Updated force list, phase one |
asaura
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Post subject: Updated force list, phase one Posted: Fri Nov 18, 2005 12:07 pm |
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Quote (clausewitz @ 18 Nov. 2005 (11:02)) | IIRC the current stats are not representative of just one crisis. ?Is it wise to change that at this stage? ? | I think tneva isn't recommending a change or implying it would be wise. He's just saying that the current way of modelling Crisis isn't the only way we can choose.
Modelling Crisis suits as single LVs is a kind of a mirror image of the Crisis as Infantry argument. The current 2-3 Crisis = LV stats can be seen as a middle ground, but we could use either extreme (single suit = single LV or AV; many suits = infantry stand).
CS's idea of modelling Stealth as Inf, Crisis as LV and Broadsides as AV has a certain appeal to it.
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tneva82
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Post subject: Updated force list, phase one Posted: Fri Nov 18, 2005 12:18 pm |
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Quote (asaura @ 18 Nov. 2005 (11:07)) | CS's idea of modelling Stealth as Inf, Crisis as LV and Broadsides as AV has a certain appeal to it. | Certainly has some sort of logic, especially if you look at what sort of weapons are needed to threaten them in 40k(okay not best source but still).
Stealth suits can be taken out effectively with heavy bolters etc effectively.
Crisis suits are worried mostly on high S good armour penetration weapons(ie those that are also used against tanks) but can be killed with some effect by anti-infantry weapons.
Broadsides OTOH just shake light arm weapons nearly completely and you need to throw in lascannon style weapons at them to do any serious dent(I know I won't ever bother shooting at them with anything less impressive weapons unless there's no alternative choise).
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clausewitz
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Post subject: Updated force list, phase one Posted: Fri Nov 18, 2005 12:35 pm |
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I think tneva isn't recommending a change or implying it would be wise. He's just saying that the current way of modelling Crisis isn't the only way we can choose. | My mistake, the comparison with the War Walker seemed to imply that. Crisis suits are worried mostly on high S good armour penetration weapons(ie those that are also used against tanks) but can be killed with some effect by anti-infantry weapons. |
The problem I have heard with this logic is that it would also apply to things like Terminators/Obilterators etc. ?The question is whether the change in scale (40k to Epic) should force AT (anti-
tank) weapons to shoot at tanks, not those smaller targets that happen to be picked on by AT weapons in 40K.
But this has been talked to death many times before, so I am going to back off this discussion and let Cybershadow worry about it for now

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tneva82
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Post subject: Updated force list, phase one Posted: Fri Nov 18, 2005 12:53 pm |
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Quote (clausewitz @ 18 Nov. 2005 (11:35)) | The problem I have heard with this logic is that it would also apply to things like Terminators/Obilterators etc. | Obliterators yes, termies yes and no. Those things have only 1 wound which makes even them suspectable of heavy bolter fire etc(as my terminators can vouch for!).
Also there's 5 termies per stand. Even if we assume 3 crisis per stand loss of effect is more notable on 1 dead crisis than 1 dead terminator(especially as each terminator doesn't carry equal firepower. One terminator pumps out MUCH less firepower than one crisis suit).
But I could see this go either way. They are comparable to both war walkers and terminators in many respects yet those 2 aren't same in Epic. Which way to go in this list is up to you. Me? If I ever get Tau army they are going to be LV in that so won't be getting grey hairs regardless of which way you go 
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Legion 4
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Post subject: Updated force list, phase one Posted: Fri Nov 18, 2005 1:08 pm |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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IMO ... C/S has it correct ... Stealth = INF; Crisis = LV; Broad/S = AV ... And IMO ... Terminators & Obliterators = INF ... 
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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colonel_sponsz
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Post subject: Updated force list, phase one Posted: Fri Nov 18, 2005 1:37 pm |
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I'm quite comfortable sitting on the fence in this debate but I do think the modeling issue is a bit of a red herring.
