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Nov 11-13, Tau WIP v4.2.4 game plans/results http://www.tacticalwargames.net/taccmd/viewtopic.php?f=23&t=5421 |
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Author: | Tactica [ Sat Nov 12, 2005 12:41 am ] |
Post subject: | Nov 11-13, Tau WIP v4.2.4 game plans/results |
Hope there's plenty of WIP playtest games this weekend gents! I'm trying to arrange a couple as I type this. |
Author: | Honda [ Sat Nov 12, 2005 2:02 am ] |
Post subject: | Nov 11-13, Tau WIP v4.2.4 game plans/results |
Mine's on the 16th vs. SM, 1500 pts. |
Author: | HecklerMD [ Sat Nov 12, 2005 12:06 pm ] |
Post subject: | Nov 11-13, Tau WIP v4.2.4 game plans/results |
I only get to play once a month usually. ![]() Next games Dec 3rd ![]() |
Author: | Legion 4 [ Sat Nov 12, 2005 1:03 pm ] |
Post subject: | Nov 11-13, Tau WIP v4.2.4 game plans/results |
Well upon completion, boys ... LMK where Kroot, Pathfinders and Stealth stand ?! ![]() |
Author: | CyberShadow [ Sun Nov 13, 2005 12:20 am ] |
Post subject: | Nov 11-13, Tau WIP v4.2.4 game plans/results |
This is great news, please do let me know any conclusions and thoughts brought up in these games. I would like to also suggest two alternatives, if people get the time: - firstly, just to come up with force lists in an effort to bias the army and make something 'broken', to see how durable the list is at this point. - secondly, and this will be painful for some, to play against the Tau. Many of the contributors here are big Tau fans, and this is great, but it leads to a single perspective. I would like to get a feel for how it feels to play against the force - what are you scared of and what tactics do you plan with? Thanks. |
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