Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 177 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8, 9, 10 ... 12  Next

Tigershark

 Post subject: Tigershark
PostPosted: Wed Jan 11, 2006 8:36 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
On the other side of the coin, is it also possible that Tac's observance of a tightly integrated AAA environment, which tends to diminish the overall performance of said vehicles... If defended against properly, can they be negated.


This is what I disagree with.  As far as I'm concerned, no one has addressed how to significantly inhibit a 45cm range, DC2 aircraft.  There hasn't even been a theoretical discussion.

I use my aircraft in a method very similar to TRC precisely because that makes it difficult to defend against.  I'm sure that's why in his play group, flak vehicles are ubiquitous (IIRC, TRC plays with a minimum of 5 Hydras at 2700 points).

Personally, I'm pretty much to the point that I wouldn't even bother taking an Ork Gunwagon in a force because I'd rather have the Flakwagon in virtually every case.  Our group has a sort of gentlemen's agreement that we just don't take a lot of aircraft in order to avoid the air arms race, but that obviously doesn't work for everyone and it doesn't work in a tournament.

As to supposedly tight AA defenses:

Any flak under a 45cm range will simply never get to fire.  

For flak with 45cm range, it will never get to fire on the approach unless it is the closest target (or near to it), which would mean it is very vulnerable to all fire.  Technically, it should definitely be able to fire in the disengage move, but frequently that doesn't happen because it has been sufficiently suppressed.

Flak greater than 45cm is currently limited to SM Hunters, Eldar Fire Prisms, and Tau.  SM Hunters can easily be suppressed down to 45cm range.  Eldar Fire Prisms could be a solid defense, except that they are fragile and would be a pretty high priority target.  Even if the Prisms fire while completely unsupressed, they only average 2/3 of a point of damage against a 2DC aircraft.  That only leaves Tau, which is the problem in the first place.

What about interceptors?

Well, I think it's been well-demonstrated that covering the entire Tau army with large volumes of defensive AA is quite simple.  Readily available ICHH's and a couple Skyrays will make interception of a Tigershark under the umbrella a near-suicide mission.  With the 60+cm range of Tau flak and 45cm range of the Tigershark, the TS can effectively hit targets 75+cm from the main Tau battle line without even approaching the edge of the umbrella.  I would reasonably expect any intercepting formation to take ~2 hits for trying to intercept the TS (based on ~8 ICHH and ~2 Skyrays in the complete army).


All those restrictions on how to deploy it limits the damage that the TS can do, right?  Yes, it absolutely does.  But let's look at what kind of damage remains:

Picking at the edges of formations that are moving across the field towards Tau positions.  Worst case scenario is a horde army.  Let's say they average ~25 points per model.  The TS averages 1 TK hit per turn, plus several auxiliary systems.  There are a lot of variables about marked/unmarked targets, how far under the umbrella the enemy has moved and so on, but I'm going say they average another .5 hits.  In a horde army, that's usually kills because of low armor saves and no way to keep big horde formations completely in cover.  As a rough guess, that's 1.5 kills x 3 turns x 25 points = 112 points.

That's assuming that there is never a higher-value target to go after and that the Tau player never decides to risk them, even in the third turn - not exactly realistic expectations.  More accurately, there will probably be an opportunity to hit some higher-value targets, say 50 points each, that have advanced under the Tau AA umbrella.  One round of decent targets of opportunity and the TS has killed its points worth with minimal risk.

Worst case scenario, against a straight horde army, a TS will only kill ~2/3 its own point value.  In any sort of vaguely realistic situation, it easily kills its own point value or greater.

Obviously, some of the cover and such will degrade over several turns and the TS can always fail to activate.  But that point-for-point calculation also ignores the hindrance that the TS can cause via suppression or pushing a formation near the break point over the edge, or hitting an already-broken formation to finish it off with hack-down hits.  As far as I'm concerned, it's a wash with respect to those factors.

===

Like I said, I will give it one more shot.  I'll even tell my opponent that I'm taking an air-heavy army so they can prepare.  But unless something is dramatically different than what I expect, they will still be unbalanced.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: Tigershark
PostPosted: Wed Jan 11, 2006 9:28 pm 
Brood Brother
Brood Brother

Joined: Sat Jul 09, 2005 12:12 am
Posts: 2241
TRC,

I think Honda has summarized it well enough.

I disagree with your analysis on the SSw vs TS. Not only do I think its apples and oranges, but I don't think you've encountered the same opponents I have. Example: my SSw is always having to fire into cover so sustain fire is very important to it. My shadowsword co's at 500 for three can take upgrades and do so on a regular basis on further stabalizing the foramtion and insulating the main firing element. They've been involved in more than one counter insurgance roll defending against the h-t-h hordes and supporting other formations... can't say the same for the TS... we could go on and on. The end result is like I said - apples and oranges. I value the 4+ Ra SSw with 90cm range 2+ TK(D3) more than the 5+ TS with 45cm  2x4+ TK(1) all day long.

