Drone Harbinger They seem to be able to carry up to 16 Gun Drones, so Transport (4 Drone Units).
Various fluff suggests these should only be Gun Drones, in terms of being able to fit
and for being repaired/manufactured, but size wise they could also be Markerlight Drones.
Armed with twin pulse carbines and Gun Drones in firing mounts so the basic vehicle would be:
AV, 30 cm, Arm 5+, CC 6+, FF 6+, Skimmer, Transport (4 Gun or Markerlight Drones)
Twin Pulse Carbines and Gun Drones, 15 cm, AP 4+, Disrupt
There is a whole bunch of fluff available here to read:
Drone Harbinger fluffIt would be good to be able to bring out some more of this in the Epic stats for the vehicle.
The internal factory building/repairing Gun Drones seems like it would be a bit over the top.
It could be ignored by saying that this is a repair servicing (even building?) function for between battles.
The Networked Drone Controller provides some more tactical flavour. Options:
(1) One aspect of this makes the supported Gun Drones Fearless, which sounds a little like the Ethereal rule.
There would probably be 2 Harbingers in a typical mobile drone formation and ideally multiple such
formations so such a rule could easily go over the top (I imagine).
(2) Alternatively always count the vehicle being in range for the purposes of suppression when shooting.
The shooting ranges for the formation are likely to be only 15 cm so this would have a minor effect.
(3) Allow a Harbinger formation to include a markerlight drone to simulate the better coordination.
My preference would be to use (2) and (3) but would be keen to get other ideas, views.
EDIT: Just realized that giving the vehicle a Seeker Missile would accomplish (2) without a special rule.
I liked the quote I saw somewhere, "More of an aircraft carrier for Drones rather than a Factory"