Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 57 posts ]  Go to page 1, 2, 3, 4  Next

Tau Version 6.01 Comments

 Post subject: Tau Version 6.01 Comments
PostPosted: Mon Oct 12, 2009 9:32 pm 
Brood Brother
Brood Brother

Joined: Wed Aug 10, 2005 11:44 pm
Posts: 1891
Location: Katy, Republic of Texas
This thread is intended to collect corrections, battle reports (or links to), and observations.

It is not a wet towel to cry in.  :glare:

May the bleatings...er, beatings, begin.

_________________
Honda

"Remember Taros? We do"

- 23rd Elysian Drop Regiment


Top
 Profile Send private message  
 
 Post subject: Tau Version 6.01 Comments
PostPosted: Mon Oct 12, 2009 10:06 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Jul 23, 2009 10:29 pm
Posts: 33
Location: Kraków Poland
Just 3 questions:

1. Why are the stingray gone? They are easilly convertable from the HH with twin linked missile pods. And this leads to question nr 2...

2. Will the experimental units, like the turrets, be back and usable with the list? This may be a little troublesome at the moment for people who got the minis but suddenly don't know if they can use them normally with the list.

3. Don't know if I like the +1 to hit bonus but with worse weapons now.  :rock:  I already had some tough times trying to make my marker units survive to turn 3, now it's gonna be hell. But I'll play a couple of battles before giving a final comment  :)

Sorry if any of those questions very fully covered in another topic.

Cheers, Laylo


Top
 Profile Send private message  
 
 Post subject: Tau Version 6.01 Comments
PostPosted: Mon Oct 12, 2009 10:27 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
15cm smart missile? Can I ask why the pitiful range? Seems a bit arbitrary given it's never been 15cm and no one has had an issue with it....

Broadside railguns 30cm range? lol

Stealth Multiple burst cannons 30m

Devilfish burst cannon 15m range





Top
 Profile Send private message  
 
 Post subject: Tau Version 6.01 Comments
PostPosted: Mon Oct 12, 2009 11:34 pm 
Hybrid
Hybrid
User avatar

Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4234
Location: Greenville, SC
Pirhana burst cannon: Burst Cannons & Gun Drones 15m?

sms range might be because it can only shoot about as far as a boltgun.




_________________
-Vaaish


Top
 Profile Send private message  
 
 Post subject: Tau Version 6.01 Comments
PostPosted: Tue Oct 13, 2009 12:39 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
I'm gonna go ahead and say that there are a lot of typos, and they're all my fault as I typed up the basic document for Honda ; I'm sure he'll put out a V6.02 very soon which fixes the typos.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Tau Version 6.01 Comments
PostPosted: Tue Oct 13, 2009 12:40 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
Skyray could use a drop in price now with a 15cm main (not AA)armament. No way is it worth 100 points now.

Quote: 

sms range might be because it can only shoot about as far as a boltgun

So we should get a price compensation then. Otherwise leave it as it is - this change has never been asked for and is completely out of the blue and IMO unnecessary. Change for sake of change is not a good development design.





Top
 Profile Send private message  
 
 Post subject: Tau Version 6.01 Comments
PostPosted: Tue Oct 13, 2009 12:42 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Quote: (Dobbsy @ Oct. 13 2009, 00:40 )

Skyray could use a drop in price now with a 15cm main (not AA)armament. No way is it worth 100 points now.

15cm gun is a typo.


If in doubt, the ***REFERENCE SHEET*** page at the back has the correct stats.




_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Tau Version 6.01 Comments
PostPosted: Tue Oct 13, 2009 1:24 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
Ah ha! ok good to know.


Top
 Profile Send private message  
 
 Post subject: Tau Version 6.01 Comments
PostPosted: Tue Oct 13, 2009 2:26 pm 
Brood Brother
Brood Brother

Joined: Wed Aug 10, 2005 11:44 pm
Posts: 1891
Location: Katy, Republic of Texas
Ok, as E&C stated, we do have editing errors in here and we'll get them worked out, cleaned up, etc.

I'm asking for a little patience on this as we'll get to them as fast as we can, but as E&C pointed out, the stat sheet should be correct for the most part.

I wanted to get the list into your hands as quickly as I could.

Quote: 

1. Why are the stingray gone? They are easilly convertable from the HH with twin linked missile pods. And this leads to question nr 2...


The Stingray has been removed because it did not fit within the design parameters that I outlined in a previous thread (look for something called "breaking the logjam").

In that thread, I listed some design principles that I felt characterized the Tau army (e.g. precision). As I evaluated the various units, some fit within that design framework and some didn't. I removed those that didn't. Some of those that I removed were my favorite units in previous lists, however, that wasn't the point of the exercise.

The goal was to set a framework so that the inventory of units remained consistent within Tau principles of warfare.

If you get a chance, you might give the thread a quick read and then at least you'll know where I'm coming from a design perspective.

Quote: 

2. Will the experimental units, like the turrets, be back and usable with the list? This may be a little troublesome at the moment for people who got the minis but suddenly don't know if they can use them normally with the list.


"Some" experimental units will eventually show up in the equivalent of the old "Section 6" of previous lists. For the time being, use the Counts As rule for finding a home for the other turrets.

Cheers,

_________________
Honda

"Remember Taros? We do"

- 23rd Elysian Drop Regiment


Top
 Profile Send private message  
 
 Post subject: Tau Version 6.01 Comments
PostPosted: Sun Oct 18, 2009 5:03 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Aug 11, 2003 7:27 pm
Posts: 5602
Location: Bristol
Quote: (Hena @ Oct. 18 2009, 16:57 )

4. 6 sized Drone formations don't make much sense as you get 2 units in each pack (or used to and I don't think that if they come back that is changed). 4 was much more affordable formation size.

It's to fit in a Tigershark - a Tigershark has the capacity to transport 14 individual drones i.e. 3 stands. You could have formation sizes of 4 or 6 but just 6 seems best to me.


Top
 Profile Send private message  
 
 Post subject: Tau Version 6.01 Comments
PostPosted: Sun Oct 18, 2009 5:14 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
Also formations of 4 were cheap and popcornable.

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: Tau Version 6.01 Comments
PostPosted: Sun Oct 18, 2009 10:15 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
Quote: 

1. Could the MW Hammerhead be removed. It doesn't help with the list and epic should be about turrets on AVs

Just to provide a balance here, I stongly disagree here. They help immensely. If you don't like them Hena, don't use them. I'm a bit confused by the quote about epic being about turrets on AVs... isn't that what these are?


Top
 Profile Send private message  
 
 Post subject: Tau Version 6.01 Comments
PostPosted: Sun Oct 18, 2009 10:18 pm 
Hybrid
Hybrid
User avatar

Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4234
Location: Greenville, SC
I think he meant shouldn't be about turrets and I agree in general, but I think there is enough precedent with IG and the nature of tau vehicles that it isn't an issue here.

_________________
-Vaaish


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 57 posts ]  Go to page 1, 2, 3, 4  Next


Who is online

Users browsing this forum: No registered users and 24 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net