You clearly disagree. OK - no sweat - I can agree to disagree. I don't want this to get into a long winded debate. However, although I don't wish to engage in this apples and oranges comp any more than I have, I just don't want the silent masses think if your comments go unopposed - that it is synonomous with acknowledgement and agreement. From my perspective, its not.

I will concede to you that:
====================
1) if not properly opposed, any and all aircraft will have a damning effect to the opponent's army.

2) if 1) above is true, the better the armorment, the more damning the effect.

3) Many experienced players before you and I have reported both successes and absolute dismal failures with the light railcannon TS when it was at FP3+. I do not intend to ignore that feedback. I will however value that feedback as much as I value yours.

4) In another thread you've mentioned exploitation of MW shots for sniping effect gains. I voiced this as a concern of the main ruleset more than a concern of the TS. In this same thread, Bretan, the author, was commenting how his TS had a relative minimal impact on the game. So much so that he may avoid taking the formation in the future. His opponent didn't even take flak. His opponent also didn't have any choice targets from the general's eyes. If such is the experience by some players, that data too cannot be ignored.

5) Others report that the TS can adequately be suppressed if not destroyed if airpower is prepared for. I tend to be in this camp from my own experience.

6) More than any of this - more extensive (not one or two games) of playtest is required of the AX-1-0.

7) NH has brought up a relivent point that the formation is more durable in formations of 2s than originally anticipated. The relatively SHT weak armor can be overcome by the see saw effect. That makes the air MW more of an impact than intended. CS has taken this into consideration. Not only has he reduced the FP to 4+ netting the unit 1 hit on average, but he's also reduced the formation to 1 unit. Again - more playtest is now required as FP and durability of the formation have broth been adjusted. I'm much more in favor of minor tweaks than major tweaks.

At 175 and 1 unit per formation, I don't think its nearly as complicated to defend against well built airforce as you seem to think (NH may be in your camp on this). Our group doesn't seem to have a problem with it. I also conced that we typically field them in 1 per formaiton historically speaking, so NH's report was eye openning for us.

I'm going to arrange a game where my opponent plays tau 4.3.3 and I play something else... perhaps IG with only 45cm AA and planes to deal with the TS. Hopefully we'll do a second game and switch table sides to see if we can learn anything and use that knowledge to break the TS in its 4.3.3 format. I think I can effectively prove that the airpower of the Tau can be dealt with to the point of a solid IG victory. We'll see.

My hypothesis, Tau generals may go nuts with fliers, just as Eldar may attempt to do so, just as any race's general may attempt to do so... However, with a proper defense, the air heavy army will not have the formations left to adequately win the game. (Tau in this case)

Even if I cannot manage the aircraft heavy army with my approach, I should be able to manouvre to deal with them during escape routes.

My IG typically out activates my tau all day long. Shouldn't be an issue for me to even have a couple 150 point fighter formations to move in and rid the skys of the TS after he's out of activations.

Again, we'll see. I'd rather back up theory with game play designed to exploit and results either proving or disproving my theorys.

Cheers,

_________________
Rob


Top
 Profile Send private message  
 
 Post subject: Tigershark
PostPosted: Wed Jan 11, 2006 9:59 pm 
Brood Brother
Brood Brother

Joined: Fri May 13, 2005 11:01 pm
Posts: 1455
Excellent points.  

I see aircraft as specialty artillery.  It does have a few vulnerabilities that conventional artillery does not, although I see that as a wash with on-table arty's vulnerabilities that air does not have.

Is it hard to balance?  absolutely, but no harder to balance than conventional arty, IMO.

Hang on a minute... Sustaining with aircraft?  that's an option?  That changes the variables.

Tactica, I look forward to your battle reports.

_________________
"For the Lion and the Emperor!"


Top
 Profile Send private message  
 
 Post subject: Tigershark
PostPosted: Wed Jan 11, 2006 10:27 pm 
Brood Brother
Brood Brother

Joined: Sat Jul 09, 2005 12:12 am
Posts: 2241
Quote (nealhunt @ 11 Jan. 2006 (13:36))
?

On the other side of the coin, is it also possible that Tac's observance of a tightly integrated AAA environment, which tends to diminish the overall performance of said vehicles... If defended against properly, can they be negated.


This is what I disagree with.  As far as I'm concerned, no one has addressed how to significantly inhibit a 45cm range, DC2 aircraft.  There hasn't even been a theoretical discussion.

