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BATREP: Tau vs. Space Wolves, 1500 pts

 Post subject: BATREP: Tau vs. Space Wolves, 1500 pts
PostPosted: Thu Nov 17, 2005 7:22 pm 
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Posts: 1891
Location: Katy, Republic of Texas
Unregistered Dog Cult Discovered

Report broadcast by Enclave Information Services

Yesterday, the Fal'Shia Commerce Safety Unit was called in to assist local Enclave officials subdue an unregistered Dog Cult that had entered the Enclave Horticultural Preserve with intent to cause property damage.

The Pacification officers were investigating reports of unauthorized endocrine tampering amongst the cult members, which resulted in outrageous and aggressive displays of emotional imbalance. As the sporadic outbreaks of violence appeared to be escalating, Pacification officers on site called in assets from the Economic Litigation Corps for assistance.

Representatives from the Financial Cooperative are working with the above resources to explore all Enclave options, including litigation.

The completed Enclave property damage estimate is expected to exceed 273 Billion creds.



This is B'll O'Rei'Li reporting for F'x N'Uze

------------------------------------------------

So Ric and I gathered for a 1500 point battle between his Space Wolves and my Tau. I fielded:

Fal'shia Commerce Safety Unit
-------------------------------

1 x Armored Cadre w/2 x Swordfish upgrades (6 vehicles)
1 x Dragonfish (Scorpionfish+SC upgrade)
1 x Fire Warrior Cadre+ 4 x Devilfish, + HH upgrade (2 x Ion cannon), + Pathfinder upgrade
1 x Stingray contingent

Ricggnar's Space Wolves (From memory):

2 x Tactical det (2 x Razorbacks each)
1 x Devastator det (w/Librarian)
1 x Assault det (w/Chaplain)
1 x Landspeeder Tornados

So, some interesting mechanics come into play given the low level of activations. The board was
liberally sprinkled with terrain, with plenty of hills, woods, and small lakes.

I had my FW cadre set up on my baseline, flanked on the left by the armored cadre and flanked on
the right by the Dragonfish and then the Stingrays.

Turn 1:

Ricggnar displays high initiative and elects to go first. Ricggnar ordered his right tactical unit to go on overwatch and cover the valley that provided clean access to the rear of his operating area.

The Shas'o elected to activate his armored cadre to seek out transport targets, however, the comm modules on all the vehicles malfunctioned (Yes, the Shas'o was quite unhappy) and they remained in place.

Ricggnar seeing an opportunity, rushed his other tactical squad up to within firing
range of the armored cadre who were still placidly hovering over the freshly cut lawn. A few
shots later and the armored cadre had lost a vehicle and the tacical detachment was threatening
a nearby Vid-log facility. In response, the Shas'o ordered his supporting Fire Warrior cadre to
the defense of the Enclave property. After a sharp exchange the tactical unit retreated (broke
with casualties and 10 blast markers) behind Ricggnars forward line of battle.

In retaliation, a Devastator detachment situated in a nearby industrial complex opened fire
and several Shas'la teams were reported missing.

After the sharp exchanges between the two sides, Ricggnar mobilized a Landspeeder detachment
(tripled) and moved an Assault detachment within jumping distance of the deployed Fire Warrior
cadre.

Turn 2:

Given the high initiative displayed in the opening rounds of the battle, both sides were a
bit surprised when the Shas'o discerned that immediate action was required and redirected the
fire of the Fire Warrior cadre to the Assault detachment, inflicting a large number of casualties
and forcing their retreat.

In return, the Devastator detachment caused more Shas'la teams to go unreported and forced the
vehicle commanders to pull back out of line of sight of the avenging unit.

Ricggnar then ordered the Landspeeder detachment to close and fire on the still immobile armored
cadre (the communication failure appeared to be severe) and caused another casualty.

The Tau Stingray detachment then accelerated at great speed to secure two facilities in the
invaders' deployment area, while the Shas'o caused a casuality on the Landspeeders.

Again there was a lull in the action.

Turn 3:

Surprised at the arrogance of the Tau, Ricggnar pressed his Landspeeders up to where the Tau
tanks were casually floating and caused two more vehicles to crash and the remainder pulled
back to a safe recovery area for refit.

The vehicles in the Fire Warrior cadre spied a tactical unit advancing on the outlying Stingray
detachment and moved up to apply fire. Although hits were scored, they were not enough to
cause the cult members to deviate from their plan and hits were observed on the Stingrays.

Turn 4:

Quickly running out of effective units, both Ricggnar and the Shas'o furiously worked to
move assets into threatened areas, however, once again, Ricggnar was quicker and the
outlying Stingray detachment received hits and broke.

The Shas'o attempted to drive off the Landspeeder detachment, but did not cause any
casualties, thus leaving the threatening unit in place. The remnants of the now dishonored
armor cadre rallied as dusk fell on the battlefield.


