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Battle Report Tau V Eldar

 Post subject: Battle Report Tau V Eldar
PostPosted: Sat Nov 05, 2005 4:31 am 
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Tau V4.2 Playtest V Beil Tan Eldar

Second game, this time against the Eldar.  Same opponent as last time.  Technically we were picking lists not knowing what we were facing.  Same as last time it was 2700 points in a standard GT game.

Based on experience last time I made some changes to my list.  I dropped the Barracudas for another RC Moray, dropped the extra Stingrays to split the Piranhas into two formations and changed the Drones in the Crisis Cadre for two extra XV8s.

Terrain
If you imagine the board divided into 9 equal sections (like Os & Xs), with the Tau at the ?top?, then the top left had woods, the top middle, some buildings, the top right a small hill, the middle left had a large wooded area, the middle had a several buildings, the middle right a large hill, the bottom left some ruins, the bottom middle a small hill and the bottom right a road leading to the centre ?town? area.

Something like:

--Woods?Buildings?Hill A?
--Forrest?Town?Large Hill B?
-- Ruin?Hill C?Road--

Forces

Tau
Fire Warrior Cadre - 8 Fire Warriors, 4 Devilfish - 300
+2 Pathfinders, +1 Devilfish - 100
Armoured Cadre - 6 Hammerheads - 375
+1 Skyray - 75
Piranha Contingen1t - 6 Piranhas - 150
Piranha Contingent2 - 6 Piranhas - 150
Crisis Cadre - 4 XV8 - 250
+3 XV15, +2 XV8, +1 Shas'o - 375
Stingray Contingent- 4 Stingrays , 1 Skyray - 325
Assault Ship Squadron1 -1 RC Moray - 300
Assault Ship Squadron2 -1 RC Moray - 300

Beil Tan Eldar
Aspect Warhost1 - 4 Dire Avengers 4 Striking Scorpions - 300
Vampire Raider - 200
Aspect Warhost2 - 4 Dire Avengers 4 Striking Scorpions + Autarch - 400
+4 Wave Serpents - 200
Jet Bike Troope - 5 Jet Bikes 1 Vyper - 200
EoV ? Scorpion1 - 250
EoV ? Scorpion2 - 250
Fire Prism Troope - 3 Fire Prisms - 250
Aspect Warhost3- 8 Shining Spears - 300
Guardian Warhost-1 Farseer 7 Guardians 4 Wave Serpents - 350

Objectives
Tau Blitz ? behind the Buildings. T&H in front of Woods and in front of Hill A.
Eldar Blitz ? behind Hill C, T&H lower left and right of Town.

Deployment
Tau ? all fairly close together for support, Fire Warriors on left side and Crisis on right.  Piranhas and Stingrays in the middle behind Buildings.  Hammerheads slightly right of centre, next to Crisis.  Morays roughly in middle.

Eldar ? Jet Bikes and Guardians on left, Scorpions, Fire Prisms and Aspect Wahost2 in the centre and Aspect Warhost3 on the right.

Turn 1 ? Eldar Win Initiative

The Eldar start by activating the two scorpions (Retain), both double forward to shoot at Moray2.  The first misses, but the second does 2 points of damage, which breaks the Moray. It retreats to the right, near Hill A.

The other Moray responds by sustain firing at a Scorpion, both Railcannons hit and the Scorpion is destroyed (4 Damage).

Doubling to the right the Fire Prisms fire at the broken Moray, finishing it off.

The Hammerhead Cadre popped-up to fire on the remaining Scorpion, doing two points of damage (5 hits).

Aspect Warhost2 failed to activate (despite SC reroll), and advance next to the Scorpion.

No wanting to break formation the Tau place the 1st Piranha Contingent on over-watch.

The Jet Bikes fail to activate and advance down the left side of the board.

The 2nd Piranha Contingent fails to go on over-watch.

The Guardian Warhost marches past the Jet Bikes onto the left Tau objective.

The Fire Warrior Cadre double and shoot at the Guardian Warhost two Guardians are killed.

Aspect Warhost3 march to the Tau right objective.

The Stingrays go on over-watch.

The final move of the first turn is the Crisis advancing and firing on the 3rd Aspect Host, killing 3 Shining Spears.

Rally Phase ? Everything rallies.