DC2 aircraft pop 1 out of 6 hits due to crits. My IG take several combinations in their lists to have several hydras and fighters to deal the AA necessary to place 6 hits on a TS that has entered the field. Its typically a combination of approach, intercept (not CAP) and departure if necessary.

Against the Tau - there's no fear for BM. I tend to field in a large clump against the Tau and move as a large army. My AA umbrella is usually quite significant. If you deploy within <45cm to a table edge, One can only skirt the edges of one of your flanks. Its typically quite easy to hide from the Tau LOF and place objects closer to my tanks than the tau so they are forced to work on a very large multi-turn flanking manouvre or work aircraft into digging out my foramtions. My artillery is usually buried on a corner heavily protected from any teleporting troops. and the AA umbrella over my IG force is a great deturrant of any TS assault manouvres. 1 or 2 formations of fighters usually counter anything the flak can't handle. With armor 5+, in my experience its not that hard to put the 2-3 hits required to pop a DC2 aircraft out of the skies.

I should caveat that our group typically plays long table edge to long table edge. We use 4x6 and 4x8 tables, no 4x4 games played typically. We find that there's a fair amount of forest, ruins, hills, etc to block LOF effectively enough on our tables. Aircraft is quite common in our groups. We have opinions from some that say aircraft just stand no chance and we have others that swear by its necessity in lists. All agree that its a challenge to use in our group due to the amount of counter air taken as a default staple in our armies.

I use my aircraft in a method very similar to TRC precisely because that makes it difficult to defend against.  I'm sure that's why in his play group, flak vehicles are ubiquitous (IIRC, TRC plays with a minimum of 5 Hydras at 2700 points).

I think thats a fair assesment of how much we take, if not more when you add it all up and also count figher aircraft.

Personally, I'm pretty much to the point that I wouldn't even bother taking an Ork Gunwagon in a force because I'd rather have the Flakwagon in virtually every case.  

I'll agree with that. Then again - if I were a general in a real war, I'd want as much airpower and as much anti-airpower as I could get my hands on. Perhaps that's my American mentality of serving in the US armed forces... but nonetheless, I like air. I also know what it takes to adequately defend against it. I also fully appreciate the impact air can and should have on any epic army based game.

Our group has a sort of gentlemen's agreement that we just don't take a lot of aircraft in order to avoid the air arms race, but that obviously doesn't work for everyone and it doesn't work in a tournament.

Definitely would not work for our group and is not something that's part of the game so wouldn't expect that when I travelled either. House rules and gentlemen agreements are fine, but that's not something I think we want to take into account when developing rules for races. However, it does help shed light on your perspective so I do appreciate the information.

We find the 33% limit to air in an army allows for quite a bit of air, but at what sacrifice to your ground forces? Well, thus is the challenge to build an effective force. :)

With that 33% limit and challenge to build an effective force, the opponent knows going into every battle that they must adequately plan for the air assault and counter measures. We've had some 1st turn air assaults win the game basically. We've also seen them lose the game due to a landing craft taking a critical and an entire force going away in the blink of an eye and the turn of a die! Such are the risks of air assaults.

I've yet to see a more effective marine based army than when the landing craft, drop pods, and thunderhawk are center pieces around the army's performance. On the other hand, I've yet to see any ground based marine force be effective at all. Furthermore, I've yet to see 'any' marine force that has a 50/50 or better win percentage against all comers. I think the marine list has problems... but I digress. The most effective marine force I've seen is that which incorporates an adequate if not significant amount of airpower - and they are the worst E:A list. The air haeavy 'strike' list of the marines has also seen the worst defeat due to criticals and planes being blown out of the air prior to land or loss of combat after landing and fighting. There's no question to the power of air, but the risk also comes into question when properly defended against.

As to supposedly tight AA defenses:

Any flak under a 45cm range will simply never get to fire.

A statement I fundamentally disagree with. We'll have to agree to disagree. I don't agree with the rationale behind this at all.

One can always move a formation to deal with the upcomign departure move of the flier unless the foramtions is broken. suppression is usually not an issue for us. Maybe we just take larger formations. Remember, you can suppress other units in range that don't have AA weapon systems.

What about interceptors?

Well, I think it's been well-demonstrated that covering the entire Tau army with large volumes of defensive AA is quite simple.  

Doing so and effectively doing so are to different things. Tau have a lot of AA... its also typically AA6+ unless you are playing a ML heavy army. Even then, you have to pay 75 for each one of those skyrays to get GM bonus'. Furthermore, the ion-cannon (the majority of the tau AA you speak of) doesn't even get GM so ML are irrelivent.

