Thanks for your work here CS but, overall, I'm a bit disappointed with this update. I don't think it did anything close to what people are hoping for for balance or play style. There have been a few good ideas floated around that don't seem to be taken up as a new option - e.g some of the special rules blurbs had been adjusted to reduce their size in word  count.
Personally, I was hoping for a bit more of a "fresh breeze" in design and maybe also a paring down of unneeded unit types to reduce the list size somewhat. I tried that to some degree in my proposed list. I don't think my list had much of a chance to be examined by many before you locked the board. I'm not saying my list was exactly what was needed but I've played a lot of Tau and my recommendations weren't just based on idle conjecture they were aimed at trying to balance a list that quite a few people think is out of whack.
On with my critique...
Disappointing you didn't make the barracuda an dedicated interceptor and truely differentiate between the 'cuda and tigershark's roles.
MW back with crisis suits is a good return.
Seriously, why do we still have vespids in the list?? If the sniper drone team is out because "These again have no dedicated model, and are difficult to fit and balance into this scale of game" why then do we persist in keeping the vespids?
Removing the Sniper drone team is a good move.
Is the reason for upping points on the Scorpionfish a compromise because some people think it's a supposed "game breaker" and some didn't want to ditch the vehicle?.
Why is 2700 points a factor in costing the Moray? Almost no one I see playing Epic plays 2700 point games and reports on it. Why didn't the Moray just get costed at 350 like most folks here seemed to agree was more accurate?
Sentry turrets adjustment is fairer.
Do we truely need Heavy Gun Drones??
And the swordfish is still there? Why, oh why?
Anyway, thanks again for whipping this list up and unlocking the boards
