im loving the list, i hope all the people i played didnt think it was over powered or boring. A few guys was talking about the KX139s being 225 and comparing it to a void spinner for 275. but to me wtf the void is in the eldar army that has everything.
kk so cancon
So i had 5 games.
1st against Tau
its on steves blog so you can have a read there
http://d6addiction.blogspot.com.au/Second game i had was against jasons gargants.
GREAT GARGANT [800]
Mekboy Big Boss, 2 Soopa Zzap Gun, Mega Lobba
GARGANT [625]
Soopa Zzap Gun, Grot Guided Missile, Gatling Kannon
GARGANT [625]
2 Soopa Zzap Gun, Mega Lobba
SUPA STOMPA [325]
3 Soopagun, (Kustom) Extra Armour Bitz
SUPA STOMPA [325]
3 Soopagun, (Kustom) Extra Armour Bitz
FIGHTA-BOMMERS [150]
3 Fighta-Bommers
FIGHTA-BOMMERS [150]
3 Fighta-Bommers
Not much really happened i tried to strip shileds wich i did with the supremacys then hit the gargant on the blitz which i knew would stay beind having the grot missiles. double 1s from the spacey so this buggered my plan. but then i was lucky enough he left to blitz to go after my bts. which i luckly save a heap of saves and marched on his blitz last turn. 2 - 0 to me. Blitz and take and hold.
Third game
Played against Dans steel legion.
Regimental HQ 550
Imperial Guard Supreme Commander
12xImperial Guard Infantry
7xChimera
Hydra
Tank Company 700
10xLeman Russ
Hydra
Super Heavy Tank Company 600
3xShadowsword
Hydra
Ogryns
Rough Rider Platoon 150
6xRough Riders
Sentinel Squadron 100
4xSentinel
Deathstrike Missile Battery 200
2xDeathstrike Missile Launcher
Flak Battery 150
3xHydra
Warhound Titan 275
Warhound Titan
Warhound Titan 275
Warhound Titan
Not a great deal happened from the steel legion being slow and me having enough blocking terrain.
I just picked off all the small activations and hydras where i could and left his leman russ company and super heavys alone after i rolled double 1s for my spaceship again. and out activated last turn broke his SC company on the blitz and took it and take and hold. 2-0 again
Forth game
Was doing alright until this point where i faced the tournament winner Mic with his Eldar.
Avatar [0pts]
Aspect Warrior Warhost c/w 8 Shining Spear, +Exarch, +Autarch [400pts]
Aspect Warrior Warhost c/w 8 Shining Spear, +Exarch, +Exarch [350pts]
Guardian Warhost c/w 5 Guardians, 1 Farseer, 2 Hvy Wpn Platform [150pts]
Guardian Warhost c/w 5 Guardians, 1 Farseer, 2 Hvy Wpn Platform [150pts]
Ranger Troupe c/w 4 Rangers, +1 Ranger [125pts]
Ranger Troupe c/w 4 Rangers [100pts]
Swords of Vaul c/w 3 Falcon, 2 Firestorm [250pts]
Swords of Vaul c/w 3 Falcon, 2 Firestorm [250pts]
Night Spinner Troupe c/w 3 Night Spinners [175pts]
Engine of Vaul c/w 1 Scorpion [250pts]
Engine of Vaul c/w 1 Scorpion [250pts]
Engine of Vaul c/w 1 Void Spinner [275pts]
Engine of Vaul c/w 1 Void Spinner [275pts]
After first turn he had picked off 2 supremacy units and moved up keeping his AA bubble in good spots. I was lucky enough to hit with my spaceship this game and i needed it. broke a void and got a lucky crit from a single DC on the second. My AX10 came on and shot a scorpion doing 2DC and breaking it. This was a lucky move for me running my bombers through AA surviving and droping the double pie on the broken void and scorpion to kill them both. he forgot i had a double template. So i was feeling alright here i took off 2 voids and a scorpion and cleared the rangers turn 1.
I won turn 2 and gave up a unit fire warriors to break a unit of spears trying to only have to worry about the won. Mic took the FW off with ease. The Night spinners opened up and got a crit on a riptide from BTS and broke them. so all i had left was 3 riptides 1 supremacy and a FW formation which i fed to him trying to take out the farseer setting up to unleash the avatar on my last riptides. I felt like it was all lost and this was my only hope to keep them alive and break the guardians so i only had the spears to really worry about. FW didnt do the job. avatar popped FW got ravaged by felcones with triple crossfire (new rule i learnt not know the blasts stack). Riptides survived the avatar :O double 1s for the macros. and i just move back to protect my blitz and try and minimise the loss. which i did lukly taking out some spears to denie him defend the flag. Mic also double some felcones accross to shoot my bts doing no damage but getting a crit from the DC i lost for being shot at after not rallying

and rolled a crit to wipe them out and give him BTS. 0 - 3 BTS take and hold TSNP.
Sorry more detail on that game. it was one i was looking forward to playing if i got the chance and did Mics a great bloke.
Game Five
Fudds Gargants.
GREAT GARGANT [800]
2 Soopa Zzap Gun, Mega Lobba, Mekboy Big Boss
GREAT GARGANT [775]
2 Soopa Zzap Gun, Gatling Kannon
GARGANT [650]
2 Soopagun, Grot Guided Missile
SUPA STOMPA [325]
3 Soopagun, (Kustom) Extra Armour Bitz
LOOTA WARBAND (NORMAL) [150]
6 Boyz, 2 Grotz, Big Gunz
FIGHTA-BOMMERS [150]
3 Fighta-Bommers
FIGHTA-BOMMERS [150]
3 Fighta-Bommers
So much cover on this table. We did bugger all all game. He killed my AX10 from cap straight up so it was up to my spaceship doing 3dc. Fudd had a 3 fires i think for the game and put them out except 1 bugger

Was an alright game. honestly i dont really enjoy playing gargants. it just my opinion. They jump on objectives and shoot or assault u if u try and take them and u have to try and take off 6-12 shields and get through 12 DC on the big guys with 4+ 4+. Anyway ended up a draw 0 - 1 take and hold to him.