Tactical Command http://www.tacticalwargames.net/taccmd/ |
|
Battle Report Tau V Eldar http://www.tacticalwargames.net/taccmd/viewtopic.php?f=23&t=5410 |
Page 1 of 1 |
Author: | clausewitz [ Sat Nov 05, 2005 4:31 am ] |
Post subject: | Battle Report Tau V Eldar |
Tau V4.2 Playtest V Beil Tan Eldar Second game, this time against the Eldar. Same opponent as last time. Technically we were picking lists not knowing what we were facing. Same as last time it was 2700 points in a standard GT game. Based on experience last time I made some changes to my list. I dropped the Barracudas for another RC Moray, dropped the extra Stingrays to split the Piranhas into two formations and changed the Drones in the Crisis Cadre for two extra XV8s. Terrain If you imagine the board divided into 9 equal sections (like Os & Xs), with the Tau at the ?top?, then the top left had woods, the top middle, some buildings, the top right a small hill, the middle left had a large wooded area, the middle had a several buildings, the middle right a large hill, the bottom left some ruins, the bottom middle a small hill and the bottom right a road leading to the centre ?town? area. Something like: --Woods?Buildings?Hill A? --Forrest?Town?Large Hill B? -- Ruin?Hill C?Road-- Forces Tau Fire Warrior Cadre - 8 Fire Warriors, 4 Devilfish - 300 +2 Pathfinders, +1 Devilfish - 100 Armoured Cadre - 6 Hammerheads - 375 +1 Skyray - 75 Piranha Contingen1t - 6 Piranhas - 150 Piranha Contingent2 - 6 Piranhas - 150 Crisis Cadre - 4 XV8 - 250 +3 XV15, +2 XV8, +1 Shas'o - 375 Stingray Contingent- 4 Stingrays , 1 Skyray - 325 Assault Ship Squadron1 -1 RC Moray - 300 Assault Ship Squadron2 -1 RC Moray - 300 Beil Tan Eldar Aspect Warhost1 - 4 Dire Avengers 4 Striking Scorpions - 300 Vampire Raider - 200 Aspect Warhost2 - 4 Dire Avengers 4 Striking Scorpions + Autarch - 400 +4 Wave Serpents - 200 Jet Bike Troope - 5 Jet Bikes 1 Vyper - 200 EoV ? Scorpion1 - 250 EoV ? Scorpion2 - 250 Fire Prism Troope - 3 Fire Prisms - 250 Aspect Warhost3- 8 Shining Spears - 300 Guardian Warhost-1 Farseer 7 Guardians 4 Wave Serpents - 350 Objectives Tau Blitz ? behind the Buildings. T&H in front of Woods and in front of Hill A. Eldar Blitz ? behind Hill C, T&H lower left and right of Town. Deployment Tau ? all fairly close together for support, Fire Warriors on left side and Crisis on right. Piranhas and Stingrays in the middle behind Buildings. Hammerheads slightly right of centre, next to Crisis. Morays roughly in middle. Eldar ? Jet Bikes and Guardians on left, Scorpions, Fire Prisms and Aspect Wahost2 in the centre and Aspect Warhost3 on the right. Turn 1 ? Eldar Win Initiative The Eldar start by activating the two scorpions (Retain), both double forward to shoot at Moray2. The first misses, but the second does 2 points of damage, which breaks the Moray. It retreats to the right, near Hill A. The other Moray responds by sustain firing at a Scorpion, both Railcannons hit and the Scorpion is destroyed (4 Damage). Doubling to the right the Fire Prisms fire at the broken Moray, finishing it off. The Hammerhead Cadre popped-up to fire on the remaining Scorpion, doing two points of damage (5 hits). Aspect Warhost2 failed to activate (despite SC reroll), and advance next to the Scorpion. No wanting to break formation the Tau place the 1st Piranha Contingent on over-watch. The Jet Bikes fail to activate and advance down the left side of the board. The 2nd Piranha Contingent fails to go on over-watch. The Guardian Warhost marches past the Jet Bikes onto the left Tau objective. The Fire Warrior Cadre double and shoot at the Guardian Warhost two Guardians are killed. Aspect Warhost3 march to the Tau right objective. The Stingrays go on over-watch. The final move of the first turn is the Crisis advancing and firing on the 3rd Aspect Host, killing 3 Shining Spears. Rally Phase ? Everything rallies. Turn 2 ? Eldar win Initiative (Avatar summoned by Guardian Warhost) The Jet Bikes double forward to shoot at the Fire Warriors (and to get into FF range), the 1st Piranha Contingent fires on over-watch, killing two Jet Bikes. Retaining initiative the 3rd Aspect Host assaults the Crisis Cadre (Crisis jump back to allow Hammerheads to FF), the assault fails with just one XV8 destroyed and the remaining aspects were killed in the resolution. Retaining again the Avatar leads the Guardians into an assault on the Fire Warriors. Before the assault could hit though, the Stingrays fired on over-watch against the Guardians. Missiles rained in and all the Guardians were killed, leaving the Wave Serpent transports broken (retreat to top left, behind woods). Nevertheless