Turn 2 ? Eldar win Initiative (Avatar summoned by Guardian Warhost)

The Jet Bikes double forward to shoot at the Fire Warriors (and to get into FF range), the 1st Piranha Contingent fires on over-watch, killing two Jet Bikes.  Retaining initiative the 3rd Aspect Host assaults the Crisis Cadre (Crisis jump back to allow Hammerheads to FF), the assault fails with just one XV8 destroyed and the remaining aspects were killed in the resolution.  Retaining again the Avatar leads the Guardians into an assault on the Fire Warriors.  Before the assault could hit though, the Stingrays fired on over-watch against the Guardians.  Missiles rained in and all the Guardians were killed, leaving the Wave Serpent transports broken (retreat to top left, behind woods).  Nevertheless the Avatar is close enough to reach CC and kills 4 Fire Warriors for no loss (bikes FF did no damage), the Fire Warriors broke and retreated.

The Tau then activated the Moray, which blasted the remaining Scorpion into lots of very small pieces (1 DC left, 5 damage from Railcannons).  Retaining the Tau placed the 2nd Piranhas on over-watch.

The 2nd Aspect Host doubles forward and the Wave Serpents fire on the Crisis Cadre, killing 1 XV8 and 1 XV15.  The 2nd Piranhas had fired on over-watch but scored no hits.

Using the SC reroll the Eldar retain and the Vampire flies in to assault the Crisis Cadre.  The skyrays AA missiles fire and miss. The assault has FF support from the 2nd Aspects and the Hammerheads.  The Striking Scorpions reach CC with 4 XV8s; the XV15s were placed behind the XV8s.  The Eldar win the assault but only killed 4 battlesuits (2 by resolution), the 1st Aspects lost 3 units.  The Crisis retreat behind hill A.

The Tau retaliate with the Hammerheads sustained firing at the 2nd Aspects.  The results are devastating with 4 Dire Avengers, 2 Striking Scorpions and 2 Wave Serpents being destroyed (Hammerheads scored 11AP and 4AT hits!).  The 2nd Aspect Host breaks and retreats.

In return the Fire Prisms advance back towards the Eldar objectives, popping up to destroy a Hammerhead.

Rally Phase ? Once again everything rallies.

Turn 3 ? Tau win initiative.

The Stingrays sustain fire at the 1st Aspect Host, 4 are killed and they break, retreating to the right Tau objective.  Retaining the Fire Warriors advance and shoot at the Jet Bikes, killing one.

The Guardian Wave Serpents assaulted (FF) the Fire Warriors with help from the Jet Bikes, 2 Fire Warriors are killed and the rest of the formation is wiped out in resolution.
Retaining the Eldar Vampire streaked across the battle field easily avoiding the (rather feeble with my rolls) Tau AA, its pulse lasers ripped into the Hammerheads, destroying 3 Hammerheads and breaking the formation, which retreated.

The Moray doubles across the board (I had to get something into the Eldar half) and shot at the Fire Prisms, but its aim was off and no shots hit..

The Jet Bikes dashed forward and assaulted the 1st Piranhas (FF), again the Jet Bikes won and sent the Piranhas packing.  One Jet Bike and 3 Piranhas were destroyed in the process.

The Crisis advance and pour fire into the remaining 1st Aspect Host, wiping out the remaining warriors.

The Fire Prisms advance to cover Eldar objectives and fire at the Moray, scoring 1 point of damage.

The 2nd Piranhas double forward, next to the Moray, and fire at the 2nd Aspects, destroying 1 Wave Serpent.

The 2nd Aspects marshal and move next to the Tau right objective.

Rally Phase ? everything rallies, except the Hammerheads (still broken) and the Fire Prisms (1BM)

Victory Conditions ? Eldar have Take and Hold (1-0), so on to turn 4.

Turn 4 ? Eldar win initiative

(Eldar don?t have much left at this stage so some desperate measures were attempted)

The remaining Jet Bikes try to drive the Stingrays off the Tau Blitz objective, they kill one Stingray but are destroyed in the process.

Retaining the 2nd Aspect Warhost attempts to FF the Crisis Cadre, but again the assault fails and the Aspects are killed.

The 1st Piranha Contingent reinforced the Tau Blitz and fired on the Guardian Warhost, killing 1 Wave Serpent.

The Eldar Vampire fails to activate (BMs had added up from AA, though I never scored a hit in the game).

The Moray swings round and its Railcannons make short work of the remaining Wave Serpents of the Guardian Warhost.

The Fire Prisms sustain fire at the Moray, scoring 2 damage and breaking it.

The Crisis Cadre doubles forward and destroys the Fire Prisms.  

With all the Eldar destroyed, it remained for the 2nd Piranhas to take the Eldar Blitz.

