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Forgeworld Anti Tau?

 Post subject: Forgeworld Anti Tau?
PostPosted: Sat Dec 22, 2007 3:54 pm 
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What do you think?

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 Post subject: Forgeworld Anti Tau?
PostPosted: Sat Dec 22, 2007 3:56 pm 
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Hey the Imperium wins for once! :D

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 Post subject: Forgeworld Anti Tau?
PostPosted: Sat Dec 22, 2007 4:31 pm 
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Clearly they aren't playing with SG thunderbolt stats :)

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 Post subject: Forgeworld Anti Tau?
PostPosted: Sat Dec 22, 2007 5:56 pm 
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Does this mean we now have to give the T-Bolts 75cm 2+ TK AA attacks,due to the new Forge World fluff/background :)


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 Post subject: Forgeworld Anti Tau?
PostPosted: Sat Dec 22, 2007 5:59 pm 
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Who wants to know the odds for a thunderbolt to shoot down a tigershark? :)

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 Post subject: Forgeworld Anti Tau?
PostPosted: Sat Dec 22, 2007 6:11 pm 
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If you look closely the tigershark is too far to one side of the thunderbolt for it to have shot it down.  the real reason for the flame out is a bird strike (probably a squidgeon).

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 Post subject: Forgeworld Anti Tau?
PostPosted: Sat Dec 22, 2007 6:14 pm 
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(ragnarok @ Dec. 22 2007,17:11)
QUOTE
the real reason for the flame out is a bird strike (probably a squidgeon).

Or, perhaps, a Gargoyle...  :D

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 Post subject: Forgeworld Anti Tau?
PostPosted: Sat Dec 22, 2007 6:17 pm 
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(Chroma @ Dec. 22 2007,17:14)
QUOTE

(ragnarok @ Dec. 22 2007,17:11)
QUOTE
the real reason for the flame out is a bird strike (probably a squidgeon).

Or, perhaps, a Gargoyle...  :D

Having actually done that in one game, I find this particularly funny. :D

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