Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 141 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 10  Next

The Jetpack rule is 'broken'

 Post subject: The Jetpack rule is 'broken'
PostPosted: Wed Oct 31, 2007 6:35 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
It doesn't seem particularly in line with 40k though, where CC is the greatest weakness of Crisis suits, as their CC abilities are markedly inferior to their shooting capability!




_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: The Jetpack rule is 'broken'
PostPosted: Wed Oct 31, 2007 6:59 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 20, 2005 6:32 pm
Posts: 6414
Location: Allentown, Pennsylvania USA
I edited my last statement.  I am with you, E&C, that the CC thing doesn't seem right.

_________________
author of Syncing Forward and other stories...

It's a dog-eat-dog world, and I've got my Milkbone underwear on.


Top
 Profile Send private message  
 
 Post subject: The Jetpack rule is 'broken'
PostPosted: Wed Oct 31, 2007 9:47 pm 
Brood Brother
Brood Brother

Joined: Sat Jun 16, 2007 1:33 am
Posts: 340
I would still much rather prefer a rule that allowed Jetpack troops to avoid engagements. which is why I have been using a toned down version of the current rule allowing a 10cm move after shooting. It has always been my experience that crisis suits and stealth suits when in an engagement loose and loose BIG even when using their FF value. I think that by changing the rule to allow them to always use their FF value even when close combated would make the unit much too vulnerable.


Top
 Profile Send private message  
 
 Post subject: The Jetpack rule is 'broken'
PostPosted: Wed Oct 31, 2007 9:54 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Jstr has a point, the FF-only proposal would result in a lot more Engage actions against Suits that actually reach Firefight range (Currently they just jump back and leave FF range entirely).

He also makes good points about the 10cm post-shoot move. :)

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: The Jetpack rule is 'broken'
PostPosted: Wed Oct 31, 2007 11:11 pm 
Brood Brother
Brood Brother

Joined: Sat Jun 16, 2007 1:33 am
Posts: 340
The 10cm ater shooting rule does hace alot to do with avoiding assaults. A crisis formation can get to within 30cm of more than a few bases of the enemy formation fire 13 shots at them and the move 10cm to get out of engagement range, and it has the advantage over the current rule of only being able to be used once per turn.


Top
 Profile Send private message  
 
 Post subject: The Jetpack rule is 'broken'
PostPosted: Wed Oct 31, 2007 11:21 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Move 10cm after move have practically nothing what-so-ever to do with avoiding assaults.


Don't be silly; The standard infantry Engagement range is 30cm (15 move + 15 firefight). A Crisis formation can jump within 30cm and fire, and then hop out again with its 10cm post-shot move.

Under the current system, this only occurs when the Crisis Suits are Engaged, forcing the enemy to basically junk his activation (He can Engage and chase the suits out of the area knowing that he'll never catch them, or he can shoot at the crisis suits (Doubtless in a terrain feature), play the Tau's ranged fire tune and lose the game).

This proposal is actually liberating for both players, I wish you could at least admit that possibility, rather than dismissing it out of hand as a direct rules port.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: The Jetpack rule is 'broken'
PostPosted: Thu Nov 01, 2007 4:05 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jul 05, 2005 11:39 pm
Posts: 1974
Location: South Yorkshire
Wouldn't it be easier to learn ?to set up assaults against tau jump pack troops better rather than change rules because a few cannot get to grips on how to counter something.

If your assault troops only have an engage range of 30cm (15move + 15 FF) then get your troops inside 20 cm before calling the engage then even with 10 cm movement the tau are still in range to FF.With most armies having assault troops with decent assault moves (Rough Riders 40cm,SM Assault Troops 30cm,Stormboys 30cm etc.)I cannot see how players keep making the mistake of engaging knowing the tau can get away when they could get there troops closer before calling the assault.

I've even had a couple of games (quite a while ago so were probably with older version of the tau rules) were I've set up an opponent with a "faked" assault,called an engage with a formation knowing my opponents stealth suits would jump back to a nearby fire warrior formation thus making the initial assault pointless (too many FF attacks to come from tau) then called an intermigled assault on the two tau formations now knowing they have to stay in coherency .






Top
 Profile Send private message  
 
 Post subject: The Jetpack rule is 'broken'
PostPosted: Thu Nov 01, 2007 4:45 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
I've even had a couple of games (quite a while ago so were probably with older version of the tau rules) were I've set up an opponent with a "faked" assault,called an engage with a formation knowing my opponents stealth suits would jump back to a nearby fire warrior formation thus making the initial assault pointless (too many FF attacks to come from tau) then called an intermigled assault on the two tau formations now knowing they have to stay in coherency .


Isn't intermingled called before the jump back move?

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: The Jetpack rule is 'broken'
PostPosted: Thu Nov 01, 2007 4:46 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
It's not liberating to me as you seem to believe :;):. After running some scenarios of it's use in my head, I believe it's not as good. I'm not dismissing things that easily.


I encourage you to play half a dozen games with this, or any other proposed replacements, rather than theory-hammering.





_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: The Jetpack rule is 'broken'
PostPosted: Thu Nov 01, 2007 5:01 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jul 05, 2005 11:39 pm
Posts: 1974
Location: South Yorkshire

(Evil and Chaos @ Nov. 01 2007,15:45)
QUOTE
I've even had a couple of games (quite a while ago so were probably with older version of the tau rules) were I've set up an opponent with a "faked" assault,called an engage with a formation knowing my opponents stealth suits would jump back to a nearby fire warrior formation thus making the initial assault pointless (too many FF attacks to come from tau) then called an intermigled assault on the two tau formations now knowing they have to stay in coherency .


Isn't intermingled called before the jump back move?

Yes it is,sorry should have worded the post better.
After the initial formation calling an assault and the Tau jumping away I then retained with a different formation to do an intermingled assault.






Top
 Profile Send private message  
 
 Post subject: The Jetpack rule is 'broken'
PostPosted: Thu Nov 01, 2007 11:40 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
Wouldn't it be easier to learn  to set up assaults against tau jump pack troops better rather than change rules because a few cannot get to grips on how to counter something.
If your assault troops only have an engage range of 30cm (15move + 15 FF) then get your troops inside 20 cm before calling the engage then even with 10 cm movement the tau are still in range to FF.With most armies having assault troops with decent assault moves (Rough Riders 40cm,SM Assault Troops 30cm,Stormboys 30cm etc.)I cannot see how players keep making the mistake of engaging knowing the tau can get away when they could get there troops closer before calling the assault.


Hallelujah!! someone who actually knows what he's talking about.!! Rock on Dexys!


Top
 Profile Send private message  
 
 Post subject: The Jetpack rule is 'broken'
PostPosted: Thu Nov 01, 2007 11:45 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Uh huh,

'rule's still broken.





_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 141 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 10  Next


Who is online

Users browsing this forum: No registered users and 29 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net