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Commentary on version 4.4.2

 Post subject: Commentary on version 4.4.2
PostPosted: Tue Feb 05, 2008 12:15 am 
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Hena: The Stingray is supposed to be a cross between a Manticore and a Whirlwind, occupying the ground between the two units, both in capabilities and in points.  At least that's where I designed it.  What has happened since is that someone (JG, I think, because I don't remember adding the Seeker missiles during initial design) added some AT capabilities.  However much I may love my baby (and we really need to rewrite the flufftext, it doesn't read like something GW would have come up with), I'm probably just going to lose this discussion.

CS:  There is a model for the Remoras, but they don't necessarily need to be main-list, since they compete with Barracudas for niche role in the army, like Lightnings do with TBolts in the Imperial lists.  My issue is that they're sufficiently different enough that they shouldn't just 'count-as' Cudas.  (better armor, worse weapons)

I'll take a swing at them in a couple weeks, when I'm stuck away from school and work for a few days with nothing to do.  My intention here is to make them broadly comparable to flying Stealth teams, but to also not tread on the toes of the Cuda.   We'll see results sometime after the 15th of Feb.

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 Post subject: Commentary on version 4.4.2
PostPosted: Tue Feb 05, 2008 1:08 pm 
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I think that the Seekers have been on this since I picked up the list. I must admit that would not like to lose them, as it seriously limits the flexibility of the design.

I will look at new fluff text for this unit.

I am more than happy to enter into a conversation regarding the Ramora and AX-2-2, based on the fact that it will be section VI.

It is an interesting unit, but I think that it may push the Air Caste over the edge in terms of effectiveness, and demand a whole new set of special rules for it.

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 Post subject: Commentary on version 4.4.2
PostPosted: Thu Feb 07, 2008 5:07 pm 
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Did i miss it or has there been discussion of  Broadside price decrease for 275 for 6!?
And whats up with Barracudas? change them 2 for 200/175!? (They are sold in packs of 2)


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 Post subject: Commentary on version 4.4.2
PostPosted: Sun Feb 10, 2008 10:08 am 
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About the Kroothounds! Should they have same rule as drones, (no blastmarkers for destroyed hounds!?) Thats what they good at, CC & bullet shields! :D


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 Post subject: Commentary on version 4.4.2
PostPosted: Tue Feb 12, 2008 10:35 pm 
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@Tooninli:
or a pricechange for the Kroot Kindred as:
change +3 Kroot Hound packs for +50 (which is to expensive compared to better Kroot) to +2/4 Kroot Hound packs for +25/50 and
change +3 Krootox Herds for +75 to add 2-3 Kroot Ox for +25pts each (to fit
better with Forgeworld packing when using 2 per Base)

Also the Custodian is overpriced compaired to the Hero (with Gravitic Tracer Salvo), having less firepower and slow and steady and costing 50% more. The higher Transport capacity of the Custodian has no meaning for tournament games (also as Manta has free planatfall).


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