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Comments on v5.0

 Post subject: Comments on v5.0
PostPosted: Fri Feb 20, 2009 11:00 am 
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Quote: (Ginger @ 20 Feb. 2009, 09:38 )

Given the idea has been around for a while, has anyone actually fought using the revised ML / GM rule, and if so, what happened??
Quote: (Onyx @ 20 Feb. 2009, 09:49 )

The few games (wish it was more  :sigh: ) I've been able to get in since the GM/ML dependancy was suggested have been all about direct fire armies for me.

Why waste a third of your activations on Tetras, Pathfinders etc when I can just concentrate on Railguns and other, less complicated weapon systems?

The only reason to use GM's at the moment is if you want to be fluffy.
Just max out on Crisis suits, Broadsides and Hammerheads (protected by a Kroot shield) and support these with AX-1-0, Morays or Mantas to deal with the heavy stuff.

Hmm, very interesting comments Onyx. So in avoiding the use of GM, did the army still *feel* Tau-ish?




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 Post subject: Comments on v5.0
PostPosted: Fri Feb 20, 2009 11:49 am 
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Well Railguns and missile pods are as Tau-ish as GM's  :vD .

I really like using GM's but I don't like relying on fragile units to keep the missiles flying. Maybe it's just me. Of course there is the usefulness of the high speed of Tetras which I enjoy but I don't want to depend on them to fight, more to be in the right place at the right time.

Thanks for the Batrep Mephiston. Those Terminators had no luck at all!!!

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 Post subject: Comments on v5.0
PostPosted: Fri Feb 20, 2009 2:13 pm 
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Quote: (Onyx @ 20 Feb. 2009, 09:33 )

Where is this armoured list? It doesn't exist escept in a few hopeful minds.

Hahahahaha!

The reason it hasn't been put forth is because, the current v5 list means you don't need to have an "armoured list" for Tau!  You can do it with the current list.

It's just that the people in the "peer review", how many there were, were "TacComm outsiders" and they all seem to have made that same comment, that the AMHC seemed out of place... and, I'm only assuming this, these people weren't the "Neuter the Tau!" crowd that TacComm Tau players often seem to think post here.

It's not that "Almost every other army can do a tank army" that's the issue, it's that the current Tau list allows you to create a *very effective* all-armour army... most of the other lists suffer from such a focus, the Tau do not.

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 Post subject: Comments on v5.0
PostPosted: Fri Feb 20, 2009 2:39 pm 
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I'd hardly call Mephiston a "TacComm outsider".

It's not that "Almost every other army can do a tank army" that's the issue, it's that the current Tau list allows you to create a *very effective* all-armour army... most of the other lists suffer from such a focus, the Tau do not.

So how are the other armies set for assaulting? Assaulting is a MAJOR tactic that leaves a formation broken and out of position. The Tau don't do assaults. Being a *very effective* all-armour army helps negate the Tau CC/FF deficiencies.

I'm sure that there will be (the inevitable) calls to boost Tau Assault abilities but the current army list is built with that deficiency in mind. Things like the AMHC help to compensate for the weaknesses in the list. I consider Fire Warriors to be a weakness. They are useless for holding Objectives and are perminently in fear of being Assaulted. I do not want to be forced to have to take 2-3 FW formations every single game.

I also don't want to have to take a Manta or AX-1-0 every game but with the removal of the Moray, there isn't enough choice in the list to allow for this. It looks like they must be taken every game.

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 Post subject: Comments on v5.0
PostPosted: Fri Feb 20, 2009 2:59 pm 
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Regardless of whether the Hammerheads are Cadre or Support, I'm coming around to the opinion that it should be one or the other, not both.

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 Post subject: Comments on v5.0
PostPosted: Fri Feb 20, 2009 3:03 pm 
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Quote: (Onyx @ 20 Feb. 2009, 13:39 )

I'd hardly call Mephiston a "TacComm outsider".

I didn't notice a list of people on the "peer review", I thought Honda has said it involved a lot of "non-TacComm" people.

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 Post subject: Comments on v5.0
PostPosted: Fri Feb 20, 2009 3:07 pm 
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I think the peer review went out to quite a few people - including experienced taccoms members who aren't heavily involved in the tau discussions

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 Post subject: Comments on v5.0
PostPosted: Fri Feb 20, 2009 3:09 pm 
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Onyx, you mentioned you are in support of a Armored Tau list IF it existed on paper, but how can it exist if we don't give it room to exist?  Chroma is right.

I understand your frustration - I sold my entire army for about half its value mainly because I didn't believe the list would ever get balanced in a reasonable time.  THAT is frustration you haven't known.  Now there were other issues at play as well, but my point is that we are all frustrated with the Tau (lack of) development.  At some point, something has to give.

Removing Armored Cadres from the core formations doesn't mean you can't ever play them again - it just means playing your list differently.  Comments like this...

There really is no argument about it either. Just about any race can do the same thing that Tau can here (Pred's, Leman's, Gun Wagonz etc are ALL core Formation units). Move on, find something else to gripe about. This isn't an issue.


...are false.  There IS an argument about it otherwise I wouldn't be posting in this miserable thread. This isn't two people who feel that the Hammerheads should NOT be a core formation.  This is widespread sentiment from the forums, the peer assessment, and elsewhere.  The opinion isn't universal by any stretch but just because you feel strongly about something doesn't make it right.