E:A Tau are not known for taking out fliers so well with their flak in our circle. Eldar and IG - heck - ORKS are better at taking out the air power than the tau ground flak from my perspective. Tau barracudas on the other hand are where the tau anti-air really comes to bare IMHO and in my experience.

Therefore, interceptors are quite valid anti-tau TS tactics IMHO. I highly recommend them in fact.

Readily available ICHH's and a couple Skyrays will make interception of a Tigershark under the umbrella a near-suicide mission.
We'll agree to disagree, see above. Just not my experience.

With the 60+cm range of Tau flak and 45cm range of the Tigershark, the TS can effectively hit targets 75+cm from the main Tau battle line without even approaching the edge of the umbrella.  I would reasonably expect any intercepting formation to take ~2 hits for trying to intercept the TS (based on ~8 ICHH and ~2 Skyrays in the complete army).

LOL, disagree with this as well. (sorry - not trying to be obstinent) My army usually beats on the tau pretty good before I fly in my interceptors in - so all those ICHH and Skyrays are usually suppressed if not broken if they are going to be in the area I plan on putting my planes in. I fully admit that this all takes planning and timing from activation 1 in the turn in question.

All those restrictions on how to deploy it limits the damage that the TS can do, right?  Yes, it absolutely does.  But let's look at what kind of damage remains:

Picking at the edges of formations that are moving across the field towards Tau positions.  Worst case scenario is a horde army.  Let's say they average ~25 points per model.
Are we talking about chaos?

Unfortunately, I've seen eldar in the form of horde armies... but that may be a different problem... I've seen massive - and I mean massive almost all infantry ork armies... i don't think the points average was anywhere close to 25 points a stand in those...

Not sure I know what you mean by horde in this sense. anyway... for the hypothetical purposes of discussion...

The TS averages 1 TK hit per turn, plus several auxiliary systems.  There are a lot of variables about marked/unmarked targets, how far under the umbrella the enemy has moved and so on, but I'm going say they average another .5 hits.  
That may be generous but as you noted, too many variables.

In a horde army, that's usually kills because of low armor saves and no way to keep big horde formations completely in cover.  As a rough guess, that's 1.5 kills x 3 turns x 25 points = 112 points.

Well, we have so many hypotheticals and unanswered questions about this scenerio that I'm not sure this data is all that valid or accurate, but I'm trying to follow...

That's assuming that there is never a higher-value target to go after and that the Tau player never decides to risk them, even in the third turn - not exactly realistic expectations.  More accurately, there will probably be an opportunity to hit some higher-value targets, say 50 points each, that have advanced under the Tau AA umbrella.  One round of decent targets of opportunity and the TS has killed its points worth with minimal risk.

Sorry we are stretching in so many different directions without understanding all the possibilities that I really don't think this is valid.

Worst case scenario, against a straight horde army, a TS will only kill ~2/3 its own point value.  In any sort of vaguely realistic situation, it easily kills its own point value or greater.
That assumes so many things - not to mention, it assumes that the TS is left unchecked. I don't think anyone in their right mind would just let the TS have its way over 3 turns. I no my group won't.

Obviously, some of the cover and such will degrade over several turns and the TS can always fail to activate.  But that point-for-point calculation also ignores the hindrance that the TS can cause via suppression or pushing a formation near the break point over the edge, or hitting an already-broken formation to finish it off with hack-down hits.  As far as I'm concerned, it's a wash with respect to those factors.

Not a wash IMHO however, I will agree that there are sooo many variables at play here that the analysis is questionable - at best.

Like I said, I will give it one more shot.  I'll even tell my opponent that I'm taking an air-heavy army so they can prepare.  But unless something is dramatically different than what I expect, they will still be unbalanced.
I disagree with the summation, but I appreciate the perspective and statement. Afterall, your group has a gentlemen's agreement on aircraft as it is. Its likely that any and all aircraft beyond the thunderbolt is more than you guys want to see played. I realize that now. I also fully appreciate that you don't find the rules for E:A fliers all that sound in the first place, so I get the impression that your group would really like to see fliers removed from E:A all together. That's OK, but that also tells me that you guys simply don't like fliers.

Powerful fliers are even more taboo to your group. OK - no problem. I appreciate that. However, I don't feel we should develop to that mindset. Afterall - your group has a gentlemen's agreement in place to address any flier concerns. The mass population is working with a rules set where up to 33% of a force may and can be fliers if the general so chooses. The mass population better full well plan on dealing with that threat and they better come to each tournament game erring to the side of caution when it comes to either SHT or Fliers because any army they come across can have 33% of their points spent in this area - and they can skew to all 33% being SHT or Fliers.

If the enemy army doesn't take an adequate amount of counter measures - in tournament games - then shame on the enemy general... there's no shame on the Tau TS or the IG Shadowsword heavy lists out there. They are legal and powerful against the right foe.

