E&C:
Need to go check IA3 - I thought the withdrawal of the Titan squadron precipitated a withdrawal by the hitherto-advancing Imperials, though I guess you'd be right if the AdMcch had enough time to extract the wreckage, they could do so.
Interestingly enough, though, the general withdrawal from T'ros was far more of a shambles, with plenty of armour and weaponry left behind during the extraction, although the level of order was of course rather higher among the more valuable/disciplined/mobile forces than for others.
Soren:
Despite the impression that you are pretty much having a go at me with every post you put in this thread, I'll bite.
For one, having no Guard artillery is a significant drawback - it's a rare IG force I'd see that doesn't stock up heavily on Basilisks.
For another, regular IG have no restrictions on the armour they can take - and get access to Demolishers, Deathstrikes, Griffons, Hellhounds and so on).
Third, the regular IG have no major restrictions on things like Vultures - as long as you have the support formation slots you need, you can max out all you like, whereas here they only show up if you have Airborne Grenadier Companies on the table. No Sentinels or Rough Riders, either - and as has been mentioned, no Commissars.
Fourth, how many Fire caste formations are available here? Two - Tetras and Stingrays. And the latter has been nerfed in 4.4.2, to boot.
No Crisis or Broadside suits, no Hammerhead formations, no Scorpionfish, no regular Pathfinders, no Drone formations...
...and no Vespids, for that matter.
I deliberately picked the likes of Tetras and Stingrays because, at the time, they were less popular additions to the T'au list, plus I like both types of units, and the idea of having them work in tandem.
Fifth, even the Air caste - who are the most prominent tau force in this list - have limited access to certain toys compared to 4.4.2 - no AX-1-0s, restricted Orca access, and 'only' 0-1 on the Manta. Also, with hardly any Skyrays on the table compared to in a tau list, the role of the Air caste flyers becomes somewhat different to what T'au list users might get away with.
Sixth, a notable difference - no unit with the Tau Commander rule, which makes the use of the tau ground formations in the list less flexible than elsewhere.
Seventh, and a relatively big deal - this list has far less markerlight access than in the tau list (and those that do have MLs are in relatively fragile formations, or are very limited in terms of access relative to the formation they are in).
Fewer markerlights means a higher level of focus the enemy can have on the formations which do have MLs - and once they are gone, the effectiveness of the Stingray and Air caste units decreases accordingly.
So in all that, you would see this as being the best of both worlds?
_________________ Gue'senshi: The 1st Kleistian Grenadiers v7.3 pdfHuman armed forces for the greater good.
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