I understand that Tau probably can field whatever they want.  The IG could probably field all Death Strike Missiles.  The Orks could probably field 'Uge Mobs of 50% Nobz if they wanted to.  The whole idea is to create a Tau list that represents TYPICAL Tau deployment for a Tournament setting.  Two things:
1. Match the fluff for what the Tau are like in a generic sense
2. Make a list that is balanced internally and externally

Remember a list is defined not only by what it can do, but also by what is CAN'T do.  The real (over)power of the Tau comes from its flexibility and ability to min-max the armies. One of the peer assessors said it eloquently:

Size of list - Overall I still think the list just has too many options to ever  really be sure its balanced. It  feels like 3 lists in one, Fire warrior base, Crisis suit based and armoured  cadre based. Without a true focus  balancing everything for tournaments will be a long and arduous process.

I think there is room for two of these (FW and Crisis) but definitely not three.

Onyx, I would think you would be one of the best people for helping DEVELOP an Armored Tau list rather than keeping it from being born.

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 Post subject: Comments on v5.0
PostPosted: Fri Feb 20, 2009 3:10 pm 
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Quote: (Onyx @ 20 Feb. 2009, 13:39 )

I consider Fire Warriors to be a weakness. They are useless for holding Objectives and are perminently in fear of being Assaulted. I do not want to be forced to have to take 2-3 FW formations every single game.

To me, that statement alone is the most telling indictment of the current list... Fire Warriors a "weakness", when they should be the frontline, effective troops of the Tau.

I also don't want to have to take a Manta or AX-1-0 every game but with the removal of the Moray, there isn't enough choice in the list to allow for this. It looks like they must be taken every game.


Er... why?  How many war engines are you typically facing?  Hammerheads can put out a *heck* of a lot of AT fire and the Scorpionfish can throw MW attacks out to 90cm... you don't *need* TK weapons to be effective.

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 Post subject: Comments on v5.0
PostPosted: Fri Feb 20, 2009 3:22 pm 
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Quote: (Onyx @ 20 Feb. 2009, 15:39 )

The Tau don't do assaults. Being a *very effective* all-armour army helps negate the Tau CC/FF deficiencies.

Indeed, it does help it to such a degree that it allows you to ignore enemy's CC capability altogether. At that point I'm hesitant to call it a weekness anymore.

To me, that statement alone is the most telling indictment of the current list... Fire Warriors a "weakness", when they should be the frontline, effective troops of the Tau.
(Chroma)

Bingo! If Fire Warriors suck (whether they do or do not) the goal should be to make them not do so rather than leave them at that and pile on things that let you ignore them.

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 Post subject: Comments on v5.0
PostPosted: Fri Feb 20, 2009 3:22 pm 
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Just to let you know that I am listening and absorbing all the comments.

However, this needs to be very clear. There will be no debate on "who" was in the Peer review. It is irrelevant to the discussion. You will just have to accept that those in the review were a balanced group of players, whose gaming skills I acknowledge as to the level where they can recognize the implications of what is being attempted by the list and make reasoned comments.

I will work to collect the various points brought up and address them.

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 Post subject: Comments on v5.0
PostPosted: Fri Feb 20, 2009 4:13 pm 
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Quote: (nealhunt @ 20 Feb. 2009, 13:59 )

Regardless of whether the Hammerheads are Cadre or Support, I'm coming around to the opinion that it should be one or the other, not both.

This is my feeling as well.

I prefer the smaller size as I could cram them in a Manta if I ever felt the need, but they do seem pretty redundant at his point.  We don't have a large/small Crisis or FW, why Hammerheads?

Where is this armoured list? It doesn't exist escept in a few hopeful minds.


Mine is one of the hopeful minds.  And the notion of an armored list does help make it easier for me to justify removing units/formations from the list.

I know we don't want to co-develop two lists, but knowing that CS and Honda would be open to such a list would help deal with some of these issues now and perhaps better guide our choices.  How about it then, would that be a possibility?

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 Post subject: Comments on v5.0
PostPosted: Fri Feb 20, 2009 5:10 pm 
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Quote: (Mephiston @ 20 Feb. 2009, 09:57 )

To help me with the peer review I did a quick solo game with all skimmer tau v marines.

Nice batrep,

The air caste units are one of the biggest changes at this point.  How did they feel?  Was the firepower appropriate for the AX-1-0?

It looks like you didn't have trouble getting units marked for your Stingray and Scorpoionfish, was that the case?

Did the all-skimmer nature of your list hamper your SMs assault effectiveness?


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 Post subject: Comments on v5.0
PostPosted: Fri Feb 20, 2009 5:17 pm 
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Quote: (Chroma @ 19 Feb. 2009, 22:09 )

Quote: (vytzka @ 19 Feb. 2009, 22:07 )

Tau do have a vehicle upgrade in 40k that allows them to negotiate difficult terrain much easier, but Walker on a visibly skimmer tank would be... counterintuitive, to say the least.

Something like that could easily be explained in a design note... but I don't think anyone is going to go for removing skimmer from the Tau tanks!  *laugh*

I probably would (since when have tau tanks 'flown') - and it would save a lot of the pain regarding core AMHC in the current discussion

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 Post subject: Comments on v5.0
PostPosted: Fri Feb 20, 2009 5:33 pm 
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Not that I favor the approach, but if you wanted the Tau tanks to be able to avoid terrain checks but not pop up or force FF, Jump Packs would be the answer.

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