Result ? Tau Win 4-0 (BTS, Blitz, T&H and Defend the Flag)

Thoughts
The Crisis passed many saves thanks to their 3+ armour, which soaked up a lot of the Eldar attacks, I liked the 6 XV8 formation, it was a rock which anchored one end of my line.  Next time I think I will try the Ethereal in the Fire Warriors to anchor the other end.

The Morays really out-classed the Scorpions, which made it easy to force the Eldar to come to me.  I still have serious doubts regards the 2x Railcannons.  It just seems like they out-gun everything else in their points bracket.

Eldar infantry are heavily punished by Tau AP fire, the Wave Serpents were usually the last things to survive.  A combination of low numbers and low armour made this quite deadly.  The Jet Bikes proved useful and it should be noted that the Eldar?s failed activation rolls on turn 1 meant that they didn?t get all their formations in to position for the turn 2 blitz.

The extra two formations on the ground gave me the activation advantage that the IG enjoyed over me in the first game, this made it much easier to stay in control of the battle.

Its hard to tell if the Piranhas are ok as a contingent choice, they have been useful but haven?t done anything that seems over the top, but at 150 points expectations are not high.  On over-watch the potential number of AT shots seems high, but never actually did much damage.

In this game I don?t think it would have made any difference if the Crisis were LV or Infantry, so I can?t add much to that debate.

Conclusions
Stingrays ? definitely worth 250 points.

Crisis ? big fan of these now, would use them as Infantry or as LV.

Hammerhead Cadre ? getting my armour without using a contingent choice is fairly useful.

Piranhas ? didn?t seem unbalancing, but are useful as a GM source and as a fast formation for objective grabbing.

Morays ? With two of these on the board I would be confident of taking on any but the largest WE.  And compared to the Eldar EoVs the deflector shield makes them that much more difficult to kill.

Pleased feel free to critise, both myself and my opponent know we made mistakes and dont mind being told.  As before I apologise that I dont have the time and talent to make the report easier to read, I hope it makes sense.


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 Post subject: Battle Report Tau V Eldar
PostPosted: Sat Nov 05, 2005 7:15 am 
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Cw,

Turn 3, eldar were winning but you forced a 4th turn, that's good news!

This puts you 1:1 against two really good lists, that's encouraging!

Just some questions to make sure I have it all correctly first, maybe more later.

You lost the first moray before it ever got to fire, right?

In turn 3, fire prisms did 1 point of damage to your only remaining moray, correct?

Turn 4, If I read you correctly, you said the fire prisms scored two _more_ damage on the remaining moray. Shouldn't it have died? (I've done that before to sombody too!)

Considering 2 moray formations and 4 turns played...  You had an aggregate of a potential of 8 shooting attempts in theory between the 2 WE. Due to their lack of resilience, plus the one turn where you rolled bad after doubling, you only got to actually do damage in 3 of the 8 shooting rounds with the Morays if my math and understanding of what happened is correct.

Its good to hear the Morays are strong offensive pieces for their class with the Railcannon variant as they are intended to be, as we also know they are more suseptable to damage for their class and can never hide from the enemy!

Case and point was your game. You lost one moray before it could ever fire. The other took more than 50% damage, and from your report, it looks like it may have been dead. Which if I understand correctly would have taken away one of your objectives achieved. However, even if you only had 2 damage done to it - you lost 5 of 6 wounds across these two in 4 turns.  

The eldar players I encounter in my neck of the woods are not like yours and Jaldon's opponents. Both of your and Jaldon's players seem to rely more on infantry as a main force than some of the locals do. That's not a bad thing, just a different style of play than I'm used to.

The Tau are known for their ability to deal with infantry in my parts. An infantry heavy elitist Eldar force may be great against marines, but seems to play to The Tau's potential more. That said, I know your opponent didn't know what you were playing. I'm just making a comment from my perspective in my area - that's all.

I'd like to see your same opponent go with the revenants, long range goodies, falcons, and some more of their god awful good fliers! I'd like to see him try to draw you out - if he can. I'd like to see if he can make use of overwatch more than you - it didn't even seem like he could do that in this game with all the infantry.

I didn't hear your opponent using any tactics to draw you out, like pop up and hit and run - was he using those abilities? Perhaps he couldn't afford to do to the other fire support for the infantry needed or situational circumstances.

Also, you guys had a load of WE damage guoing back and forth, were you rolling for crits? I never heard... err... read either of you score one. :) That's not to say you weren't rolling, but out of all those hits back and fourth, I wonder if any were rolled since none were reported.

The vampire raider appeared to be doing a number on you, what was the problem dealing with it - not enough AA in range, or no AA left typically where he was coming in?

Does the bel-tain have the gate ability? How about swooping hawks? Both of those seem like they would be advantageous to your opponent.

