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[BaTRep] Tau vs Feral Orks: 2000 points

 Post subject: [BaTRep] Tau vs Feral Orks: 2000 points
PostPosted: Sun Nov 27, 2005 11:16 pm 
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My group has done a lot of playtesting for Tyranids lately so we thought we'd take a break and look at Tau. ?We've decided to try some low point games to see how they do, particlarly the new Hammerhead Cadre.

Rules Used:

Tau 4.3.1

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 Post subject: [BaTRep] Tau vs Feral Orks: 2000 points
PostPosted: Sun Nov 27, 2005 11:56 pm 
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Armies

A pure Tau armour force vs a lot of Ork Infantry? and 4 *very* vulnerable light vehicles!

Tau Armoured Pacification Patrol - 2000 points

Kunas'Nan
Armoured Mobile Hunter Cadre (BTS goal)
6 Hammerheads (Railguns)
2 Swordfish
1 Skyray

Suam'Sha'is
Armoured Mobile Hunter Cadre (BTS goal)
6 Hammerheads (Railguns)
2 Swordfish
1 Skyray

Shas'Mal'caor
Pathfinder Tetra Contingent
6 Tetras

Kais'Ka
Narwhal Contingent
1 Narwhal

Mont'Eldi
Narwhal Contingent
1 Narwhal

B'Tol
Narwhal Contingent
1 Dragonfish


Feral Ork Raiders - 2000 Points

Ergotz 'Ardboyz
Big Warband (BTS goal)
1 Warboss
3 Nobz
12 Boyz
4 Grots
4 Squiggoths
1 Wyrdboy

Da Tossaz
Normal Warband
2 Nobz
6 Boyz
2 Grotz
1 Wyrdboy
5 Squig Katapults

Blargart's Pigrunnaz
Big Boarboyz Horde
10 Boarboyz
1 Wyrdboy

Da Runtz
Normal Boarboyz Horde
5 Boarboyz

Da Loonatix
Madboyz
6 Madboyz
4 Extra Madboys
3 Wyrdboyz

Morgutz' Huntas
Trappas
6 Wildboyz
1 Nob

Big Stampa
Steam Gargant
2 x Soopaguns

The Battlefield






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 Post subject: [BaTRep] Tau vs Feral Orks: 2000 points
PostPosted: Mon Nov 28, 2005 12:27 am 
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Setup

Objectives

Orks won the dice off and chose the ruin covered western table edge and placed Blitzkrieg about 45 cm in from the northern edge. Tau Blitzkrieg was placed about 30 cm from the southern edge, behind the very small hill. One of the Tau side objectives was placed about 45cm ahead of the Blitz and the other in between the forested areas on the eastern slope of the longest ridge. ?One Ork side objective was centrally in the ruins and the other near the ruins on the small hill to the south.

Garrisons

Da Tossaz were garrisoned in the ruins off the objective on the southern while Da Loonatix garrisoned as far forward as possible into the ruins near the other forward objective and Morgutz' Huntas garrisoned into the woods on the ridge.

The Tetras of Shas'Mal'caor garrisoned in a long line between their two forward objectives, mainly behind the ridgeline.

Deployment

Tau deployed in a long battle line, running north to south at the half-way mark of their deployment zone, consisting of Kunas'Nan, Kais'Ka, Suam'Sha'is, B'Tol (within 15cm of the Armoured Cadre and the other Narwhal), with Mont'Eldi near the southeast corner.

Ergotz 'Ardboyz were deployed surrounding their Squiggoths in a rough line abreast near the forward edge of the northwest corner, just in front of Big Stampa. ?Da Runtz were placed ahead of the Ork Blitz and Blargart's Pigrunnaz were placed a third of the way up the deployment zone from the south.

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 Post subject: [BaTRep] Tau vs Feral Orks: 2000 points
PostPosted: Mon Nov 28, 2005 3:34 am 
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Turn 1

Strategy Roll: Tau

The 'Vre of Kunas'Nam advances the grav-tanks under his command to strike at the massive beasts of Ergotz' Ardboyz, even at extreme range 4 railguns hit home as do 4 unguided missisles, but the green hides of the creatures and bolted on armour plating resist all attacks.

