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baronpiero |
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Joined: Sat Jul 09, 2005 1:38 pm Posts: 186 |
If you put a limitation, you don't adress the real problem. Your 2 Whitesharks will still be extremely cost effective and you are likely to see most Tau armies run 2 of them. How I see it, their cost-effectiveness is the heart of the problem. If it's too low, flyers will hardly ever be taken. Too high, then it will be tempting to max-out on AX10 and use them as a main battleforce, thus denying their actual battlefield role in Epic. Therefore you have to maintain a reasonable cost effectiveness, so that fliers are used as a support asset, for their high speed and their ability to strike anywhere mainly. I believe that Jimmygrill's version was not far from a good cost-effectiveness. Just up the firepower value to 2+ to give a slight bump and adequately represent a TL railgun and we're done IMO. |
The_Real_Chris |
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Joined: Mon Jul 04, 2005 4:45 pm Posts: 8139 Location: London |
Ahh, this hits the problem I haven't got a clue what I'm doing with Tau, but I do know how to use aircrat and light tanks. If you look at the list I used and look at some of my other bat reps (maybe on the old SG site) you'll see supporting the aircraft are no 'tricks' or similar, just what I know, scouts, light tanks, etc. The only wierd thing was the crisis and I've had them used devestatingly against me in the past so I have a better idea of using them. I would love to try the whole co-ordinated fire more as it looks like something I'd love. Just no point when I can rain death from the skies ![]() I can try however I reckon next game might be straight published forces or maybe me trying out some ttan legion stuff. Or, hey, i may descend into the mire that is Chaos ![]() Since I dont know the formulae you used to get these figures, could you re-run them using only 2 A-X-10s, please? ? |
nealhunt |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA |
I think this is wrong. If the unit is problematic, it's problematic. When balancing an army list, it has to be balanced for everything it can do. That means, to borrow a legal phrase, you have to account for its "highest and best use" when balancing it. A prime example of this is Assault Marines. They are ridiculously expensive to use as normal ground troops, but almost everyone agrees that they are worth their points (or close to it) when in a Thawk. If you point them for non-Thawk use, then they are unbalanced because they can be abused. This is the same situation. If this use is particularly effective then the list has to take it into account in some fashion. ==== For the record, I completely believe TRC's results and I would fully expect to have some pretty crushing effects if I maxed out on the current versions. As it is, we found problems with 1 formation of 2 and a decent amount of AA cover (Barracuda formation and 8 HHICs scattered around). Dropping the Barracudas and adding 2 more Tigersharks and shifting some points to include more HHICs would have been possible. It will be a couple weeks before I can play again, but I'll try a version with 1 per formation and 200 points each when I get a chance and hope my continued reservations are proven wrong. _________________ Neal |
Lion in the Stars |
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Joined: Fri May 13, 2005 11:01 pm Posts: 1455 |
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HecklerMD |
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Joined: Sun Jan 02, 2005 5:42 am Posts: 201 |
We can take it into account by limiting it, much as all titans and aircraft are limited in all lists, both by points (1/3) and by 0-1 or 0-2 limits imposed on Titans. One reason those limits are imposed, btw, because the units they limit have been found to be abnormally effective in large quantites, but reasonably effective in reasonable numbers. For the record, I completely believe TRC's results and I would fully expect to have some pretty crushing effects if I maxed out on the current versions. |
nealhunt |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA |
Problems large enough that I started this thread. ![]() My regular play group felt it was unbalanced and needed to be changed. As far as the 0-1 limit, I have a reluctance to resort to 0-X limits on things unless it is a background issue. That doesn't really address the problem of the unit itself. That just dodges the real issues involved by containing the damage. Even if it deserves a restriction by the background, it should still be priced appropriately so that it is not a no-brainer choice. _________________ Neal |
HecklerMD |
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Joined: Sun Jan 02, 2005 5:42 am Posts: 201 |
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baronpiero |
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Joined: Sat Jul 09, 2005 1:38 pm Posts: 186 |
So far, this limitation only fits the fluff of the Taros conflict where the ax10 is used at an experimental state. But I could see the Whiteshark being subsequently mass produced if you push the timeframe a little. This is the kind of choice CS will have to make. A way to proceed could be to keep the limitation for now in order to prevent any powergaming attempts. And then see if we can remove it in a further revision of the list, if both fluff and balance allow for it. Heckler: 2:TL Light Railcannon: MW4+ TK D3 45cm FFA -Fits the fluff, even better than the current version,(Killing a DC3 Titan in one salvo after missiles take down void shields) and keeps the unit "cool," yet reduces killing ability Vs. Expensive Non-WE RA Formations AKA LRuss Co. |
nealhunt |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA |
I think it's powerful when used poorly on its own and unbalanced when used properly and supported. Even when used poorly and overextended, I have yet to see a game where they didn't claim close to 200 points per aircraft in straight kills, let alone other effects like the time target formations spent suppressed and broken. I also don't think that taking a heavy flak umbrella is an extreme thing in the Tau list. It seems blatantly obvious to me. They have good aircraft and the option to pack in a strong AA umbrella via ICHHs. It's not even un-fluffy, as the ICHH is very much a "ship of the line" as it were. I think a Tau army that doesn't capitalize on this kind of setup is much like a Space Marine army that doesn't use any deep striking techniques. It can work, but it doesn't play to the strengths of the list. _________________ Neal |
Lion in the Stars |
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Joined: Fri May 13, 2005 11:01 pm Posts: 1455 |
But the fluff for the AX10 that forgeworld wrote (not the Whiteshark that we created) has it as a 'light Titan'-killer. I'd rather the Railmoray was a medium Titan hunter, anyway. _________________ "For the Lion and the Emperor!" |
The_Real_Chris |
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Joined: Mon Jul 04, 2005 4:45 pm Posts: 8139 Location: London |
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Tactica |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241 |
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nealhunt |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA |
I really think that is the source of the problem. Epic's air combat system simply isn't very good at handling such things. _________________ Neal |
The_Real_Chris |
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Joined: Mon Jul 04, 2005 4:45 pm Posts: 8139 Location: London |
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