the Avatar is close enough to reach CC and kills 4 Fire Warriors for no loss (bikes FF did no damage), the Fire Warriors broke and retreated. The Tau then activated the Moray, which blasted the remaining Scorpion into lots of very small pieces (1 DC left, 5 damage from Railcannons). Retaining the Tau placed the 2nd Piranhas on over-watch. The 2nd Aspect Host doubles forward and the Wave Serpents fire on the Crisis Cadre, killing 1 XV8 and 1 XV15. The 2nd Piranhas had fired on over-watch but scored no hits. Using the SC reroll the Eldar retain and the Vampire flies in to assault the Crisis Cadre. The skyrays AA missiles fire and miss. The assault has FF support from the 2nd Aspects and the Hammerheads. The Striking Scorpions reach CC with 4 XV8s; the XV15s were placed behind the XV8s. The Eldar win the assault but only killed 4 battlesuits (2 by resolution), the 1st Aspects lost 3 units. The Crisis retreat behind hill A. The Tau retaliate with the Hammerheads sustained firing at the 2nd Aspects. The results are devastating with 4 Dire Avengers, 2 Striking Scorpions and 2 Wave Serpents being destroyed (Hammerheads scored 11AP and 4AT hits!). The 2nd Aspect Host breaks and retreats. In return the Fire Prisms advance back towards the Eldar objectives, popping up to destroy a Hammerhead. Rally Phase ? Once again everything rallies. Turn 3 ? Tau win initiative. The Stingrays sustain fire at the 1st Aspect Host, 4 are killed and they break, retreating to the right Tau objective. Retaining the Fire Warriors advance and shoot at the Jet Bikes, killing one. The Guardian Wave Serpents assaulted (FF) the Fire Warriors with help from the Jet Bikes, 2 Fire Warriors are killed and the rest of the formation is wiped out in resolution. Retaining the Eldar Vampire streaked across the battle field easily avoiding the (rather feeble with my rolls) Tau AA, its pulse lasers ripped into the Hammerheads, destroying 3 Hammerheads and breaking the formation, which retreated. The Moray doubles across the board (I had to get something into the Eldar half) and shot at the Fire Prisms, but its aim was off and no shots hit.. The Jet Bikes dashed forward and assaulted the 1st Piranhas (FF), again the Jet Bikes won and sent the Piranhas packing. One Jet Bike and 3 Piranhas were destroyed in the process. The Crisis advance and pour fire into the remaining 1st Aspect Host, wiping out the remaining warriors. The Fire Prisms advance to cover Eldar objectives and fire at the Moray, scoring 1 point of damage. The 2nd Piranhas double forward, next to the Moray, and fire at the 2nd Aspects, destroying 1 Wave Serpent. The 2nd Aspects marshal and move next to the Tau right objective. Rally Phase ? everything rallies, except the Hammerheads (still broken) and the Fire Prisms (1BM) Victory Conditions ? Eldar have Take and Hold (1-0), so on to turn 4. Turn 4 ? Eldar win initiative (Eldar don?t have much left at this stage so some desperate measures were attempted) The remaining Jet Bikes try to drive the Stingrays off the Tau Blitz objective, they kill one Stingray but are destroyed in the process. Retaining the 2nd Aspect Warhost attempts to FF the Crisis Cadre, but again the assault fails and the Aspects are killed. The 1st Piranha Contingent reinforced the Tau Blitz and fired on the Guardian Warhost, killing 1 Wave Serpent. The Eldar Vampire fails to activate (BMs had added up from AA, though I never scored a hit in the game). The Moray swings round and its Railcannons make short work of the remaining Wave Serpents of the Guardian Warhost. The Fire Prisms sustain fire at the Moray, scoring 2 damage and breaking it. The Crisis Cadre doubles forward and destroys the Fire Prisms. With all the Eldar destroyed, it remained for the 2nd Piranhas to take the Eldar Blitz. Result ? Tau Win 4-0 (BTS, Blitz, T&H and Defend the Flag) Thoughts The Crisis passed many saves thanks to their 3+ armour, which soaked up a lot of the Eldar attacks, I liked the 6 XV8 formation, it was a rock which anchored one end of my line. Next time I think I will try the Ethereal in the Fire Warriors to anchor the other end. The Morays really out-classed the Scorpions, which made it easy to force the Eldar to come to me. I still have serious doubts regards the 2x Railcannons. It just seems like they out-gun everything else in their points bracket. Eldar infantry are heavily punished by Tau AP fire, the Wave Serpents were usually the last things to survive. A combination of low numbers and low armour made this quite deadly. The Jet Bikes proved useful and it should be noted that the Eldar?s failed activation rolls on turn 1 meant that