aktr wrote:
Hi,
I'm looking at getting started in Epic (never played it before) and I'm eyeing up the Tau but just have a couple of question, I apologise in advance if these are blindly obvious
You may have a rough start if your first army is Tau, they have some quite complex interplay between their special rules (markerlights and co-ordinated fire takes a lot of experience to use well)
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1. Why 2 lists?
I can see there is the normal '3rd sphere' Tau list and then also the 'Vior'la' big stompy robot list. why are there 2 separate lists and does this mean I cant field riptides in a 'normal' tau army
The Ethos of Epic Armageddon list design is that there are fewer generic kitchen sink type lists, lists should be themed around specific chapters/craftworlds/regiments/campaigns etc, some people dislike this but I personally prefer it, it gives alternate tactical choices and means you need to build lists around strong playstyles rather than just taking a bit of everything... this does mean that you can't field riptides in the 3rd sphere list, although there is absolutely nothing preventing you from doing so if your opponent doesn't mind, the NetEA lists are intended to provide a balanced tournament experience, outside this environment it's basically down to you and your playgroup, plenty of groups around the world have their own preference and house rules for stuff
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2. Multiple weapons
Fire warriors have both Pulse rifles and pulse carbines on there profile, does this mean that each stand can fire both or do I need to differentiate between the stands as to whose got what? Same thing applies to the crises suits
if a unit profile includes multiple weapons, then the unit may fire all of them if there are eligible targets, they don't need to pick and choose, you may always fire to place a blast marker for 'coming under fire' even if your weapon type cannot harm the target (firing a heavy bolter at a war engine for example) you may not split fire between different target formations however, all weapons must target the same formation
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3. How many crisis suits per base?
is it 1 or 2 crisis suits per base and if its meant to be 2 can I get away with being tight and just putting one on a base?
By the strict rules, it should be 3-7 crisis suits per base as they are infantry choices, however the available proxy models are quite substantial so 2 on a base would probably not cause any consternation, I'd avoid 1 per base to avoid confusion with broadside suits at a glance
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4. Any recommendations for Tiger Shark AX-10 models?
what do people use for the Tiger shark AX-10 or any of the other fliers for that matter?
Hunt around on ebay/trade groups for some would be my first recommendation, but there are plenty of suitable aircraft models in other ranges, maybe dropzone commander has something?
your list looks fine as a starting point for 1k although it's very slow, well worth replacing the broadsides in the fire warrior formation with devilfish for mobility, you could also do with some markerlights in the list, recons are the cheapest way to get them in, I'd probably drop the broadside formation as well and replace with a recon formation and some hammerheads instead