: | Honda [ Sun Dec 11, 2005 7:53 pm ] |
Post subject: | BATREP: Bipeds vs. Hexapeds, 3000 pts |
It's a tough road to hoe and we have found it's better NOT to try and get real close straight away, but rather to sit back, wear them down a swarm at a time, and then hit up close. |
Author: | Markconz [ Sun Dec 11, 2005 9:42 pm ] |
Post subject: | BATREP: Bipeds vs. Hexapeds, 3000 pts |
Nice report! Thanks Honda! ![]() |
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