they didn?t get all their formations in to position for the turn 2 blitz. The extra two formations on the ground gave me the activation advantage that the IG enjoyed over me in the first game, this made it much easier to stay in control of the battle. Its hard to tell if the Piranhas are ok as a contingent choice, they have been useful but haven?t done anything that seems over the top, but at 150 points expectations are not high. On over-watch the potential number of AT shots seems high, but never actually did much damage. In this game I don?t think it would have made any difference if the Crisis were LV or Infantry, so I can?t add much to that debate. Conclusions Stingrays ? definitely worth 250 points. Crisis ? big fan of these now, would use them as Infantry or as LV. Hammerhead Cadre ? getting my armour without using a contingent choice is fairly useful. Piranhas ? didn?t seem unbalancing, but are useful as a GM source and as a fast formation for objective grabbing. Morays ? With two of these on the board I would be confident of taking on any but the largest WE. And compared to the Eldar EoVs the deflector shield makes them that much more difficult to kill. Pleased feel free to critise, both myself and my opponent know we made mistakes and dont mind being told. As before I apologise that I dont have the time and talent to make the report easier to read, I hope it makes sense. |
Author: | Tactica [ Sat Nov 05, 2005 7:15 am ] |
Post subject: | Battle Report Tau V Eldar |
Cw, Turn 3, eldar were winning but you forced a 4th turn, that's good news! This puts you 1:1 against two really good lists, that's encouraging! Just some questions to make sure I have it all correctly first, maybe more later. You lost the first moray before it ever got to fire, right? In turn 3, fire prisms did 1 point of damage to your only remaining moray, correct? Turn 4, If I read you correctly, you said the fire prisms scored two _more_ damage on the remaining moray. Shouldn't it have died? (I've done that before to sombody too!) Considering 2 moray formations and 4 turns played... You had an aggregate of a potential of 8 shooting attempts in theory between the 2 WE. Due to their lack of resilience, plus the one turn where you rolled bad after doubling, you only got to actually do damage in 3 of the 8 shooting rounds with the Morays if my math and understanding of what happened is correct. Its good to hear the Morays are strong offensive pieces for their class with the Railcannon variant as they are intended to be, as we also know they are more suseptable to damage for their class and can never hide from the enemy! Case and point was your game. You lost one moray before it could ever fire. The other took more than 50% damage, and from your report, it looks like it may have been dead. Which if I understand correctly would have taken away one of your objectives achieved. However, even if you only had 2 damage done to it - you lost 5 of 6 wounds across these two in 4 turns. The eldar players I encounter in my neck of the woods are not like yours and Jaldon's opponents. Both of your and Jaldon's players seem to rely more on infantry as a main force than some of the locals do. That's not a bad thing, just a different style of play than I'm used to. The Tau are known for their ability to deal with infantry in my parts. An infantry heavy elitist Eldar force may be great against marines, but seems to play to The Tau's potential more. That said, I know your opponent didn't know what you were playing. I'm just making a comment from my perspective in my area - that's all. I'd like to see your same opponent go with the revenants, long range goodies, falcons, and some more of their god awful good fliers! I'd like to see him try to draw you out - if he can. I'd like to see if he can make use of overwatch more than you - it didn't even seem like he could do that in this game with all the infantry. I didn't hear your opponent using any tactics to draw you out, like pop up and hit and run - was he using those abilities? Perhaps he couldn't afford to do to the other fire support for the infantry needed or situational circumstances. Also, you guys had a load of WE damage guoing back and forth, were you rolling for crits? I never heard... err... read either of you score one. ![]() The vampire raider appeared to be doing a number on you, what was the problem dealing with it - not enough AA in range, or no AA left typically where he was coming in? Does the bel-tain have the gate ability? How about swooping hawks? Both of those seem like they would be advantageous to your opponent. As the Stingrays are known for