Cheers,

_________________
Rob


Top
 Profile Send private message  
 
 Post subject: Tigershark
PostPosted: Wed Jan 11, 2006 10:30 pm 
Brood Brother
Brood Brother

Joined: Sat Jul 09, 2005 12:12 am
Posts: 2241
Hang on a minute... Sustaining with aircraft? ?that's an option? ?That changes the variables.


Lion,

No.

In case I confused something - let me be clear - Sustaining with aircraft is NOT an option in the E:A ruleset.

That's one of many points in the apples and oranges comp of ShSw vs TS. The TS cannot sustain while the SSw can.

Sorry if I stated or implied anything else on this specific topic. It was not my intention to do so.

looking forward to bat reps

me too... now to get them arranged. :)

Cheers,




_________________
Rob


Top
 Profile Send private message  
 
 Post subject: Tigershark
PostPosted: Wed Jan 11, 2006 11:45 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
Tactica:  Clearly this is like the Black Legion discussions where you simply couldn't understand why PG and I couldn't see that the list was broken.  I am equally clueless as to how you can think that the Tigershark is not a problem.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: Tigershark
PostPosted: Thu Jan 12, 2006 12:04 am 
Brood Brother
Brood Brother

Joined: Fri May 13, 2005 11:01 pm
Posts: 1455
I do see the AX10 as powerful (probably underpoints) ATM.  Should it be this powerful?  IMO, yes and no.  Yes, it should be a real threat to WEs (didn't we originally design the it to hunt Titans, and then it evolved into the RA-hunter it is now?).  No, it should not be a big threat to a LRuss company.  Therein lies the problem.  What do we, the players, want the AX10 to do?

Again, this comes from me looking at this from IA3, and 40k, not from epic experience.

I need to get some guys playing E:A in my area, so we can get the powergamers on the prowl.

_________________
"For the Lion and the Emperor!"


Top
 Profile Send private message  
 
 Post subject: Tigershark
PostPosted: Thu Jan 12, 2006 2:45 am 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
Quote (nealhunt @ 11 Jan. 2006 (19:36))

A very sad playtest tonight. In no way enjoyable.

But first (skip to the next post if you want the batrep).

I use my aircraft in a method very similar to TRC precisely because that makes it difficult to defend against.  I'm sure that's why in his play group, flak vehicles are ubiquitous (IIRC, TRC plays with a minimum of 5 Hydras at 2700 points).


Actually its 5 hydra and 2 thunderbolts :)
Flak started to increase because of, believe it or not, these two thunderbolts. They live through nearly every game but are the scourge of LV targets in particular. To keep the annoying sods away from them everyone who can now nearly has intergral flak, and these guys have range 30/15 :)

I'll agree with that. Then again - if I were a general in a real war, I'd want as much airpower and as much anti-airpower as I could get my hands on. Perhaps that's my American mentality of serving in the US armed forces... but nonetheless, I like air. I also know what it takes to adequately defend against it. I also fully appreciate the impact air can and should have on any epic army based game.


In a nutshell. In a modern theartre air is king. In 40k, it ain't. Infantry and vicious close range battles are the image. Epic is a ground war game. Air sits awkwardly in it.

By constantly increasing the power of aircraft in lists it throws off the game considerably. When we all started playing the game a few Hydra/couple of hunters/bakers dozen of flakwagonz was all that was needed. Sure the air assualts happened but the flak you needed for kills was too much so it became containment, suppression etc (appart from me as I always loved the idea of armour columns and sp flak, being a keen WWII 6mm gamer as well).

You want air in force over a 40k style battlefield play WWII mid 43 onwards. By Normandy flak was so prevailant in armour formations it was near suicide to go near them. you'd kill but get hurt. Indeed a mates dad was a typhoon pilot then and his unit was involved in the D-Day breakout and it took 80% casualties (he joined after). They really didn't want to go near german armour, prefering to leave it to tactical bomber strikes. His favourite target was bridges, due to the lack of intergral weapons on them :)

Are you advocating that we should all be playing flak heavy games? I can simply see a lot of houserules springing up to stop that.

Re-sniping - you can do it and unless you want the air rules changed you have to take it into account. Personally if I can avoid flak and take out the enemies vanquisher or sc I would - if of course I would play such an army. I find it no fun so wouldn't take such a force out in anything except a playtest.

E:A Tau are not known for taking out fliers so well with their flak in our circle. Eldar and IG - heck - ORKS are better at taking out the air power than the tau ground flak from my perspective. Tau barracudas on the other hand are where the tau anti-air really comes to bare IMHO and in my experience.

