zombocom wrote:
How are we supposed to take a list that's widely now considered to be well-ballanced and increase the shootiness without making it overpowered?
I'm always surprised at the view by some that "It has to be made now, now, now!! It's good enough. Let's not bother anymore."
jstr19 wrote:
Dobbsy: Shooting is not a substitute for engaging and never will be. It carries far far less risk for the initiator of the action. You are placing too much emphasis on killing as opposed to winning. Epic is not a killing contest. You don't need to annihilate your opponent to win.
Of course Ryan, I understand this. This isn't the intent of my posts here. The intent is to show that while the Tau are capable of winning, they don't seem to do it with any aplomb. I've played the Tau for years now - just like you have - and in almost every case the Tau have only ever seemed to "eek" out a win when the "depending factors" that Yme-loc mentions fall in place for them. Sure, I'm happy they can win, that's great. The problem I see is that the "depending factors" shouldn't be the reason they're winning. They should be able to deal with different factors and still win.
Ok, so if we're not following the idea they shoot stuff to death? Then what do they do exactly? They're not an engagement army. If now we're saying that they aren't a "shooty death" list - one that I figured the Tau were all about -well now I'm confused about their exact style/direction.
I dunno, do I have my wires crossed? I was lead to believe the whole process of the E-series & 5+ series lists were to increase their shooting to a point where they could win "shooting engagements." Is this wrong?
Edit - Ok just to be clear, I'm happy the Tau can win. I'm happy it's at that level. I just like discussion around points that occur to me so that they can be brought to light. I'm not trying to effluent-disturb here. I truly am curious.