Basing them singly doesn't really fit in terms of background, look on the table or stat wise. The designers' notes have always assumed multiple suits to a base but the vehicle basing rules require one model (excluding drones). However, the designers notes do say that they should be mounted 2-4 to a base. If this still causes problems to any rules layers out there then all we need to to is add something to the effect of:
Crisis and Broadside Battlesuits, Heavy Drones and Krootox should be mounted 2-4 to a base, this supercedes the vehicle basing requirements laid out in section 1.1.1 of the core rule book.
Orde
_________________ "I'm smelling a whole lot of 'if' coming off this plan." Tau Army List Archive
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Tactica
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Post subject: Updated force list, phase one Posted: Fri Nov 18, 2005 4:46 pm |
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Quote (asaura @ 18 Nov. 2005 (07:32)) | |
Quote (Tactica @ 18 Nov. 2005 (05:40)) | FACT: Further debate on this topic is only starting to fuel anger and disdain between the few that want to see LV for no valid reason yet presented that hasn't been effectively shot down, and those of us that know what the answer should be. |
Please. There have been a number of quite valid reasons presented. For example, the idea that 2 Crisis suits are more vulnerable to a Lascannon hit than 5 Terminators. [/quote] Oddly enough, the infantry formation of crisis is not based upon ONLY 2 crisis models in E:A. FYI- Its based upon 2-3 and drones. - theory shot.
How about addressing that before going off about "no valid reasons yet presented that hasn't been effectively shot down"?
| See above - done, and done before.
RHETORIC: Many of the LV proponents have offered a compromise in the form of "Crisis are fine either way but Broadsides should be LV". |
You say many, I say some - but agreed that those people are out there.
IIRC, You haven't even acknowledged this, but only jumped on the cheap rhetoric
"cheap rhetoric = derogatory comment... see point about anger and disdain on this topic. Peace.
of "Everyone agrees that Crisis should be Inf".
hyperbole and exageration - see comments.
Yet another cheap shot is the "Non-Tau players want to bork the Crisis" thing, which keeps being bandied about.
Nonetheless, here we are.
Good day,
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Rob
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nealhunt
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Post subject: Updated force list, phase one Posted: Fri Nov 18, 2005 4:47 pm |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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I would be okay with Broadsides as AV/walker, but I still prefer LV/walker. If a Termie squad with more troopers and the same save is vulnerable to AP, I'm not sure that making Broadsides immune to it is a good thing.
Still, if it becomes a play balance issue with LV, I would prefer AV over infantry.
I think the Crisis Suit definitely needs to be considered carefully both ways. Both arguments are solid.
_________________ Neal
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Tactica
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Post subject: Updated force list, phase one Posted: Fri Nov 18, 2005 5:17 pm |
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Quote (dysartes @ 18 Nov. 2005 (07:52)) | | clausewitz> As a matter f fact, chief, War Walkers are normally selected as a squadron, with a unit size of 1-3 (in 40k)or in Epic as a Tropue of six - ie, two full squadrons. Units of armourd walkers with a size restriction of 1-3? Mounting powerful weapons? And iloted from within the chest cavity (or equivalent)?
Sounds like a LV to me again..... | Warwalkers, like warbuggys, ork trucks, space marine land speeders, many dark eldar vehicles - are all armour 10 vehicles in 40K, have been defined as light armored vehicles, and have moved over into Epic as light vehicles. No suprise there - warwalkers are indeed LV.
Based upon what we know from Tau codex and FW IA3 descriptions, backgrounds, and 40K rules: Stealths = power armor. Crisis = power armor. Broadsides = terminators.
Tactica> Fact #1: While Battlesuits all have an infantry profile in 40k, so does the Wraithlord - does this mean it should be of type INF as well, instead of AV?
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The basis of these development efforts should be to make them what they are - infantry. However, if through playtest they could NOT be made to be what they actually are due to balance, then I would agree that they needed to be converted to whatever afforded them balance. For all I know, a champion could have made the decision to give them more E:A 'power/effectiveness' intentionally, and comprimised that with LV status intentionally.
Fact #2: If there's no balane issues with it beingINF instead of LV/Walker, why shouldn't they stay as LV/Walker, other than to appease people with buckets o' rhetoric?
D,
That was a shot - I'm a bit stunned by that from you... but OK, I'll answer.
Its simple - their not WE, Aircraft or play-doh for that matter. They are infantry. I think we owe it to AMTL fans to keep a warlord a Titan, a Knight a WE with 1 DC. Making the Knight a tank would offend many people unnecessarily - because its not a tank at all.
A crisis and broadside are infantry just like stealths, marines, terminators, obliterators, ogryn, roughriders, etc.
Furthermore, battlesuits are based upon 2-3 crisis troops plus drones - not just a single crisis - they meet all requirements of E:A to be infantry.
If their not broken as infantry, not broken as LV - then why would we NOT try to make them what they are? That's the question. Why would we try to make them anything BUT what they actually are - if we can?
Do we not owe it to the fans of Tau to make a unit what it actually is - if we can?
Fact #3: Those who are a fan of the "Tau franchise history" have obviously not read all the source material.
I'll admit that I haven't studied IA3 properly yet myself, but from a skim-read, I haven't seen anything that contradicts what was presented in
Kill Team.
And that's part of the problem. Everyone has an opinion, each has varying amounts of merit.
Side question - as I don't own IA3 (but will be trying to borrow it next week), what does the FW Epic list class XV8 & XV88 as?
That's easy - LV. Its also a loaded question, I applaud your politics. As its been posted on the E:A board more than once - the E:A tau list is very very flawed. Example: the manta is a support craft and an aircraft. there's also no rules on how to use this. I could go on, but I'll spare you.
If you were aware of how that Epic list go into IA3, you would know that it was simply a cut and paste of v4.0 Tau with FW's attempt to make rules up for their models. Its a joke of list that has so many problems that it hasn't been allowed in several tournaments.
The E:A list in FW is little basis for much anything.
Fact #4: Agreed.
Fact #5: The franchise history (as you keep putting it) is out there - it just doesn't say what you think it does.
What? Then enlighten me - what does it say. I think its been expressly documented here - in detail. It says exactly what it says - it says they are infantry in armor. That's as of yet, undisputed.
I'll save you the time of digging - here's the verbatum reference - it starts on page three of this post that's here. Sorry you couldn't wiegh in during the debate at the time:
Epicomms battlesuit INF vs LVIn fact, the main reason you seem to be arguing this point is so you can gain more in-game benefits from the unit type by being able to more efficiently make use of cover.
LOL - no, no, no. First - its not a matter of fact. Its your assumptions and speculation at best.
I'm not trying to make a unit gain more in game benefit. I would just like them to use what they are supposed to be able to use. I firmly believe there's no reason to give the unit a negative all other infantry don't recieve for no reason. I defend the stance that we make it what it is - not arbitrarily make it something else for no better reason than satisfying people whom want them to have some unnecessary weakness in the game.
You see, its a perspective thing.
I say - make them what they are, they will have the weaknesses and strengths for being just that - infantry.
You say, make them something their not, LV - because you like the weaknesses - even if unfounded.
Fact #6: Is not strictly a fact, and shouldn't be treated as such. There are those of us who haven't had chance to post on this subject due to other commitments
Its good to see the nay-sayers are rallying the troops. We can have a good large public debate.
- are you trying to say our voices shouldn't be heard in this debate just because we disagree with you?
Yeah - that's it, you got me... heh, good job.

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Rob
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Tactica
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Post subject: Updated force list, phase one Posted: Fri Nov 18, 2005 5:22 pm |
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Quote (tneva82 @ 18 Nov. 2005 (08:19)) | Quote (clausewitz @ 17 Nov. 2005 (23:12)) | The thing is a Crisis unit is a squad of guys, whereas a War Walker is a single vehicle. |
Both war walkers and crisis suits operates in formations of 1-3 generally. What's the difference? | Since you are referencing 40K... allow me...
1) warwalker is a armored vehicle with armor value in 40K
battlesuits are infantry wearing power armor - like marines.
2) Obliterators also field in units of 1-3 in 40K too.
Obliterators move slower than battlesuits, have better armor than battlesuits, are as big and - are also infantry in E:A
3) Unlike warwalkers or obliterators, crisis also have up to 6 drones with them which are also infantry.
4) battlesuits have a toughness, warwalkers have an armor value in 40K.
5) battlesuits have wounds and do not have armor breached - if a warwalker loses a gun arm, it keeps going - if a battlesuit loses an army - he bleeds. If a warwalker loses a leg - it falls over and the guy might live and walk away - if the battlesuite loses a leg, he bleeds and dies.
cheers,
_________________ Rob
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Tactica
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Post subject: Updated force list, phase one Posted: Fri Nov 18, 2005 5:24 pm |
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Quote (tneva82 @ 18 Nov. 2005 (10:57)) | Quote (clausewitz @ 18 Nov. 2005 (10:49)) | In Epic there is a difference. ?The Epic War Walker unit is one War Walker, not a unit of more than one. ?In Epic a Crisis unit is more than one crisis. |
Yes now, no reason why each crisis team couldn't be invidual.
They are both very similar(large armoured bodies piloted from inside with lots of guns for starters) so could easily be treated in similar way. | Other than the design principles set by Jervis...
what's the point of changing that exactly?
If their not balanced, change the balance - don't change the unit to be something its not to make the rules work for it.
Cooincidentally, this unit works as what it is - infantry. Its been playtested.
_________________ Rob
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colonel_sponsz
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Post subject: Updated force list, phase one Posted: Fri Nov 18, 2005 5:28 pm |
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From a friend of mine who plays 40k Tau and Epic Siam Han:
In my experience Stealth suits get fired on by special weapons (plasma, melta etc), Crisis by infantry heavy weapons (Lascannon, autocannon, missile launchers etc) and Broadsides by everything that can draw an LOF. To my mind this would make Stealths in Epic infantry with a 5+ or 6+ reinforced save, broadside AV with similar. Reflecting in both cases the sort of fire they draw and their resistance to it.
Crisis suits are a more thorny issue, a tank in 40K will rarely divert to deal with a crisis unit and will mash one that presents itself as an opportunity target, arguing against them being a AV. thats one option out. An unsupported infantry squad faced with a crisis cadre of three (the assumed basing density in epic I think) will be reduced to a smoking mass for the loss of one suit. Maybe two if the suits are set up as high value target hunters.Not a significant loss at epic scale. This argues against them being inf.
This leaves LV status, making them vulnerable to all. the obvious response is to give them a high save, invulnerable save or reinforced armour. A high save would apply equally to AT shots, making them wierdly tough against anti-armour weapons as well as small arms. reinforced armour would also seem odd for the same reasons. My personal opinion is that they should be light vehicles with about a 4+ or 5+ save and an invulnerable save (reflecting mobility and shield drones).
On the mobility front I think the jump packs keep them mobile enough. the terrain summary in the rule book puts as impassible things that can be bypassed by jumping and dangerous as places I wouldn't want to move to quickly in an eight foot armoured suit that weighed god alone know how much!
Those are my thoughts. Subject to change without notice.
Ricey |
Orde
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tneva82
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Post subject: Updated force list, phase one Posted: Fri Nov 18, 2005 5:29 pm |
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Quote (Tactica @ 18 Nov. 2005 (16:17)) | Warwalkers, like warbuggys, ork trucks, space marine land speeders, many dark eldar vehicles - are all armour 10 vehicles in 40K, have been defined as light armored vehicles, and have moved over into Epic as light vehicles. No suprise there - warwalkers are indeed LV. | So because wraithlord is infantry model in 40k it should be infantry in epic?
Warwalker and crisis suits are very similar in pretty much all ways(about only thing they DON'T share is jump pack). Big mechanical body controlled by pilot. Both are on 2 legs, have big guns, are seriously vulnerable to high strenght weapon and are few in numbers.
