Pure mech to me means everything is either a vehicle or infantry carried in a vehicle, so pure mech = FW+Dfish, HHeads, Tetras and Stingrays/Scorpfish.
As an aside, I found a hard copy of v3.0 ... wow, FF4+ all over the place!
===== Well, if you do a direct port from 40k, you end up with: -Crisis suits have Twin Missile Pods: 30cm AP4+/AT5+, Twin Plasma Rifles: 15cm AP4+ (and small arms), and Twin Fusion Blasters: MWFF4+.
-Stealth suits have 2 or 3 Burst Cannon: 15cm AP5+, one Fusion Blaster MWFF5+, and at least FF3+ (or maybe FF5+ Extra Attacks +2).
-FW have a 30cm shot or two (6 pulse rifles at range are equal to 2 heavy bolters, but it works better to combine the shots to AP3+ or 4+ instead of 2xAP5+) and FF3+ (just like Devastator marines or Dark Reapers)*.
That's the Death Incarnate at close range that all the 40k Tau players are used to. It's purely the Big 3 infantry.
Tau CC values suck, and rightly so, with the exception of the battlesuits. Stealth suits are just as strong and have just as many CC attacks as an equal number of Assault Marines, so that's CC3+ (ok, drop a pip for lack of dedicated CCWs, grenades, and low initiative, but thats still CC4+). Crisis suits aren't quite as nasty, but 3 crisis suits + 2 drones (what's assumed on one stand) is 9 attacks at S5 and 4 at S3. That compares favorably to Tac or Dev Marines 11-12 attacks at S4, so CC4+, dropped a pip for lack of dedicated CCWs, grenades, and low initiative is CC5+. (Due to the WS table, Tau actually hit Marines on a 4+)
Problem is, that goes against the directive from JJ that Tau aren't supposed to do Engage actions in E:A. How do you force that? Well, we stretched the Crisis suits weapon range a bit, to: 45cm AP4+/AT5+, 30cm AP4+ and 15cm MW4+, FF5+ (no MWFF, but otherwise dropped one pip compared to a direct port). Stealth Suits don't have the Fusion Blaster in E:A, so they lose the MWFF (Fair enough), but they really lost their FF and CC abilities (if we ONLY drop them one pip, that's FF4+ and CC5+, but they're FF5+ First Strike and CC6+ in the list). Fire Warriors got a 30cm AP4+ and a 15cm AP5+ Disrupt, to somewhat make up for the fact that Tau don't go for CQB, instead clearing areas with fire, but they lost out on their FF capabilities at FF5+ (again, that's 2 pips from a direct port).
CC abilities got smashed to CC6+ across the board, which is OK for Fire Warriors and Pathfinders (frankly, Tau lose to IG in close combat most days), but the Crisis and Stealth suits should be better, as discussed.
Continuing the direct port: - PFs have a 30cm AP5+ Disrupt Sniper and a 15cm AP5+ Disrupt, but are FF5+ or so, since they don't have the rapid-fire capabilities of the FW. They should be CC6+, just like the FW.
-Broadsides have that 75cm AT2+ and a secondary weapon, AP5+ Ignore Cover (should be 15cm, but we stretched it to 30), with FF5+ (again, no rapid-fire capabilities). Broadsides should be CC6+, they're pretty helpless by themselves, but do (rarely) kill things in CC, so CC6+.
-Vehicles have a long-range primary weapon, with really short-range secondary weapons (15cm at best), either 2x 15cm AP5+ or 15cm AP5+ Ignore Cover (we're using 30cm Ignore Cover, because we stretched the weapons on the Broadsides).
* That FF3+ comes from the fact that 6 Dark Reapers have 12xS5AP3 shots going downrange at BS4, so that's 8 hits. 5 Devastators have 6xS5AP4 shots and 6xS4AP5 shots at BS4, 4+4 hits. 6 Fire Warriors have 12xS5AP5 shots at BS3, 6 hits... Oh, wait, we're assuming the effect of Markerlights in the rest of the shooting, and only splitting the ML effect out for GMs, so that's 12xS5AP5 shots at BS4, 8 hits.
===== I really think that the FW need to bump up their non-engage range firepower one pip over a direct port if we're going to drop the FF and CC stats, but I realize that's not likely to happen without a price increase (which we should avoid due to the loss of activations).
We need to test the heck out of the 30cmAP4+/15cmAP5+Disrupt option first, before we start monkeying around with the FW again.
If I'm lucky, I'll be able to start testing soon, a couple folks at the FLGS have found some interest in Epic, including the owner.
_________________ "For the Lion and the Emperor!"
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