New Seeker/Marker Light mechanic proposal. (Dodge's tomates, lettuce, peanuts shells under a hiss of "boos!")
Once again this is only in regards to the "Seeker", and all other GM's would remain unaffected.
Since: 1) It has been made clear that the Seekers must be tied to a vehicle that has them listed on it's stats sheet, and it has been made clear that it must be coordinated to a Markerlight; 2) I feel that the current system is extremely unfluffy in accordance to how the Seeker is both described in the Codex: Tau, and how it opperates in Warhammer 40,000; specifically in the Epic list: a. The vehicle is firing the seeker, not the Markerlight; b. The vehicle can fire the Seeker with out a Markerlight via "Unguided fire"; c. The vehicle going on sustained fire increases the chance that the missile will hit the target, when the Seeker's chance to hit has nothing to do with the vehicle carrying the Seeker; d. And conversly, a markerlight unit sustain firing, or more accurately marking, has no affect on the chance of the Seeker scoring a hit.
I propose the following ammendment to the "Seeker" mechanic alone.
Basic: 1) Drop unguided fire from Seekers only; 2) Vehicles lose the ability to fire Seekers, but still carry them on their stats (probably under the "Notes" section) 3) Markerlight units may fire AT6+ 30cm shots, if they have a markerlight listed on the stats, AND; 4) If they are within 75cm of a Seeker carrying vehicle. 5) Uses the IG Autocannon rules to determine how many AT shots. 6) Sustained Fire increases the shot to AT5+ at 30cm.
Advanced (optional): 6) Pathfinders, dedicated Marker Light units, get one AT shot per stand rather than 1/2 per the IG Autocannon rules.
This preserves the Seeker Markerlight "co-ordination" unique feel that was the largest stumbling block of the first proposal. This removes the abstraction of Seekers, that was the second largest stumbling block to the first proposal. This places the firing of the Seeker back to the Markerlight unit (more fluffy). This stops the Devilfish from being able to rain fire from 75cm away unless it's target is marked, same is applied to Piranhas (unfluffy/unfluffy). If you run out of Markerlights, you can't shoot Seekers; other GM's unaffected as they can still fire "Unguided". This makes sustaining with the Markerlight increase the likelyhood of scoring a Seeker hit (follows fluff, max AT5+), while removing the bonus if the vehicle carrying the Seeker sustain fires (breaks fluff). This removes unguided fire from Seekers (radically breaks fluff), while still allowing other GM's to use the current "unguided fire" option (SF+ML=MW4+ for Tracer).
Anyone like this compromise?
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