dealing heavy AP damage, i'm suprised your opponent didnt' work to dispatch the lighter armor choice target - was he trying or just not having luck? What do you think about the list the Eldar player fielded against you? Was he built/deployed to deal with your battle plan in your opinion - or did he play into your battle strategy at all? BTW: who do you think is the better tactician out of you and your opponent in Epic? Do you think either of you out 'played' the other in this game? If yes - how so? The win aside, do you think one of you had the better battle strategy overall - if yes, how so? It was a good battle report. I enjoyed the read. I'll be interested in your further elaboration if you have the time. BTW: I'm envious of Jaldon's batreps too! ![]() 'wave' |
Author: | Steele [ Sat Nov 05, 2005 9:26 am ] |
Post subject: | Battle Report Tau V Eldar |
Cw, as Tactica having asked/commented most of the questions I had done to you , I have just a few things to add. Do you know why your opponent fielded 2 Scorpions? I would have taken 1-2 Void Spinner or even 1 Stormserpent. As i also play Eldar I know this can be a deadly combination - fire the Void Spinner after you positioned the Serpent and then assault it via Gate. Or , why didn?t he used a pair of Revenants, more mobility ,better save. What about the Wraithgate? Another thing - what is the aproxximate size of your gaming table? Your opponent marched Aspect Warriors in the first turn, giving a distance of 105cm, is your table larger (across) than 120cm? Adding in the deployment zone , the aspects must have been at roughly 100cm from their side , leaving them pretty alone? ![]() Cheers! Steele |
Author: | Honda [ Sat Nov 05, 2005 11:38 am ] |
Post subject: | Battle Report Tau V Eldar |
Cw, Thanx for the batrep. I think it's going to be interesting to see the different style of lists that come out of 4.2 and then see how those lists compare in effectiveness. For my playtest this weekend, I won't be taking any crisis, or Morays, but will feature Dragonfish, Scorpionfish along with Stingrays and the armored cadre. I agree upfront that it is nice to get our tanks without having to expend a contingent choice. I don't have any experience with the Eldar just yet, so I find it very helpful to see some of the possible combinations, how the Tau react to those lists, and the comments on those lists from our members. Again, thanx for taking the time to post the batrep. |
Author: | clausewitz [ Sat Nov 05, 2005 2:22 pm ] |
Post subject: | Battle Report Tau V Eldar |
Cw, Turn 3, eldar were winning but you forced a 4th turn, that's good news! This puts you 1:1 against two really good lists, that's encouraging! Just some questions to make sure I have it all correctly first, maybe more later. |
Author: | clausewitz [ Sat Nov 05, 2005 2:33 pm ] | ||
Post subject: | Battle Report Tau V Eldar | ||
Steele, He likes Scorpions, they have performed well for him in the past. If he needs to take on WE they are much better than Void Spinners. He wanted to keep all his aspect formations fast-moving, so kept them in transports, or like the Jet Bikes and Shining Spears they have a fast move. The idea being that once he gets into assault range he can consolidate them into support positions for the next assault. If he had got that going he would have done a lot better. He didn't pick Revenants, not everybody does *shrug*. The table is 120x160 approximately. The Aspects marched so that the Striking Scorpions would be in CC range, without having to leave them inside transports. He did try one combined assault, led by the Avatar, but it didnt quite happen because of the OW on the Guardians. His plan was assault, consolidate into FF range of next target, rise and repeat. I've seen this work before and it can be devastating. Failed activations and good Tau shooting prevented him from fully exploiting his plan, and this he had to do more unsupported assaults than planned. |
Author: | clausewitz [ Sat Nov 05, 2005 2:36 pm ] |
Post subject: | Battle Report Tau V Eldar |
Honda, good luck in your game, thanks for reading my report. I'll be interested to hear how you get on without Crisis, I didn't start out as a fan of them, but they are the first thing in my list now. |
Author: | Tactica [ Sat Nov 05, 2005 10:37 pm ] | ||
Post subject: | Battle Report Tau V Eldar | ||
Technically the Eldar were winning at the end of turn 3, but I had killed a lot more of their units at that stage, all I had to do was ensure that a 4th turn happened and I knew I would win, due to a big advantage in remaining troops. |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |