Thought I'd post this here rather than start another thread.
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I think tank formations underperform because they are primarily shooting formations in a game where it is difficult to win through shooting alone
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Tau tend to use a lot of tanks as well.
These two statements put together really sum up a problem with the Tau list at least
This is quoted from the Armour discussion in the Epic Armageddon Forum (last statement is by Dobbsy).
I have sadly come to a similar conclusion. Last night I was wiped off the board by a Scions of Iron, Marine army (5-0 Marine win).
The key moment came when a Heavy Tactical Detachment (2x L.R. Crusaders + 4 Tactical Marine stands) assaulted a loaded Manta with 8x Firewarriors, 2x Pathfinder Stands, 5x Crisis suits and 4 Hammerheads (Twin Fusion Cannon). Now the Marines had PLENTY of supporting fire but the Tau only managed to kill one Marine stand and one Crusader. With 27 FF rolls, they scored 2 casualties.
The Manta was broken and then destroyed easily by Thunderhawks (1x Close Air Support and 1x Saturation Bombing). Most of the other formations were lost in the assault resolution.
I thought that Tau were supposed to be death incarnate at 15cm range?
I KNOW it's late in the day for this kind of conversation (sorry Honda). I know there are others that think 5+ on FF isn't bad. I know the Tau are hesitant to get themselves into dangerous situations.
All that said, I really feel I have to state that FireWarriors should be FF4+, Crisis Suits should either be FF4+ or FF5+MW, the Manta should definitely be FF4+ (or better) and there should be a -1 for all Tau formations (except Kroot) to perform an Engage action. Tau should not go looking for firefights but the really should be able to defend themselves when the enemy gets into close range. I have no issue with CC6+ for most Tau formations.
Epic Armageddon is a great game that I
really enjoy. It has simple rules that offer great playability. One of the steadfast cornerstones of Epic Armageddon is Assaults. The game is really influenced by the win/lose outcome of Engagements and the Tau are simply not playing as they should when the enemy gets within 15cm (not CC) and then beats the stuffing out of them. I don't think the artificial nerfing of Tau FF values is getting the desired results.
I understand that Honda is keen to lock the list in soon (sorry again for bringing this up again so late in the piece). I just hope we're not slavishly following Jervis' guidlines when GW hasn't shown a bit of support for Epic for years. Could Jervis be wrong on this? He is only human afterall...
Anyway, I had to get that off my chest, for what it's worth.
Steve.