Strange - here they are reckoned to have the 2nd best flak after the eldar (as they have deadly specialists) and the best all round flak as its so easy to get and so long range (flak is generally seen as a deterant and blast marker layer to reduce their sorties).

Unfortunately, I've seen eldar in the form of horde armies... but that may be a different problem... I've seen massive - and I mean massive almost all infantry ork armies... i don't think the points average was anywhere close to 25 points a stand in those...

As you can snipe I reckomend Nobz and oddboyz. Though all the ion's I have in my tigershark force are pretty good at infantry killing. I'm damn fast too - better than infantry.

If the enemy army doesn't take an adequate amount of counter measures - in tournament games - then shame on the enemy general... there's no shame on the Tau TS or the IG Shadowsword heavy lists out there. They are legal and powerful against the right foe.

Yep I saw this at the last tourney I went to. The successful ork armies in particular were stuffed with flak. (I think I had one of the lowest flak capablities outside the marines with 6 easily broken flak emplacements and my constant companions my two thunderbolts which I must confess suck at intercepts but excel at LV hunting.)

Was it making for a better game? No. Air is an adjunct to the game, not a focus. Its a delievery system for marines and maybe Orks/Eldar but the eldar airforce is powerful enough. More than that and you have the focus of the game shift to something it was not designed or tested for.

I enjoy using aircraft. I see them as a challenge. I stick mainly to thunderbolts as you guessed from Neals approach (and marauders simply aren't worth it, thunderbolts are more fun, 4 of them beat two deathtraps any day of the week). Marine wise the whole army is deployed from off board virtually. I have 60+ aircraft for my Orks and 3 landers. But I'm normally Imperial (I even have a large Eldar airforce but can't bear to use the wretches as I have an unreasoning hatred of eldar, more perplexing is my large painted eldar army but oh well). Air assaults, strafes, opportunity attacks. All complement the game. The TS I think could do that as well, but not when its the main weapon in the force. Sure my marines use a lot of landing craft and thunderhawks - but its to complement the ground troops, they support them. With the TS I build an army that supports the air and takes the ground they scour.

Tactica:  Clearly this is like the Black Legion discussions where you simply couldn't understand why PG and I couldn't see that the list was broken.  I am equally clueless as to how you can think that the Tigershark is not a problem.

Do you know I can't get opponents for playtesting them now. No one has forgiven me for the absolute drubbings I dished out with the warengine/flyer army from hell/the eye of terror :)

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: Tigershark
PostPosted: Thu Jan 12, 2006 3:34 am 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
So the batrep. This was going to be a seperate thread but it just isn't worth it.

This is really short.

Leman Russ company
Hydra
SHT company
Hydra
Artillary company (basilisks)
Hydra
Infantry Company
Infantry Company
Sentinels
Roughriders
2700

5 Tigersharks
4 Pathfinders
Crisis and supreme commander
2 ion Hammerhead formations, 1 network upgrade
2700 points

7 activations vs 12

Now I wouldn't recomend this guard force (I need my SC re-roll but Micheal doesn't like the mech and will avoid in smaller games) but its one he's always enjoyed playing with.

But it wasn't even a challenge. I set up played a couple of turns and called it off. The Tau ground forces just moved around out of sight or jumped infantry and otherwise let the air pound away (the crisis and pathfinders just minced them to pieces in two urban shootouts). To be fair it was an ideal force for the TS to fight. Its also a very popular guard force with many variations of this around the world.

The intergral hydras couldn't hit the Tau on the way in  - except with only one to worry about I just rammed the aircaft down its throat playing the averages. Sure I was losing ground troops but nothing substantual and my BTS narrowly hung on through the rt bombardments. Objective placement on the IG side was as far appart as possible (and at the mid way line) meaning that it was hard to defend against my fast moving ground troops so only the Russ, sentinels and roughriders could go forward to try and take me out (something I had encouraged with my BTS placement on the corner making a charge look tempting). The SHT's tried to secure the Imperial side and defend the rt and blitz.

I gave the Imperials the first go, too the rt on the chin, it meant  I had a scout formation to activate last to mark the attacking force (and break the sentinels away, a previous scout unit had taken the overwatch fire of the nearby garrison force for the greater good) and then the air strikes came in one after the other. The first wild weaseled the Hydra for good measure (firing just the TK and MW weapons) and the rest picked apart the company. 1 tank survived to flee, broken (it wasn't the vanquisher with the commissar in it either). That was turn one. Turn two saw the death of that flank. Before the air started coming in again we stopped.