As the Stingrays are known for dealing heavy AP damage, i'm suprised your opponent didnt' work to dispatch the lighter armor choice target - was he trying or just not  having luck?

What do you think about the list the Eldar player fielded against you? Was he built/deployed to deal with your battle plan in your opinion - or did he play into your battle strategy  at all?

BTW: who do you think is the better tactician out of you and your opponent in Epic? Do you think either of you out 'played' the other in this game? If yes - how so? The win aside, do you think one of you had the better battle strategy overall - if yes, how so?

It was a good battle report. I enjoyed the read. I'll be interested in your further elaboration if you have the time.

BTW: I'm envious of Jaldon's batreps too! ;)

'wave'

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 Post subject: Battle Report Tau V Eldar
PostPosted: Sat Nov 05, 2005 9:26 am 
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Cw,
as Tactica having asked/commented most of the questions I had done to you , I have just a few things to add. Do you know why your opponent fielded 2 Scorpions? I would have taken 1-2 Void Spinner or even 1 Stormserpent. As i also play Eldar I know this can be a deadly combination - fire the Void Spinner after you positioned the Serpent and then assault it via Gate. Or , why didn?t he used a pair of Revenants, more mobility ,better save. What about the Wraithgate? Another thing - what is the aproxximate size of your gaming table? Your opponent marched Aspect Warriors in the first turn, giving a distance of 105cm, is your table larger (across) than 120cm? Adding in the deployment zone , the aspects must have been at roughly 100cm from their side , leaving them pretty alone? :80:  Also , maybe I missed it, but did your opponent made any moves to get to a Combned assault ? As it is written he just picked some formations that were just in Range. He often exposed his Elite Aspects. But , hey , his playing Style. Eldar are very challenging if played with all their toys, and against your List should have won if employed and used different, but I wasn?t there, and after all it?s all hypothetical, and you had fun.

Cheers!
Steele

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 Post subject: Battle Report Tau V Eldar
PostPosted: Sat Nov 05, 2005 11:38 am 
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Cw,

Thanx for the batrep. I think it's going to be interesting to see the different style of lists that come out of 4.2 and then see how those lists compare in effectiveness.

For my playtest this weekend, I won't be taking any crisis, or Morays, but will feature Dragonfish, Scorpionfish along with Stingrays and the armored cadre.

I agree upfront that it is nice to get our tanks without having to expend a contingent choice.

I don't have any experience with the Eldar just yet, so I find it very helpful to see some of the possible combinations, how the Tau react to those lists, and the comments on those lists from our members.

Again, thanx for taking the time to post the batrep.

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 Post subject: Battle Report Tau V Eldar
PostPosted: Sat Nov 05, 2005 2:22 pm 
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Cw,

Turn 3, eldar were winning but you forced a 4th turn, that's good news!

This puts you 1:1 against two really good lists, that's encouraging!

Just some questions to make sure I have it all correctly first, maybe more later.

Technically the Eldar were winning at the end of turn 3, but I had killed a lot more of their units at that stage, all I had to do was ensure that a 4th turn happened and I knew I would win, due to a big advantage in remaining troops.

You lost the first moray before it ever got to fire, right?

Yes, it was broken by the two scorpions and finished by the Fire Prisms.

In turn 3, fire prisms did 1 point of damage to your only remaining moray, correct?
Turn 4, If I read you correctly, you said the fire prisms scored two _more_ damage on the remaining moray. Shouldn't it have died? (I've done that before to sombody too!)
Sorry that was a typo, it was one damage, 2 Blast Markers, so it was broken with 1DC remaining.

Considering 2 moray formations and 4 turns played... ?You had an aggregate of a potential of 8 shooting attempts in theory between the 2 WE. Due to their lack of resilience, plus the one turn where you rolled bad after doubling, you only got to actually do damage in 3 of the 8 shooting rounds with the Morays if my math and understanding of what happened is correct.
True, but the problem for the Eldar was that they dominated the Scorpions. ?Normally the Scorpions can hide and pop-up to do their damage from a distance, but the Support Craft rule worked in my favour this time, they had nowhere to hide, and since he knew I would target the Scorpions he did his best to destroy them, but it just took far more shots for him to destroy the Moray than the Morays needed to destroy the Scorpions. ?This denied him the chance to use them to whittle down my other formations before he got to assaulting.

Its good to hear the Morays are strong offensive pieces for their class with the Railcannon variant as they are intended to be, as we also know they are more suseptable to damage for their class and can never hide from the enemy!