With a loud "WAAAGH!", Da Tossaz double forward, moving ruin to ruin and then unleash a large volley of buzzer squigs against the Tetras of Shas'Mal'caor, but the nasty beasts only unnerve the Tau, doing no damage, but laying 3 blast markers.

Ergotz 'Ardboyz double forward to fire on Kunas'Nam, and a warp blast from the tall tower on the back of one of the Squiggoths knocks 1 Swordfish down in ruin.

Seeing the danger Da Tossaz represent, the Suam'Sha'is sustain fire on them. ?Railgun munitions and missiles pummel the Ork position, but, in the end, only a single Ork boy is killed.

Wanting to get into the action Da Stampa doubles forward, barging right through the 'Ardboyz to bring its soopaguns to bear on Kunas'Nam, but for all the sound and fury, only a single Hammerhead crashes.

The Pathfinders double forward, angling towards the 'Ardboyz, but spot Morgutz' Huntas in the woods and fire on them to no effect.

Kais'Ka advances forward, rising up to hammer Ergotz big warband, but the only casualty is a small group of Grotz who try to catch a Seeker Missile? and succeed.

Yelling and screaming at the tops of their green lungs, the Huntas charge out of the woods to engage the Tetras. ?The loud cries and the sound of choppas banging on shields is too much for the Pathfinders and they try to flee, three of their light vehicles striking trees and going down! ?(Wildboyz have no FF value, only the Nob with them scored a single hit, the Tetras scored none, with out-numbering and blast markers, the Orks achieved an unlikely win.)

Finding themselves all alone in the corner, Mont'Eldi doubles towards the middle hill, popping up to fire on the 'Ardboyz to no effect? those Squiggoths proving to be extremely hardy!

The commander of the B'Tol advances it forward, rising high above the obstructing terrain to fire on the 'Ardboyz as well, but still their mighty beasts won't die! ?(The Squiggoths just wouldn't fail a save? this turn.)

Stamping their feet and chanting, Da Loonatix double forward towards Mont'Eldi, and the wyrdboyz among them unleash ragged bolts of green fire that turned away by the war engine's armour.

Hooting and hollering, Blargart's Pigrunnaz come marching up the south flank, ready for action!

Da Runtz aren't quite as ready, the cracks of the railguns and all the missile smoke has disturbed their boars and they only hesitantly make their way forward.

After all the excitement, all the Orks rally removing all their blast markers, the Tetras fail to rally, but the rest of the Tau do, though some blast markers remain. ?(Not having much with leader really hurts.)





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 Post subject: [BaTRep] Tau vs Feral Orks: 2000 points
PostPosted: Mon Nov 28, 2005 4:02 am 
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Turn 2

Strategy Roll: Feral Orks

With a mighty snort, the Pigrunnaz engage the Dragonfish! ?The boarboyz circle the floating war engine wildly firing their shootas high into the air as its smart missiles rain down fire on them. ?A hole is punched in the side of the great machine (1 DC damage), but the inability to get to grips with the enemy frustrates the Orks and they flee, leaving two of their members behind. (Tau won the combat by 1.)

Ergotz lifts his battle claw high and WAAAAAGHs his warband forward? but the heavy fire they've been taking has addled the Squiggoths and they don't want to move, so only some weak fire is directed at the grav-tanks of Kunas'Nan, to no effect.

Returning the favour, Kunas'Nan advances and lays waste to the 'Ardboyz' pride and join, three Squiggoths are blown apart in a furious hail of fire, and 2 Grotz are killed by falling debris.

Attempting a killing blow, Suam'Sha'is also advances on the 'Arboyz, popping up and killing the last Squiggoth, with its Wyrdboy tower, another Grot, and a single Boy.

Whistling with rage, Da Stampa doubles forward and fires on Kunas'Nan, obliterating 2 Hammerheads.