After Action Report
-------------------

Well that was a lot of fun. As our group is still in the learning phase with our armies and the
rules, Ric and I thumbed through the rules a bit, but still kept the momentum of the game
moving along.

One of the key events of the game for Ric was when he didn't win the initiative on Turn 2. This
allowed me to fire my deployed Fire Warrior cadre on the Assault unit that was preparing to
beat me senseless. This fire caused the unit to break the unit and keep me in the game.

On my side, the only rolls that my armored cadre passed were for decent numbers on the marshalling
rolls. Otherwise, they did not fire a shot in anger the entire game.

We ended up with one objective each at the end of turn 4.

I'm looking forward to the next one. A side victory is that while we were playing, three other
people got interested in the game and so we have three new potential players in the area. The
visual impact of seeing nicely painted miniatures on a nice board should never be discounted.

Great game Ric!





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Honda

"Remember Taros? We do"

- 23rd Elysian Drop Regiment


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 Post subject: BATREP: Tau vs. Space Wolves, 1500 pts
PostPosted: Thu Nov 17, 2005 7:37 pm 
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Joined: Thu Jul 07, 2005 2:02 pm
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Location: Glasgow, Scotland
Honda: interesting game.  Always a challenge playing low points value armies.  You really feel the pain if an expensive formation fails to act.

Sounds like a great result in getting folks interested though.

PS Was the SM blitz a kennels? :D


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 Post subject: BATREP: Tau vs. Space Wolves, 1500 pts
PostPosted: Fri Nov 18, 2005 12:04 am 
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More likely a 'kibble' factory! :p


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 Post subject: BATREP: Tau vs. Space Wolves, 1500 pts
PostPosted: Fri Nov 18, 2005 6:36 am 
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This is B'll O'Rei'Li reporting for F'x N'Uze


I lol'ed, you win. :p

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 Post subject: BATREP: Tau vs. Space Wolves, 1500 pts
PostPosted: Fri Nov 18, 2005 6:47 am 
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Pacification officers on site called in assets from the Economic Litigation Corps for assistance.

Representatives from the Financial Cooperative are working with the above resources to explore all Enclave options, including litigation.


ROFLMAO - is this what we have to look forward to if ever Ms. Clinton achieves commander and chief?

LMAO,

PS - good batrep,

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 Post subject: BATREP: Tau vs. Space Wolves, 1500 pts
PostPosted: Fri Nov 18, 2005 1:32 pm 
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Interesting Report ! :;): ? I'm watching F'x N'Uze now  ! :laugh: ?(Tau-ese ... looks amazingly like Klingon !!) :oops: ?:alien: ?:;):




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 Post subject: BATREP: Tau vs. Space Wolves, 1500 pts
PostPosted: Fri Nov 18, 2005 2:49 pm 
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Joined: Wed Aug 10, 2005 11:44 pm
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Location: Katy, Republic of Texas
Well, if you've ever read any of my batreps for the 40K-Tau list, you'll see this is my standard reporting format, although since people are a little more interested in detail stuff because of the smaller scope, I summarize events rather than post out each turn.

For Epic I think I'll stick to the turn to turn stuff, but really only highlight the big things, primarily because I see an Epic game telling a story more than a battle.

So, in this game, the two pivotal events that stick out in my mind were the SWs not getting to go first in Turn 2, thus allowing me to shoot the beejeebers out of them and breaking them. If the SWs had gone first, they would have assaulted my FW cadre and put me out of maneuver units and very likely taken the game in Turn 3.

The other significant action was the huge number of hits (and the corresponding huge number of non-saves on my part) from his Devastator unit that drove off my FW cadre, otw, I too would have started advancing into his side of the board in force and quite likely taken the game in Turn 3.

The opening segment comes from my perception of how to portray the Tau in a non-combatitive environment. Seeing that the fortunes of their empire are in the ascent, then I see them as vigerously pursuing a growth strategy on all fronts, using all forums (i.e. economic, legal, AND military) to facilitate the growth.

The other thing I thought about regarding the Tau is how to portray their cultural personna. In the end, I settled for the Galaxy's straight man, eternally pragmatic, looking at life's inconveniences as disruptions in the harmony that comes with the Greater Good, hence the use of terms like "unauthorized", "unregistered", "anti-harmonious", etc. to define actions and events. So in Tau society, you are either doing what you are supposed to be doing (for the Greater Good) or you are not.

Also, to preserve the harmony, the Tau engage in all forms of activity, again at multiple levels, to secure stability for the Greater Good.



ROFLMAO - is this what we have to look forward to if ever Ms. Clinton achieves commander and chief?


Please don't get me started.  :/

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"Remember Taros? We do"

- 23rd Elysian Drop Regiment


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