Case and point was your game. You lost one moray before it could ever fire. The other took more than 50% damage, and from your report, it looks like it may have been dead. Which if I understand correctly would have taken away one of your objectives achieved. However, even if you only had 2 damage done to it - you lost 5 of 6 wounds across these two in 4 turns. ?
Yes, they got hit a lot, but that?s because they were shot at a lot. ?My opponent knew that if I was able to use them on OW he was in big trouble, as the 2x TK shots would mean that if he doubled with his Wave Serpents, and he picked up troops, those two shots could kill half of any of his formations (2 WS and the 4 units transported). ?So he felt he had to take them on.

The eldar players I encounter in my neck of the woods are not like yours and Jaldon's opponents. Both of your and Jaldon's players seem to rely more on infantry as a main force than some of the locals do. That's not a bad thing, just a different style of play than I'm used to.

The Tau are known for their ability to deal with infantry in my parts. An infantry heavy elitist Eldar force may be great against marines, but seems to play to The Tau's potential more. That said, I know your opponent didn't know what you were playing. I'm just making a comment from my perspective in my area - that's all.
Although the Tau won this game convincingly I think that the Eldar list could have won, if he had been able to position all his formations as he intended in Turn 1 it would have gone differently, having two formations fail to activate, and thus not be in range for the turn2 assault-fest, cost him badly, I could concentrate fire on less formations that did reach my lines.

I'd like to see your same opponent go with the revenants, long range goodies, falcons, and some more of their god awful good fliers! I'd like to see him try to draw you out - if he can. I'd like to see if he can make use of overwatch more than you - it didn't even seem like he could do that in this game with all the infantry.
I guess he thought two Scorpions and the Fire Prisms would be enough fire support till his assault troops got into range. ?Although after my poor AA showing more fliers could well be on the cards in future.

I didn't hear your opponent using any tactics to draw you out, like pop up and hit and run - was he using those abilities? Perhaps he couldn't afford to do to the other fire support for the infantry needed or situational circumstances.
Turn 1 he couldn?t quite perform hit and run with the Scorpions as he needed to move about 35 cm forward to bring the Moray in to range. ?There was plenty of pop-up attacks from both sides, I didn?t always type that in the report, as it would have got a bit repetitive. ?Morays, Hammerheads and GMs have range on the Scorpion 75cm versus 60cm, so it was me doing the drawing out, also since he had gone for assault formations I, as the Tau, naturally had more firepower.

Also, you guys had a load of WE damage guoing back and forth, were you rolling for crits? I never heard... err... read either of you score one. :) That's not to say you weren't rolling, but out of all those hits back and fourth, I wonder if any were rolled since none were reported.
As far as I can remember we were rolling for criticals, the Morays twice killed the Scorpions with TK hits, so we maybe didn?t roll if it was already dead.

The vampire raider appeared to be doing a number on you, what was the problem dealing with it - not enough AA in range, or no AA left typically where he was coming in?
I fired my two skyrays each time the Vampire entered and left the board (2x AA5+, since MLs were in place), but out of 8 shots I never hit *shrug*.

Does the bel-tain have the gate ability? How about swooping hawks? Both of those seem like they would be advantageous to your opponent.
Swooping Hawks were nearly chosen I believe, in the end he picked the Shining Spears for their better save. ?He didn?t pick a Wraithgate as he had no ground-pounding guardians.

As the Stingrays are known for dealing heavy AP damage, i'm suprised your opponent didnt' work to dispatch the lighter armor choice target - was he trying or just not ?having luck?
I had the Stingrays well hidden, right at the back of my position, he did get the Jet Bikes to FF them near the end, but I rolled well enough to win the assault on that occasion.

What do you think about the list the Eldar player fielded against you? Was he built/deployed to deal with your battle plan in your opinion - or did he play into your battle strategy ?at all?
If he was been able to get all his formations into place he could have wiped the floor with me. ?He had so much assault potential that a couple of good results could have left me with nothing but small support formations that he could have dealt with. ?I have never seen Scorpions be so toothless, he had no way of knowing that they would be so out-classed.

BTW: who do you think is the better tactician out of you and your opponent in Epic? Do you think either of you out 'played' the other in this game? If yes - how so? The win aside, do you think one of you had the better battle strategy overall - if yes, how so?
Hard to say, he certainly handed me my hat in the last game. ?He?s probably better at running IG than Eldar. ?My strategy was much improved over last time, and I had my Crisis Cadre hold out against some very heavy assaults (like when the 1st Aspects assaulted with the 2nd Aspects providing support), if he had some Fire Dragons it might have gone differently, as the XV8?s 3+ save kept them alive many times.

