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Tigershark

 Post subject: Tigershark
PostPosted: Sat Dec 31, 2005 1:09 pm 
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Quote (The_Real_Chris @ 29 Dec. 2005 (09:40))
Once the next iteration of the list comes out I'll try them again against a random army (ie I won't tell Micheal what army I'm bringing) and see how well they do this time.

Next game, limit yourself to two and see if your opponent worries nearly as much.

In other words, I would encourage you to attempt to establish the same point (A-X-10 are unbalanced) under more normal circumstances.  You have shown that taking large quantities of these units is problematic, but that fails to address the assertation that the unit itself is unbalanced.  You have also essentially said that the number of A-X-10s you took was unusual, unusually high, in order to prove a point.  Can you prove that same point with a more normal number of A-X-10s?  I'll be playing using 2 next week, I'd like to compare results and impressions.

5 TS as it stands do (against a marked target) - 875 points
5BM for starters (to say Russ - 900 points at 13 strong plus Hydra)
6 2/3 TK hits
1 2/3 MW hits (5/6 of a kill on a RA target)
1 2/3 AT hits (5/12 kills on a RA target)
Roughly 8 kills on a RA target (more slightly on non RA, about 9)
n a 14 strong LR formation that leaves you with about 3-4 tanks after one pass by the planes.


Since I dont know the formulae you used to get these figures, could you re-run them using only 2 A-X-10s, please?  

Quote (Honda @ 30 Dec. 2005 (5:18))
"If" we were creating list that was supposed to exactly model Tau forces on Taros, I would agree. However, I don't think that is our intent, or at least my expectation.


If you could share with us another notable Tau force that is known for using the otherwise prototype A-X-10s in large quantites, please, be my guest.  Nobody seemed to have a problem with using the Taros Armored Mobile Hunter Cadres as a model to base our AMHC cadre choices on.


Perhaps if we dropped the Heavy Interceptor Missile and replaced it with a Aircraft Seeker, leaving the A-X-10 with only 1 15cm AA6+ shot for self defense, it become more "stoppable," more vulnerable to CAP/interception while not changing much else.

???

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 Post subject: Tigershark
PostPosted: Sat Dec 31, 2005 3:43 pm 
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HecklerMakie it a 0-1 formation of 2, and you will never see that in a tourney-legal list. ?A player can take 2 un-nerfed A-X-10s and all the standard TSs they want.


If you put a limitation, you don't adress the real problem. Your 2 Whitesharks will still be extremely cost effective and you are likely to see most Tau armies run 2 of them.

How I see it, their cost-effectiveness is the heart of the problem. If it's too low, flyers will hardly ever be taken. Too high, then it will be tempting to max-out on AX10 and use them as a main battleforce, thus denying their actual battlefield role in Epic. Therefore you have to maintain a reasonable cost effectiveness, so that fliers are used as a support asset, for their high speed and their ability to strike anywhere mainly.

I believe that Jimmygrill's version was not far from a good cost-effectiveness. Just up the firepower value to 2+ to give a slight bump and adequately represent a TL railgun and we're done IMO.





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 Post subject: Tigershark
PostPosted: Sun Jan 01, 2006 4:25 pm 
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Quote (HecklerMD @ 31 Dec. 2005 (12:09))

Next game, limit yourself to two and see if your opponent worries nearly as much.


Ahh, this hits the problem I haven't got a clue what I'm doing with Tau, but I do know how to use aircrat and light tanks. If you look at the list I used and look at some of my other bat reps (maybe on the old SG site) you'll see supporting the aircraft are no 'tricks' or similar, just what I know, scouts, light tanks, etc. The only wierd thing was the crisis and I've had them used devestatingly against me in the past so I have a better idea of using them. I would love to try the whole co-ordinated fire more as it looks like something I'd love. Just no point when I can rain death from the skies :)

I can try however I reckon next game might be straight published forces or maybe me trying out some ttan legion stuff.

Or, hey, i may descend into the mire that is Chaos :)

Since I dont know the formulae you used to get these figures, could you re-run them using only 2 A-X-10s, please? ?


Its just the chance of hitting, agains the chance of saving against the number of weapon systems.
So 2 planes firing are
(2x railcannon 3+, x2 planes) 2 2/3 TK hits
(Marked missiles 5+/6+, x2 planes) 2/3 MW hit / 1/3 MW hit
(AT missile 5+, x2 planes) 2/3 AT hit
Against an RA target thats about 3 kills, so 4-5 blast markers depending on whether or not you are a pair.

