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Ion Cannon Comments in - "possible v4.2 changes" http://www.tacticalwargames.net/taccmd/viewtopic.php?f=23&t=5348 |
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Author: | Tactica [ Tue Jul 26, 2005 7:38 pm ] |
Post subject: | Ion Cannon Comments in - "possible v4.2 changes" |
JG, I was just reading possible v4.2 changes thread. I noticed the Ion Cannon change references AP and not AT... is this a typo? >>Hammerheads: ion cannons limited to 50% (0-2 for contingents, 0-1 for upgrades) OR Reduce IC stats, eg AP from 4+ to 5+ |
Author: | JimmyGrill [ Tue Jul 26, 2005 7:58 pm ] |
Post subject: | Ion Cannon Comments in - "possible v4.2 changes" |
The AP reduction was an early stats change, but was soon pointed out to not really change much,so the focus has shifted on AT reduction recently. Manta/Moray: possible, but nothing specific yet. Tetras: Well, while they are seriously undergunned compared to Pathfinders, they certainly are more mobile, because with Pathfinders losing just one Devilfish seriously hampers the formation. With Tetras, you *always* get the 35cm speed, nomatter what you lose; and with the main strength of PF/Tetras being the ML and co-fire abilities, Tetras have proven to be just as effective as PF (not in a fighting role, of course, but better in the 'support' role mentioned above), so they get their points increase to same level. |
Author: | Tactica [ Wed Jul 27, 2005 2:42 am ] |
Post subject: | Ion Cannon Comments in - "possible v4.2 changes" |
JG, Thanks for the heads up on Tetras. I'll have to see if I can make better use out of the ML with the Tetras. I admit I like their speed, but I've really not had the success others have had with them.... still, I like the unit so I hate to see it go up in points. ![]() The AP reduction was an early stats change, but was soon pointed out to not really change much,so the focus has shifted on AT reduction recently. Manta/Moray: possible, but nothing specific yet. |
Author: | JimmyGrill [ Wed Jul 27, 2005 8:43 am ] | ||
Post subject: | Ion Cannon Comments in - "possible v4.2 changes" | ||
Broadsides are walker, so are often found picniquing in the woods anyway ![]() Crisis, well don't go jumping around too much in dense terrain when you're 10 feet tall and have a huge pack strapped to your back ![]() Seriously, Crisis are strong enough already, and survivable enough with 3+ save and drones. Their mobility means they could practically jump from cover to cover, which was both very hard and not the way I wanted them to act in games... |
Author: | Tactica [ Wed Jul 27, 2005 4:03 pm ] |
Post subject: | Ion Cannon Comments in - "possible v4.2 changes" |
Fair enough, can't argue with - 'working as designed'. I remember back some time ago when I was on the other side of this fence, but at that time - there were other variables at play. I'll live with it and continue to see how things play out. Trying to get another game together this weekend - against non experimental list adversary. |
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