It was a good battle report. I enjoyed the read. I'll be interested in your further elaboration if you have the time.
Thanks.

BTW: I'm envious of Jaldon's batreps too! ;)
Where does he find the time :8):  ?Even my ?bare bones? report took hours to prepare.





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 Post subject: Battle Report Tau V Eldar
PostPosted: Sat Nov 05, 2005 2:33 pm 
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Quote (Steele @ 05 Nov. 2005 (08:26))
Cw,
as Tactica having asked/commented most of the questions I had done to you , I have just a few things to add. Do you know why your opponent fielded 2 Scorpions? I would have taken 1-2 Void Spinner or even 1 Stormserpent. As i also play Eldar I know this can be a deadly combination - fire the Void Spinner after you positioned the Serpent and then assault it via Gate. Or , why didn?t he used a pair of Revenants, more mobility ,better save. What about the Wraithgate? Another thing - what is the aproxximate size of your gaming table? Your opponent marched Aspect Warriors in the first turn, giving a distance of 105cm, is your table larger (across) than 120cm? Adding in the deployment zone , the aspects must have been at roughly 100cm from their side , leaving them pretty alone? :80: ?Also , maybe I missed it, but did your opponent made any moves to get to a Combned assault ? As it is written he just picked some formations that were just in Range. He often exposed his Elite Aspects. But , hey , his playing Style. Eldar are very challenging if played with all their toys, and against your List should have won if employed and used different, but I wasn?t there, and after all it?s all hypothetical, and you had fun.

Cheers!
Steele

Steele,

He likes Scorpions, they have performed well for him in the past.  If he needs to take on WE they are much better than Void Spinners.  He wanted to keep all his aspect formations fast-moving, so kept them in transports, or like the Jet Bikes and Shining Spears they have a fast move.  The idea being that once he gets into assault range he can consolidate them into support positions for the next assault.  If he had got that going he would have done a lot better.
He didn't pick Revenants, not everybody does *shrug*.
The table is 120x160 approximately.  The Aspects marched so that the Striking Scorpions would be in CC range, without having to leave them inside transports.
He did try one combined assault, led by the Avatar, but it didnt quite happen because of the OW on the Guardians.  His plan was assault, consolidate into FF range of next target, rise and repeat.  I've seen this work before and it can be devastating.  Failed activations and good Tau shooting prevented him from fully exploiting his plan, and this he had to do more unsupported assaults than planned.


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 Post subject: Battle Report Tau V Eldar
PostPosted: Sat Nov 05, 2005 2:36 pm 
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Honda, good luck in your game, thanks for reading my report.  I'll be interested to hear how you get on without Crisis, I didn't start out as a fan of them, but they are the first thing in my list now.


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 Post subject: Battle Report Tau V Eldar
PostPosted: Sat Nov 05, 2005 10:37 pm 
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Quote (clausewitz @ 05 Nov. 2005 (13:22))

Technically the Eldar were winning at the end of turn 3, but I had killed a lot more of their units at that stage, all I had to do was ensure that a 4th turn happened and I knew I would win, due to a big advantage in remaining troops.

Agreed, but if you would have had a 4-0 victory in the 3rd turn and your opponent had not missed activation rolls, yet you still blew him out - I would have serious concern.

Since you pulled off a 4th turn, and were not able to lock it in at turn 3, that's encouraging to me. The win/loss tables were able to turn in turn4 from victory conditions, agreed. However, as you said, part of your success was due to his activation failures and dual supreme commander failure. Damage may have been much closer in turn three - if not tables turned by your own commentary had early activations went differently. It hurts when that percentage of your force doesn't cooperate - especially when its part of your h-t-h element and that's the main push of your force.


Sorry that was a typo, it was one damage, 2 Blast Markers, so it was broken with 1DC remaining.

Oh I see, well thankfully it didn't get down to tie breaker points counting conditions then! :)


True, but the problem for the Eldar was that they dominated the Scorpions.  Normally the Scorpions can hide and pop-up to do their damage from a distance, but the Support Craft rule worked in my favour this time, they had nowhere to hide, and since he knew I would target the Scorpions he did his best to destroy them, but it just took far more shots for him to destroy the Moray than the Morays needed to destroy the Scorpions.  This denied him the chance to use them to whittle down my other formations before he got to assaulting.
This all sees good to me. First, He relied on a 60cm MW2+ pulse, (up to 3 shots per tank!). That's a super ugly weapon but has to get close to be effective. It doesn't have to get REALLY close to be effective though. The WE moves 25cm... So had he decided to be 85cm away from your Moray's 75cm guns, he could have moved in 25cm, but at 60cm, pulsed the heck out of you at 3+ due to hit and run, then jumped back to his position out of your range. that would have kept you from ever sustain firing with your morays at 2+ and would have continued to draw you into whereever he wanted to forcing your weapons fire at 3+ base. If he always put himself into ruin or trees, after his hit&run move, that would have put your weapon systems at _4+_ instead of a sustain 2+ or a moving base 3+.