Encouraged by their victory against the Pathfinders, Morgutz orders his Huntas to engage Kunas'Nan cadre, but they are more interested in picking through the burning Tetra wreckage and yelling, ?and even the Warboss's distant bellows don't persuade them to do otherwise. (Failed re-roll, they regroup.)

Now that the Squiggoths are dead, Kais'Ka advances against the next most dangerous target, markerlighting the Steam Gargant, though its missile barrage against the clanking machine has no effect.

Mont'Eldi attempts to take advantage of the markerlit Gargant, but all the yelling has distracted the young Fire Warrior at the helm, so they pop up to make some ineffective long range shots on the Orky device.

Da Runtz finally get in on the action, charging through the trees to engage Kunas'Nan, with the support of Da Stampa! ?The boarboyz are victorious without taking a casualty and manage to knock a Hammerhead and the Skyray out of the sky.

Da Tossaz, wind up their catapults and sustain fire on Mont'Eldi and manage to catch some of the grav-tanks of Sua'Sha'is, but the buzzer squigs can find no openings in the sleek hulls of the Tau vehicles.

Ignoring the ranting Orks in the woods, the O'B'Tol advances his Dragonfish towards the steam Gargant, but his shots find no vulnerability in the walking tower of metal.

The air around them crackling with WAAAGH power, Da Loonatix engage the Dragonfish and the nearby tanks of Suam'Sha'is in a fit of madness. ?A warpbolt blows a chunk out of the floating command centre (1 DC damage) and a thrown axe takes down a Hammerhead, but the close defence Drones slaughter six of the insane Orks? but even in defeat they refuse to run away!

Da Loonatix and Blargart's Pigrunnaz fail to rally, but the Orks clear all blastmarkers but one on the Steam Gargant. ?All Tau units rally (especially with two re-rolls), but some still keep blastmarkers.





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 Post subject: [BaTRep] Tau vs Feral Orks: 2000 points
PostPosted: Mon Nov 28, 2005 4:20 am 
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Turn 3

Strategy Roll: Tau

The commander of the Dragonfish co-ordinates fire with Mont'Eldi and the grav-tanks of Suam'Sha'is to strike at the Steam Gargant. ?The ramshackle Orky machine handles the torrent of missiles and railgun munitions admirably? until a steam pipe bursts and blows the thing sky high, scalding the nearby wildboyz and boarboyz, killing 1 Boarboy, 1 Wildboy, and Morgutz (1 Nob) himself! ?The Tau commander congradulates his troops.

Back in the fray, but feeling a bit frayed, Kunas'Nan sustains fire on the large Ork warmob, but the sheltering ruins protect the greenskins from harm.

Seeing that they don't know when to stay down, Da Runtz again engage Kunas'Nan? but this time the Tau are ready for them and all the Boarboyz are slaughtered without a single Tau casualty.

Kais'Ka doubles forward to claim one of the Ork objectives and fires on the 'Ardboyz to no effect.

Seeing victory in reach and feeling better about themselves again, the Pathfinders march their Tetras across the battlefield to claim the Ork Blitzkrieg.

The Nobz of Da Tossaz orders them to pack up and march, but they already have their catapults wound up and decide to shoot on the Dragonfish and Hammerheads again? to no effect. (Failed re-roll.)

Seeing the flying gitz way behind them, Ergotz tells his Boyz to double to defend their Blitzkrieg, but they aren't sure where that is, so they make a single move towards the nearby Narwhal to contest that objective.

With no guns, no leader, and no way to hurt all the scary flying machines, the Huntas just marshal in the woods and stay in cover hoping not to be seen.

None of the broken Orks rally, though the rest clear their blast markers, and all the Tau but Kunas'Nan fail their rally checks so keep all their blastmarkers.

End of turn: ?Tau 1 (Blitzkrieg) vs. Feral Orks 0 (none)

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 Post subject: [BaTRep] Tau vs Feral Orks: 2000 points
PostPosted: Mon Nov 28, 2005 4:38 am 
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Turn 4

Strategy Roll: Feral Orks

With a loud bellow, Ergotz doubles the 'Ardboyz towards the Pathfinders, firing madly? several shots striking home, destroying two Tetras and the Pathfinders race away, broken.

Their sensors detecting the remaining Huntas lurking near them, Suam'Sha'is fires on the untamed Orks and annihilates them, leaving no survivors.

Angered by the deaths of so many Boyz, Da Tossaz rush out to engage Mont'Eldi. ?The green tide is too much for the Narwhal and it flees, sucking choppas and a single Ork boy into its air intakes and suffering much damage (-2DC on combat resolution).

Detecting that Da Tossaz are in the Tau lines, Kais'Ka advances on them killing a single Grot but getting the foul Orks in markerlight range.

Checking his scanners, the commander of the Dragonfish sees that Da Tossaz are still a problem and he sustains fire on them destroying 2 Squig Katapults and killing 1 Boy. ?The commander then realizes that his sensors are experiencing a malfunction and that the global positioning relay has been damaged? they were a sword's length from where they thought they were, just out of defensive reach of their own objective. (Tau had They Shall Not Pass, but while the other forward objective was held, the Dragon fish was *16*cm from the other Tau forward objective.)

Instead of heading back to defend the Tau Blitzkrieg as originally ordered, Kunas'Nan sustains fire on Da Tossaz, killing another Boy and destroying another Katapult.

The Ork warboss howls in frustration at his losses, while the Tau commander reviews the tapes of his mistakes? neither leader felt victorious.

End of turn: Tau 1 (They Shall Not Pass) vs Feral Ork 0 (none)

Tiebreaker: Tau 1135 vs. Feral Ork 613

A very fun game, and the first time Feral Orks have been on the table. ?Not a very satisfying victory for the Tau, but they'll take what they can get!

As this was done as a Tau playtest, I'll be making some comments regarding our experiences with them in this fight soon. ?For now, I hope you enjoyed the battle report, and I'm off to bed!

For the Greater Good!

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 Post subject: [BaTRep] Tau vs Feral Orks: 2000 points
PostPosted: Mon Nov 28, 2005 7:09 am 
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Thanks for the battle report, I always enjoy reading these!


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 Post subject: [BaTRep] Tau vs Feral Orks: 2000 points
PostPosted: Mon Nov 28, 2005 7:40 am 
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...a thrown axe takes down a Hammerhead...

:laugh: :laugh: :laugh:
Nice work, Chroma - entertaining too!

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 Post subject: [BaTRep] Tau vs Feral Orks: 2000 points
PostPosted: Mon Nov 28, 2005 12:29 pm 
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You'll have to stop posting BatReps Chroma, now I REALLY need someone to play against :laugh:
Great map too,
thanks

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 Post subject: [BaTRep] Tau vs Feral Orks: 2000 points
PostPosted: Mon Nov 28, 2005 2:13 pm 
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Thanks for the report. These things are extremely useful. Did the Tau units behave as expected? They seemed to shrug off a lot of damage, at least at the beginning of the game.

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 Post subject: [BaTRep] Tau vs Feral Orks: 2000 points
PostPosted: Mon Nov 28, 2005 7:12 pm 
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Chroma,

Great battle report! When you first posted the two lists, I was very curious to see how the Tau would behave. Did you take all the Scorpionfish because of the Steam Gargant, or is the list you created more along the lines of how you envision a Tau list to look?

Also curious as to your reasoning for creating separate detachments for the ScF. In my game, I combined the DrF and ScF so that they could support each other in case of an assault. As it turned out, this was quite helpful when the Bio-titan jumped that unit.

Also, with two vehicles in the squadron, if you get two hits, then you place one on each vehicle vs. two on a single vehicle. Something to think about.

Again great report!

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 Post subject: [BaTRep] Tau vs Feral Orks: 2000 points
PostPosted: Mon Nov 28, 2005 7:29 pm 
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Thanks for the kind words, Shas'O Honda!

Great battle report! When you first posted the two lists, I was very curious to see how the Tau would behave. Did you take all the Scorpionfish because of the Steam Gargant, or is the list you created more along the lines of how you envision a Tau list to look?