Note of course they aren't as effective if the enemy lacks juicy targets like Leman Russ. Also remember that you hit the closest unit first so ensure that the closest one in the formation is one you wish to kill.

Perhaps if we dropped the Heavy Interceptor Missile and replaced it with a Aircraft Seeker, leaving the A-X-10 with only 1 15cm AA6+ shot for self defense, it become more "stoppable," more vulnerable to CAP/interception while not changing much else.

Doubt it, only the Eldar have decent interceptors. The orks can do it, but they have to close to within 15cm so its expensive in fighters unless they are using 6+ strong squadrons (which if you are running with a lot of flak ar vulnerbale too being only 6+ saves), pair of thunderbolts just get 2 5+ shots. You have 2 damage points and a plenthora of 60-75cm ranged flak to cover yourself with.

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 Post subject: Tigershark
PostPosted: Tue Jan 03, 2006 5:57 pm 
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In other words, I would encourage you to attempt to establish the same point (A-X-10 are unbalanced) under more normal circumstances.  You have shown that taking large quantities of these units is problematic, but that fails to address the assertation that the unit itself is unbalanced.


I think this is wrong.  If the unit is problematic, it's problematic.  When balancing an army list, it has to be balanced for everything it can do.  That means, to borrow a legal phrase, you have to account for its "highest and best use" when balancing it.

A prime example of this is Assault Marines.  They are ridiculously expensive to use as normal ground troops, but almost everyone agrees that they are worth their points (or close to it) when in a Thawk.  If you point them for non-Thawk use, then they are unbalanced because they can be abused.

This is the same situation.  If this use is particularly effective then the list has to take it into account in some fashion.

====

For the record, I completely believe TRC's results and I would fully expect to have some pretty crushing effects if I maxed out on the current versions.  As it is, we found problems with 1 formation of 2 and a decent amount of AA cover (Barracuda formation and 8 HHICs scattered around).  Dropping the Barracudas and adding 2 more Tigersharks and shifting some points to include more HHICs would have been possible.

It will be a couple weeks before I can play again, but I'll try a version with 1 per formation and 200 points each when I get a chance and hope my continued reservations are proven wrong.

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 Post subject: Tigershark
PostPosted: Tue Jan 03, 2006 6:07 pm 
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I did a bit of looking at FW's proposed stats for the beast.  It's 1x MW3+, TK(d3).  Still potentially gross against a titan, but only one shot.  That would help a bit.

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 Post subject: Tigershark
PostPosted: Tue Jan 03, 2006 9:19 pm 
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Quote (nealhunt @ 03 Jan. 2006 (08:57))
In other words, I would encourage you to attempt to establish the same point (A-X-10 are unbalanced) under more normal circumstances.  You have shown that taking large quantities of these units is problematic, but that fails to address the assertation that the unit itself is unbalanced.


I think this is wrong.  If the unit is problematic, it's problematic.  When balancing an army list, it has to be balanced for everything it can do.  That means, to borrow a legal phrase, you have to account for its "highest and best use" when balancing it.

A prime example of this is Assault Marines.  They are ridiculously expensive to use as normal ground troops, but almost everyone agrees that they are worth their points (or close to it) when in a Thawk.  If you point them for non-Thawk use, then they are unbalanced because they can be abused.

This is the same situation.  If this use is particularly effective then the list has to take it into account in some fashion.

We can take it into account by limiting it, much as all titans and aircraft are limited in all lists, both by points (1/3) and by 0-1 or 0-2 limits imposed on Titans.

One reason those limits are imposed, btw, because the units they limit have been found to be abnormally effective in large quantites, but reasonably effective in reasonable numbers.

For the record, I completely believe TRC's results and I would fully expect to have some pretty crushing effects if I maxed out on the current versions.

I believe TRC's results, too, and the problem I see with the solutions presented is this:  TRC created a "Powergamers Dream Exploit List", and none of the solutions presented (besides my own) would actually prevent someone from creating another one.

As it is, we found problems with 1 formation of 2 and a decent amount of AA cover (Barracuda formation and 8 HHICs scattered around).
Problems large enough for you to post and say the unit was broken(!), or problems large enough for you keep it to your self and say the unit was powerful when properly supported?

Dropping the Barracudas and adding 2 more Tigersharks and shifting some points to include more HHICs would have been possible.
If you make it a 0-1 formation of 2, then that becomes impossable.  Unless you want to add standard TSs, and not A-X-10s.

We need to make sure we cloes a exploit loophole first and foremost, then decide if the unit is unbalanced in its new, reduced-exploitable form.