Now, perhaps hit and run wasn't his bag... OK, but if one prefers the Scorpion, one shoudl be prepared to leverage hit&run as their are volcano cannons to be weary of in mor than one list out there. Perhaps his battle strategy would have been better served, in general, with a different EoV main anti-WE threat.

He could have went with the Void Spinner 60cm 3BP Disrupt, Indirect fire (120cm indirect!). Tau have nothing that can shoot that kind of range. 2 of these babies with a 6BP, Disrupting barrage would have put the hurt on all kinds of goods each turn. Morays would have had to really position to get to these guys. That would have definitely drawn out the Tau enemy if the Tau wanted to deal with them.

This vehicle would have been doing double damage, causing blast markers galore, and the tau shield would have only been at 6+ instead of 5+ too.

So, not insulting his tactics, but I wonder if he's mindful of these kinds of options considering you note that he's a better IG than Eldar player. I wonder if he's glossy eyed with that Scorpion's MW2+ pulse and forgot about leveraging terrain and hit&run since he's the one usually doing the pop-up and drawing the enemy to him.

I wonder if he was puzzled in how to use what he took effectively against the morays. I also wonder if he would consider a formation of void spinners after thinking about the above.

Anyway, just conversation considering the comments made... and if there is room for improvement with his Eldar skills, we definitely want him to gain the knowledge, will only help him be as tactically sound as he is ith the IG when it comes to playtest reports! ;)


So he felt he had to take them on.
Agreed, I see two shadow swords, two scorpions, 2 void spinners - or worse, 2 Feral titans (shudder!) I have to deal with them ASAP!! They get plenty of fire in a 2700 point game. He was right to dump on them. He was also good to contain them to only dealing damage on 3 of 8 possible shooting sequences and leave them broken with 1 wound on turn 4. Well done on his part I'd say. Morays spent a lot of time realing from the hail of fire. That's good and shows their vulnerability if not used sparingly. Now, not that he didn't contain them enough, he did - but I'm wondering if he could have improved enough on his fire discipline and/or tactics with the army and considering your play approach to have quieted the morays down even more and possibly killed them both on or before turn 4?



Although the Tau won this game convincingly I think that the Eldar list could have won, if he had been able to position all his formations as he intended in Turn 1 it would have gone differently, having two formations fail to activate, and thus not be in range for the turn2 assault-fest, cost him badly, I could concentrate fire on less formations that did reach my lines.
That's good to know. We've all been in situations where we had a good solid list and battle plan, but the 1's at the wrong time (for activations) seem to come up more in this game than any other IMHO! Losing two formations took a big percentage of his ground pounder tactic out of play early on.

For this reason, I prefer to have an army that doesn't rely on a single concept or tactic but has flexability and adapt to situatons as they develop. I like to have a backup formation for every effort I attempt on the field. Basically, I want more than one way to deal with WE. I want more than one way to deal with Aircraft. I want more than one way to deal with teleporters, etc.

Not saying this was your opponent's plan - just giving an example... I won't build a that effectively says, "I'm going to run acros the field, get into h-t-h, and I'll worry about objectives later. If my h-t-h rush is stopped, I lose."

With Tau for example, I won't say I'm going to mark and CF into oblivion... I will say I'm going to kill by fire discipline, evaluating targets and moving to position for the best firing opportunities against the larges threats. I will work to control the battlefield and only give ground when it suits my killing blow metality. I will be the patient hunter if necessary and forgo a turn of firing to better position for a win or next turn firing opportunity. I will work to establish an activating advantage the entire game prefering high priority targets that haven't activated over those that have.

I'd like to see your same opponent go with the revenants, long range goodies, falcons, and some more of their god awful good fliers! I'd like to see him try to draw you out - if he can. I'd like to see if he can make use of overwatch more than you - it didn't even seem like he could do that in this game with all the infantry.
I guess he thought two Scorpions and the Fire Prisms would be enough fire support till his assault troops got into range.  Although after my poor AA showing more fliers could well be on the cards in future.

