Coordinated Fire -
Intention: Give the Tau a special way to emphasise their out-of-engagement combat power.
Action: Leave as is. Possibly like the Eldar 'three activations' ability restrict to once per turn.
Markerlights and Guided Missiles -
Intention - Depict the use of Tau Guided Missiles in Epic.
Action - Require a markerlight to fire it. Remove the +1 to-hit as redundant and raise some to-hit values on units.
Tau Supreme Commander -
Intention - Take away the engagement-focused 'commander' ability from the Tau SC.
Action - Delete the rule and replace it with a small note in the unit entry.
Tau Jetpacks -
Intention - Provide some of the Tau's more manueverable assets with an ability to avoid unfavourable Engagements yet still fire their weapons. Note that this 'hop around' rule was given to the entire Tau army in early list versions.
Action - Replace with a simple
'Free 10cm move after shooting on an Advance or Double Order'. Possibly give this rule to
the entire Tau army.
Tau Drones -
Intention - Represent drones properly within the context of the Tau army.
Action - Leave as is, or bring in the 'Expendable' rule.
Tau Deflector Shields -
Intention - Protect Tau vessels from TK hits, in the same way that Imperials are protected by Void Shields, and Eldar by their 3+ save.
Action - Delete and replace with a straight 5+ saving throw.
Support Craft -
Intention - Properly represent the Tau's hovering behemoths in a balanced and 'realistic' manner.
Action - Delete and replace with 'Always popped up'.
Robotic Sentry -
Intention - Represent the Tau's use of robotic sentries.
Action - As these units are apparently going to section 6, this rule should join them there. If the robot sentries stay, then this rule could still go and the sentries could just garrison normally as a formation of normal units (Which might not be harmful to the feel of the list in the same way that the current implementation has been). Either way, the rule should go.