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 Post subject: Tigershark
PostPosted: Tue Jan 03, 2006 10:57 pm 
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Problems large enough for you to post and say the unit was broken(!), or problems large enough for you keep it to your self and say the unit was powerful when properly supported?


Problems large enough that I started this thread.  :D

My regular play group felt it was unbalanced and needed to be changed.

As far as the 0-1 limit, I have a reluctance to resort to 0-X limits on things unless it is a background issue.  That doesn't really address the problem of the unit itself.  That just dodges the real issues involved by containing the damage.  Even if it deserves a restriction by the background, it should still be priced appropriately so that it is not a no-brainer choice.

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 Post subject: Tigershark
PostPosted: Wed Jan 04, 2006 4:11 am 
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Quote (nealhunt @ 03 Jan. 2006 (13:57))
Problems large enough that I started this thread.  :D

Whoops.  I was under the impression this was TRC's thread, given the other one he did...

My Bad.  :blush:

You all look the same to me anyway.

You really didnt answer the question about it being powerfull, or being powerfull when properly supported.  You gave an example, Assault Marines, which are barely usefull on thier own and are devastating when paired with a Thunderhawk, when properly supported.  Nobody is suprised by this anymore.

Yet we (we as in you all, I'm not :p ) are suprised when TRC takes 12, thats TWELVE! ICHHs and a Skyray, and 5 TS A-X-10s, and, using apparently excellent tactics, does well, even better than average?  Or when NH takes 8 ICHH and a Barracuda flight along with 2x A-X-10s and, again, they do very well?!?

If we cut thier range even more or make it a DC1 unit, and they are used unsupported, then will they look overpriced?  You Betcha!

Well-supported units do better than unsupported units.  This does not indicate a unit is broken.  No need to nerf the unit because of this.

Deep breath...

0-1 also tends to fit the background, as well as eliminates the posibility of powergaming in the way TRC has demonstrated.  It also encourages the opponents use of effective AA assets, including CAP.

Making it more expensive fails to prevent powergaming in the manner TRC has demonstrated, and really, doesnt even make it much harder.  Powergamers are tenacious little buggers, they will abuse it even in its more expensive state.

It should be noted that I was thinking about making it a 0-1 formation before TRC and yourself piped up about this stuff.  That being said, in order from most to least favored, these are what I think the changes should be:
1:  0-1 formation of 2
-Fits fluff and prevents powergaming.  I'd rather it be a "Must Have" over a "Why Bother"
2:TL Light Railcannon:  MW4+ TK D3 45cm FFA
-Fits the fluff, even better than the current version,(Killing a DC3 Titan in one salvo after missiles take down void shields) and keeps the unit "cool," yet reduces killing ability Vs. Expensive Non-WE RA Formations AKA LRuss Co.

Changes I dont like (and why!):
Make it more expensive:
To borrow from NH:  "That just dodges the real issues involved by containing the damage."
Except it dont contain it much.

Reducing the range of the LRC:
Boring.  Makes it a slightly tougher, weaker armed Marauder that cant hurt massed enemy formations. Please, force me to fly into enemy flack to make an attack, thats not why I stopped using Air with my IG, honest!  Oh, and can I pay more for it too?!?  Wow!

TL Light RC MW2(3)+ TK1
Basiclly makes the unit unable to do... what we've seen it do, wax a DC3 Titan in one (rolling all 6s) salvo.

1 Per Formation.
"That just dodges the real issues involved by containing the damage."
And encourages powergaming as TRC demonstrated.

What did I miss?






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 Post subject: Tigershark
PostPosted: Wed Jan 04, 2006 2:47 pm 
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I fully agree with Nealhunt: limitations are best-used represent availability of troops to ensure that you necessarily come up with a realistic force selection when building an army, as far as possible. You can conceal a balance issue, but you won't prevent the no-brainer aspect.


Heckler:
1: 0-1 formation of 2
-Fits fluff and prevents powergaming. I'd rather it be a "Must Have" over a "Why Bother"

So far, this limitation only fits the fluff of the Taros conflict where the ax10 is used at an experimental state. But I could see the Whiteshark being subsequently mass produced if you push the timeframe a little. This is the kind of choice CS will have to make.

A way to proceed could be to keep the limitation for now in order to prevent any powergaming attempts. And then see if we can remove it in a further revision of the list, if both fluff and balance allow for it.

Heckler:
2:TL Light Railcannon: MW4+ TK D3 45cm FFA
-Fits the fluff, even better than the current version,(Killing a DC3 Titan in one salvo after missiles take down void shields) and keeps the unit "cool," yet reduces killing ability Vs. Expensive Non-WE RA Formations AKA LRuss Co.