I wondered why no flak? (Maybe switch the roughriders out for 3 more hydra at least). Chatting with Micheal at the club he revealed two reasons (well I think he has a third one for the roughrider suggestion - but I don't think I like the horses counts). 1 - it wouldn't make much difference, and 2 - he pays epic as he likes the imagery of 40k, he likes the tanks and his beastmen zulu infantry axillaries (he painted the cowhide shields on them all for christs sake), and nowhere in that is overwealming airpower. Sure its said the eldar have the best airforce (in theory) but you still expect something of a ground war to develope, no matter how annoying they are (eldar).

Now this army wouldn't do to well against my marine drop force (if you discount that time the tactical air assault went horribly wrong against an isolated infantry company) either, but its not as bad as this. Okay normally he is fielding 5 Hydra which is enough to blast marker everyone and make sure the drops aren't walk overs (and I think I'm inexplicably bad with marines, the only army I lose more than I win with) but I agree that 5 Hydra would have made no real difference here.

I guess at his heart he objects to playing a modern game, prefering the retro future feel of the setting. I think I do too.

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: Tigershark
PostPosted: Thu Jan 12, 2006 4:50 pm 
Brood Brother
Brood Brother

Joined: Sat Jul 09, 2005 12:12 am
Posts: 2241
Quote (nealhunt @ 11 Jan. 2006 (16:45))

NH,

Are you seriously comparing my historic opinion of a previous version of a black legion _list_ to the Tau AX-1-0 formation? I take notice of that accusation and am suprised that you would make such a hyperbolic claim as I typically respect your opinion.

I'll note my legacy opinion which you are referencing on the 'broken black legion list' was a shared opinion of many others - some of which were other champions, some of which were respected vocal members, and others which were players with general feedback. If I recall correctly, we 'the general public' spent a significant if not huge amount of time pleading with PG about numerous black legion issues which were including but not limited to drop podding all fearless formations, fearless artillery, fearless WE, SHT that are better than titans but not coming out of the reserved points, helltalon with ignore cover BP, daemon screens, criticals on titans that worked as a benefit and had no chance of blowing it up, and the list does go on. (yes, the list at that time was a 'broken list' in the opinion of more than 2 or even 5, or even 10 people!) You are correct, I do recall you defending PG's stance rather vehemently on more than one occasion. However, unlike PG, you seemed to back off of defense of some issues where PG would go silent on issue and simply say it was not a democracy - and leave it at that. PG received so much flak on his list at the time, that when the old boards broke up, he took his list to private development with a closed circuit of peers to continue development. PG's attitude toward development has turned more than one player away from chaos in E:A.

The E:A Tau AX-1-0 may not be perfect yet. I've stated more than once that we now need more playtesting. I've also stated that we should work to take minor steps, not major steps in changing something that has seen successful playtest for quite some time. That's not to say that it shouldn't be changed, just that minor tweaks are better than cutting limbs. There's no question that it has proven to be defended against successfully on more than one occassion by more than one enemy and opponent in its previous versioning. The AX-1-0 is one formation - not an entire black legion list that's in question. CS recently adjusted its unit count and its FP in working to address concerns of the two respected members despite playtest history and despite the known views about aircraft in general with the two aforementioned members. I even encouraged some change be taken in advance of the latest version.

In summary, I'm troubled that you would compare PG's irrational stance on a legacy version of the BL army list - where almost every previous point we raised was ultimately changed more or less against PG's preference, to my current stance of 'more playtest required considering recent changes' of the present AX-1-0. I've even said I need to arrange some games to see if I can prove my theories about the current AX-1-0...

I'm willing to be wrong about my opinions of the AX-1-0's power, but I'm also requesting we take minor steps in effort to address all concerns. I think that's quite different than closing the doors on public development and going silent on significant issues where problems remain.

I'm not going to take offense to your accusation, but I'm genuinely suprised and dissappointed that you would make such a claim.

Sincerely,

_________________
Rob


Top
 Profile Send private message  
 
 Post subject: Tigershark
PostPosted: Thu Jan 12, 2006 5:01 pm 
Brood Brother
Brood Brother

Joined: Sat Jul 09, 2005 12:12 am
Posts: 2241
TRC,

Black Legion is not playtested in our group anymore either. Different topic though.

Your recent playtest game. The IG list was not really a competative tourny list IMHO. No thunderbolts, no SC, no vultures, no buried hydras in formations.

You are obviously a sound player. A match of equal skill would be more telling IMHO.

Example: I would like to see you play this list vs. Chroma's eldar. That would really tell me something.

Cheers,

Rob

_________________
Rob


Top
 Profile Send private message  
 
 Post subject: Tigershark
PostPosted: Thu Jan 12, 2006 5:50 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
Tactica:  Wow.  I know you guys despised each other, but PG wasn't irrational and doesn't deserve to be demonized that way.