Well, I'm not saying that they weren't enough. If you two play that same game a few times, I wonder if you don't have a mixed bag of goods in the end. First turn, activation successes and to hit rolls will have a very high impact on your games with these two armies as built I suspect. I think they are very close lists, and I actually lean to the Tau list being a bit better as taken compared to the Eldar as taken. Now, I'm not an Eldar veteren in epic but have played and played against them quite a few times. I think he had better toys to be more effective if he wanted too and could have toned down the infantry a little... However, Steele will and has disagreed with me on this point. He feels the Eldar list is better as built. That's interesting because he plays both armies as well. So - as noted above, I'm not so sure he couldn't have made better use of what he took - but I also think he could have taken a few other pieces which I consider staple must have eldar pieces if I'm building a list for 'all takers' perspective. Revenant will always _always_ make the list.

How can an Eldar player not value the Revenant as staple?:
============================================
Revenant:
Speed:35cm, Armour:5+, CC:4+, FF:4+
2x Revenant pulse lasers, R:45cm, FP:MW3+, Pulse (up to 6 MW shots per turn)
2x Eldar Missile Launcher, R:45cm, FPAP5+/AT6+/AA6+, --
Notes:
Hollofield, Dam. Cap. 3, Walker, Jump Pack, Fearless, Weapons may fire all around due to high manouverability (instead of being in a fixed arc)

Now when you start thinking about this with hit and run (jump forward, shoot, then jump away) then the range of those weapons go to 80cm for -1 to hit, but you stay out of the range of 75cm or less weaponry! Walker allows him to navigate terrain very well and make use of cover/ruins/trees. Jump pack means this titan is basically a skimmer. Holofield means this beast is a pain in the @$$ to hurt if you do get hits on it!

These have the potential to ruin a Tau player's day - or any player's day for that matter!

I didn't hear your opponent using any tactics to draw you out, like pop up and hit and run - was he using those abilities? Perhaps he couldn't afford to do to the other fire support for the infantry needed or situational circumstances.
Turn 1 he couldn?t quite perform hit and run with the Scorpions as he needed to move about 35 cm forward to bring the Moray in to range.

Well, once in range, I would have been making use of the hit and run to keep the morays moving if they wanted to deal with the scorpion. There's also the possibility of deploying them into woods or ruin knowing the moray can see anywhere but still forcing it to take a -1 to hit mod. That way you let the moray move instead of sustaining and you make him hit you on 4+ instead of 2+. Now, if he doesn't move towards the scorpions, so be it, then move out to position for the hit and run next turn or double and fire on him without worrying about him firing back in turn 1. I wasn't there, but it seems like there's always an option to hit&run, just not always a need.


I fired my two skyrays each time the Vampire entered and left the board (2x AA5+, since MLs were in place), but out of 8 shots I never hit *shrug*.
Yeah, that's just bad luck! ;)

Swooping Hawks were nearly chosen I believe, in the end he picked the Shining Spears for their better save.  He didn?t pick a Wraithgate as he had no ground-pounding guardians.
Hm... guardians aren't the only thing that can gate... you can run them bikes through there too, right? How about those h-t-h forces. Zip up, blast the enemy... gate in some buddies to take care of the short work!

Swooping hawks are another one of those formations that just are tricky and handy...  and seem like a no brainer to me! (self proclaimed E:A Eldar novice though!)



What do you think about the list the Eldar player fielded against you? Was he built/deployed to deal with your battle plan in your opinion - or did he play into your battle strategy  at all?
If he was been able to get all his formations into place he could have wiped the floor with me.  He had so much assault potential that a couple of good results could have left me with nothing but small support formations that he could have dealt with.  I have never seen Scorpions be so toothless, he had no way of knowing that they would be so out-classed.

Yep - see above. I wonder if some tactics changes could have even done better. however, not the EoV I would have ran and titans... Ohhhh the revenants... ;)

Seems like he put an awful lot of faith in close combat success and EoV formation. His activations hendering the first, and your morays hendering the second really cramped his style. I *think* or at least *wonder* if some of that style couldn't be adjusted - if not in list choice, perhaps in some tuned tactics for the next matchup. He'll have to make that call.


Hard to say, he certainly handed me my hat in the last game.  He?s probably better at running IG than Eldar.  My strategy was much improved over last time, and I had my Crisis Cadre hold out against some very heavy assaults (like when the 1st Aspects assaulted with the 2nd Aspects providing support), if he had some Fire Dragons it might have gone differently, as the XV8?s 3+ save kept them alive many times.
Hmmm all interesting. So where you got to learn a bit with the Tau last time, perhaps he can learn with the Eldar from this game.

Next Eldar vs. Tau game from you guys should prove interesting.

Good batrep and good commentary.

Many thanks Cw,

_________________
Rob


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