For the moment, the ax10 was designed as a reinforced armor hunter rather than a war engine hunter to avoid stepping too much on the Railmoray's ground. That's why I would prefer we keep TK (1) for the moment.





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 Post subject: Tigershark
PostPosted: Wed Jan 04, 2006 4:25 pm 
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You really didnt answer the question about it being powerfull, or being powerfull when properly supported.


I think it's powerful when used poorly on its own and unbalanced when used properly and supported.  Even when used poorly and overextended, I have yet to see a game where they didn't claim close to 200 points per aircraft in straight kills, let alone other effects like the time target formations spent suppressed and broken.

I also don't think that taking a heavy flak umbrella is an extreme thing in the Tau list.  It seems blatantly obvious to me.  They have good aircraft and the option to pack in a strong AA umbrella via ICHHs.  It's not even un-fluffy, as the ICHH is very much a "ship of the line" as it were.

I think a Tau army that doesn't capitalize on this kind of setup is much like a Space Marine army that doesn't use any deep striking techniques.  It can work, but it doesn't play to the strengths of the list.

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 Post subject: Tigershark
PostPosted: Wed Jan 04, 2006 6:00 pm 
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Quote (baronpiero @ 04 Jan. 2006 (13:47))
Heckler:
2:TL Light Railcannon: MW4+ TK D3 45cm FFA
-Fits the fluff, even better than the current version,(Killing a DC3 Titan in one salvo after missiles take down void shields) and keeps the unit "cool," yet reduces killing ability Vs. Expensive Non-WE RA Formations AKA LRuss Co.

For the moment, the ax10 was designed as a reinforced armor hunter rather than a war engine hunter to avoid stepping too much on the Railmoray's ground. That's why I would prefer we keep TK (1) for the moment.

But the fluff for the AX10 that forgeworld wrote (not the Whiteshark that we created) has it as a 'light Titan'-killer.  I'd rather the Railmoray was a medium Titan hunter, anyway.

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 Post subject: Tigershark
PostPosted: Thu Jan 05, 2006 1:39 am 
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Personally my flak is ever increasing in my Epic armies currently. Tau wise I'd take all ICHH and let air/air caste/cunning stuff take care of armour. Oh, or a few antiarmour upgrades.

Air wise with more marine players they haven't got a hope unless they are airborne and the Eldar plus increasing use of air in experimental lists tis nigh impossible to ignore.

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 Post subject: Tigershark
PostPosted: Thu Jan 05, 2006 5:26 pm 
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TRC,

We're most definitely not going to solve the Marines problems in the tau development board. Many of us think the Marines have other E:A list problems. As I fall in that camp, whatever Marines can and cannot do in E:A or vs. Tau will fall on deaf ears as far as I'm concerned. Personally, I'm much more concerned with how the Tau play against IG, Eldar, Orcs and to a lessor but important extent - chaos BL.

Regarding the Tau AX10... [cut and paste from seperate post]

1) I've suggested a minor change to the formation - limit it to 1 unit per formation and 25 point increase. I think it has merit, but it does not work to address what may or may not be a TRC raised problem. I'm still not convinced of the issue there.

2) If we are going to allow 2 units to a formation, then we should reduce the TK shots to 1 per unit and make the gun twin-linked. We should also make it (D3) in that case as well. In this case, we should NOT increase the points.

I'm OK with either option. I'm not OK with the TIGER or AX10 going to 1 DC. That's not even close to representative. The AX10 is meant to be a superheavy and a pin-point accurate titan hunter. I don't want to lose sight of that. 1 shot and 1 TK DC damage is not adequate for its weapon system.

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 Post subject: Tigershark
PostPosted: Thu Jan 05, 2006 6:44 pm 
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The AX10 is meant to be a superheavy and a pin-point accurate titan hunter.


I really think that is the source of the problem.  Epic's air combat system simply isn't very good at handling such things.

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 Post subject: Tigershark
PostPosted: Thu Jan 05, 2006 7:36 pm 
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I thought it was an RA hunter, titan hunting being the next unit up?

Sorry, wasn't clear marine wise - I was actually saying that all the marine armies I encounter are steadily becoming more nd more drop and air based. Combined with the Eldar airforce, and other new playtest air forces coming out my tournament army lists have more and more flak in. Note the Eldar and Tau lists (the winners in the most powerful air force currently) also have the best flak. Considering the epic system has problems with air it is in a way asking for exploits.

All this does mean though more and more flak in the 'tourney' army which is the point of these lists.

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