Sounds awfully lot like LV to me for both.
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Tactica
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Post subject: Updated force list, phase one Posted: Fri Nov 18, 2005 5:49 pm |
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Quote (clausewitz @ 18 Nov. 2005 (11:02)) | IIRC the current stats are not representative of just one crisis. ?Is it wise to change that at this stage? ?(Would it really be a crisis team if it was just the one suit?) | Cw,
E:A battlesuit stands are not representative of 1 model, you are correct.
The stats are representing 3 models, Ta'ro'cha, plus drones.
_________________ Rob
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Tactica
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Post subject: Updated force list, phase one Posted: Fri Nov 18, 2005 6:07 pm |
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Quote (CyberShadow @ 18 Nov. 2005 (10:50)) | | - I dont want outcry when the final list is released. | Agreed.
Coupled with this, I could not find any similar 'battelsuit' (Dreadnought, Walker, etc) made as infantry.
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OK - this is a problem CS. If our champion thinks a crisis is synomous with dreadnought/walker, Its not! Dreadnought is synonomous with Eldar war walker. A dreadnought stands 10' tall and has a 12 front, 12 side, and 10 rear armor value. A Dreadnought has a driver - its what's left of a man... the _dreadnought vehicle_ is a life support system, a sarcophigus, as well as a moderately armored vehicle of battle!
A crisis is a man wearing technical armor. the man has 2 wounds and is as effective as a marines power armor - just like a stealth only the stealth suit isn't as thick and thus does not yeild the extra wound to the guy inside. The broadside battlesuit is akin to a terminator in defense, manouvrabiliyt, etc!
This guided my decision to at least leave them as LV for the latest version of the list.
Which is my point - not having knowledge of what the battlesuit technology is leading to false assumptions about the size of the unit and what its capable of.
Forgeworld models to scale where GW does not. That's why the forgeworld valkyrie, vulture, planes, tau, etc all have a somewhat different scale to them when compared to GW Epic models.
A drednought should be 2' taller than a crisis or broadside if you look up their background!
- To me, the question is focussed on the shots fired against it.
Its not just the shots fired against "it" its the shots fired against the unit 3 suits, several drones.
Take a 'real world' example: You are in an Imperial Guard squad, armed with a Lasgun, while one of your companions has a LasCannon. You are facing two Warriors and a Crisis Suit.
This is a 40K example, in 40K - the crisis would not present themselves to your lascannon fire. On the epic field of battle, tanks, we's etc are much more interesting targets than infantry.
You would naturally fire at the Fire Warriors and let the LasCannon target the suit - to me this makes a case for AV.
Are terminators any different? How about a Space Wolves sergent or chaos sergent in Terminator armor with a unit of marines in power armor behind them?
How about a unit of terminators and a unit of scouts... the guard would logically fire the lasguns at the scouts and the lascannon at the terminators...
But there's an Epic standard shooting down this mode of thinking - or there would be all kinds of LV status units that are really infantry. Bikes. Rough Riders, Ogryns, Terminators, Nobs, the list goes on...
Jervis has defined exactly what an infantry stand is to be in E:A and has also defined what LV are supposed to be in Epic. Furthermore, Armored vehicles have been defined.
Tau battlesuits are not breaking any rules by being what they are - which is infantry as definined by Jervis.
I dont think that we should get overly caught up in this matter,
"worms all over" = too late.
but it is an important point, being a 'character unit' of the Tau force and I dont want this to be seen as too powerful as it reflects heavily on the force as a whole.
Then make it infantry and we'll adjust the powers of the unit accordingly. Nobody wants an over powered formation. We just want to see it act the way it should. Thats the irony here - we are just asking to see battlesuits do what they are supposed to do and act like they are supposed to act.
The jury is still out on this one, and I dont want anyone to think that this is set either way.
That's frustratingly encouraging.
Personally, my preference is for Crisis to be LV, while Broadsides as AV - both with Walker - and Stealth as Inf.
That's frustratingly dissappointing.