Tactical Command
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Demiurg merc auxilia?
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=23&t=5388
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Author:  Nerroth [ Thu Oct 27, 2005 9:43 pm ]
Post subject:  Demiurg merc auxilia?

Hi!

I had a chat with Jaldon on this issue, and I figured that I may as well get the ball rolling as regards whether there would be a place for these units or no...

So anyway, here's what I've cooked up to start off with (if you have any ideas for other units, post them here please), based on Jaldon's suggestions:


Demiurg Mechanoids
Much as the Bentu?sin avoid mustering their space-borne assets except in times of war ? or at the request of a particularly generous Por?O ? they rarely risk their own soldiers in a ground war, only mustering their precious resources in exceptional circumstances - and almost never in the employ of a foreign power, even one with whom they enjoy excellent relations, such as the Tau empire. If they are called upon to offer ground support to their Tau allies, this will almost always be in the form of their ubiquitous Mechanoids, artificial constructs the Demiurg ordinarily use in conjunction with their automated mining craft to extract resources from planets and asteroid belts. These Mechanoids are reconfigured by the Demiurg for ground combat, and while ponderous, they provide an interesting tactical option to a Shas?el or Shas?o in the field.

Type Speed Armour Close Combat Firefight
Infantry 10cm 4+ 5+ 5+

Weapon Range Firepower Notes
Autocannon 45cm AP5+/AT6+ -
Power Fists (Base contact) Assault Weapon Macro-weapon, Extra Attacks (+1)

Notes: Walker, Fearless, Scout

Demiurg Operator
When a detachment of Mechanoids are deployed in combat alongside alien forces, a Demiurg Operator ? encased in powerful sealed armour and accompanied by a bodyguard of Demiurg soldiers ? is present to lead them. The Operator?s presence is vital in maintaining command of the Mechanoids in combat, whose programming was primarily designed for civilian use and require regular instructions when in a combat situation. Operators are never seen outside of their armour in front of aliens, and the suit of armour is set with explosives which will render the armour unsalvageable, and the body unidentifiable, should the Operator be killed ? the Tau presume that the Bentu?sin wish not to see their technology fall into the wrong hands, yet are uncertain why they take such extreme measures to protect their identities among outsiders.


Type Speed Armour Close Combat Firefight
Infantry 15cm 4+ 3+ 4+

Weapon Range Firepower Notes
Assault Cannon 30cm AP5+/AT5+ -
Storm Bolter (15cm) Small Arms
Power Weapons (Base contact) Assault Weapon Macro-weapon, Extra Attacks (+1)

Notes: Reinforced Armour, Commander (May only command Demiurg formations)




Demiurg Mechanoid Deployment (200 points)

5 Demiurg Mechanoid stands. One Deployment must include an Operator for +50 points. No more than one Operator may be included in a Tau-allied army.


Thoughts?

Gary





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