There was nothing hyperbolic or accusatory in my comparison.  PG's (and my) position was that a long playtest record had not shown the flaws some claimed and cautioned against large-scale changes without enough play experience to counter the existing body of evidence, i.e. "we should work to take minor steps, not major steps in changing something that has seen successful playtest for quite some time."

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: Tigershark
PostPosted: Thu Jan 12, 2006 5:51 pm 
Brood Brother
Brood Brother

Joined: Thu Jul 07, 2005 2:02 pm
Posts: 916
Location: Glasgow, Scotland
Tactica, the IG list that TRC fought against had 3 embedded Hydras.  Admittedly the arty battery probably wouldnt make many "competative" lists, but in general is not far from "optimal", and I would say its a fairly "typical" IG list.  Not all IG lists have Vultures, and although the lack of SC is unusual it didnt have an effect on this battle.

From what I recall of TRCs past comments General_Ng is a skilled player.  I would be cautious of judging someones playing ability from one isolated example.

Although I haven't commented on this thread so far (I haven't fielded the AX-0-1 yet so I dont have solid experience to base comments on, and this thread didn't seem the place for off-the-cuff commentary) but I have been following the AX-0-1.  And I will say that TRC's comments struck a chord with me.  Aircraft with TK weaponry is something that (IMO) could easily unbalance a game.

TRC's theory that if you have multiple flying TK platforms, then if you can a) use ground forces and the AX-0-1s to destroy/suppress enemy ground flak and b) take enough ground flak of your own to neutralise any enemy interceptors, then the result is having the ability to destroy the enemy from the air without chance of reply (TK weapons can take out any target and aircraft can only be hit by the now non-existant AA).  His playtests have shown this to be possible (perhaps not unpreventable, but it seems reasonable against many types of forces).  For me the main point is that this results in a very dull game.

That said I very much appreciate the other side of the argument.  Cybershadows adjustments to the cost/availability may make the necessary difference.  And I appreciate the baby steps when making changes idea.

But I feel that if TRC can "powergame" a list using the AX-0-1 then something is wrong and we must address those concerns.  Its not enough (again IMO) to argue that the opponents list choice wasn't good enough, or that the opponent isn't a good enough player.

(Final thought: could ANY other race/army type perform the same tactic?  Can anyone post a list of such an army?)


Top
 Profile Send private message  
 
 Post subject: Tigershark
PostPosted: Thu Jan 12, 2006 6:07 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Aug 02, 2005 12:00 pm
Posts: 573
Location: Canada
Could the AX-1-0 be limited to 0-1, or 0-1 per Barracuda or regular Tigershark?

If the vehicle is still relatively rare, it would seem reasonable to limit its availability (think of the 0-1 for a Warlock Titan compared to a Plhantom)


Gary

_________________


Gue'senshi: The 1st Kleistian Grenadiers

v7.3 pdf

Human armed forces for the greater good.


Top
 Profile Send private message  
 
 Post subject: Tigershark
PostPosted: Thu Jan 12, 2006 6:21 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
Tactica I don't think Neal was comparing styles - merely the point that units with lots of playtesting can be abused in ways that haven't come up before.

It did have 3 intergral hydra in it. And thunderbolts are pants at intercepts :)
How much flak do the guard need to be an effective tournament force? How much pre tau and how much post tau in your view?

But there the nub - it needed at least 500 points of air defences in my view as with hydra batteries you have to be carefuly they don't break when exposed. Most lists don't really have much more than I field, thats 5-8 (400 points including thunderbolts so only 250 points on air defences).

What is the Eldar list in question by the way? I might be able to play against it come tuesday as I have a game vs eldar coming up.

'Course I think Eldar are overpowered so if I won I'd be very worried :) Is it perchance a very flak heavy force? I'd try against it, as the flak heavy IG force that was my orginal bat rep got minced.

(Final thought: could ANY other race/army type perform the same tactic?  Can anyone post a list of such an army?)


I've tried :)
My IG air horde just didn't cut it, largley due to the very poor bomber. My Space Marine thunderhawk and lc army was a laugh, but to get enough air to be the main arm you lacked enough marines to take objectives from tough enemies in assaults. I also tried an army of just thunderhawks, idea being 2 turns of strafing then everyone lands shooting to take objectives. That had shock value (15 thunderhawks?) and almost wiped out a LR company turn one ( only killed 3 I think tanks but all the blast markers broke them then i started to get auto kills). The guard just marched to there positions and hid, but it was still damn close.
Might try that again one day :)

Eldar - the fliers are good but pricy so you can't get enough firepower with them for them to be more than a way of killing rt and similar. Course thats just opinion as I've never tried the eldar air war option.

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 177 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8, 9, 10 ... 12  Next


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

cron

Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net