The list was taken more as an experiment in Tau armour superiority; that the opponent was Feral Orks was a big surprise as lately almost all our games have been against Tyranids! ?*laugh* ?There were only 5 AV targets on the board so a lot of Seeker Missiles went to waste.

Honestly, it looked and played great on the table, but it felt quite un-Tau. ?Where were the Fire Warriors? ?The need for combined arms? ?I'm not sure if the Third Expansion list should allow a pure armour force, it seems too exotic for what the base Tau list should be.

Also curious as to your reasoning for creating separate detachments for the ScF. In my game, I combined the DrF and ScF so that they could support each other in case of an assault. As it turned out, this was quite helpful when the Bio-titan jumped that unit.

Also, with two vehicles in the squadron, if you get two hits, then you place one on each vehicle vs. two on a single vehicle. Something to think about.


Well, more activations were needed, and the Narwhals (ScF or Narwhal, which is it supposed to be again?!) were kept near the Dragonfish most of the time to protect it. ?I didn't really write all the support fire effects into the report.

Actually, with war engines, you apply a number of hits equal to their starting DC until you place hits on another one in their formation (Section 3.2.1 in the rulebook), unless it's TK hits with dice of damage.

More comments to come!

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 Post subject: [BaTRep] Tau vs Feral Orks: 2000 points
PostPosted: Mon Nov 28, 2005 8:03 pm 
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As I said above, the Tau list used in this fight was a test of Tau armour superiority. ?Not a single Tau formation was lost in the fight and they did a lot of damage against a predominantly infantry army. ?I believe against a more mechanized force they would've done even better, to the point of seeming to be almost too good as almost all the Seeker Missiles went to waste.

Okay, on to the commentary:

Armoured Mobile Hunter Cadre

This is a Cadre formation, so why is there no option for a commander to lead it? ?It was extremely frustrating to be constantly left with 1 BM at the end of a turn and no option for getting rid of it other than Marshalling next turn.

This brings me to my next point: ?Why the limitation on the upgrades the Armoured Cadre can take? ?How would the option of some mech inf be bad? ?With only three upgrades available and only three allowed, I don't know why anyone *wouldn't* take them, because they make the formation incredibly tough!

Which brings me to my last point about the Armoured Cadre: point for point, I'd take an upgraded Armoured Cadre against any other army's MBT unit and not have a care in the world! ?It just seems too good for the points. It can out range almost any other tank, pop-up, and all the Seeker missiles means death for anything lit-up. ?With their numbers, armour, and skimmer they even made a good FF engagement force!

I love tanks; I love having lots of tanks in my armies. ?For EPIC I've got every army except Necrons, and I like to field tank units in all of them! ?I remember the hue and cry when it was proposed the Eldar get a "Tank Warhost", something like nine Falcons for 650 points, accusations of broken and cheeziness abounded. ?I hate to say it, but what we Tau get for 625 is far better. ?Guard get ten lumbering Leman Russ, with reinforced armour and a commissar for 650, but the Armoured Cadre is better! ?And don't even bother looking at Marine tanks! ?*laugh* ?Tau tanks are good, very good, and en mass, they are more than brutal.

The last thing I want to see is the Tau become the new Eldar where everything is seen as cheap or beardy.

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 Post subject: [BaTRep] Tau vs Feral Orks: 2000 points
PostPosted: Mon Nov 28, 2005 8:11 pm 
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Dragonfish

I love having a big, floating command tank!

First off, could the wording for the Deflector Shield be re-done so that the Shield save is taken *before* armour saves? ?It just doesn't seem right taking it afterwards. ?As well, then it's easier to say that any hits negated by the shield negate extra blastmarkers and such.

Secondly, does the Deflector Shield work against FF attacks? ?It says no effect against attacks from enemies in base contact, but what about close range firefight shooting?

Thirdly, getting *two* re-rolls off of the Battle Matrix just felt wrong. ?I like the DrF having Supreme Commander though. ?Maybe the Battle Matrix could be something like: "All Tau formations with a unit within 30cm (or 45cm maybe) receive +1 to their initiative rolls."?

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