Quote: (Dobbsy @ 22 Oct. 2008, 03:03 )
Sorry Zombo! I don't mind it, in general. Not exactly sure on TK1 however for a Twin Rail Cannon statline. I could perhaps see it having a shorter range instead if it's a bomber with planetfall however. Also, if you make it bomber with 5DC and a deflector shield, how hard will this thing be to kill by AA fire alone? LC is tough already.... I like the principle of making it air power(instead of support craft) just not sure how the implementation will work balance-wise.
The manta could potentially also use an armour save drop. In 40k it has the same armour as a hellhound, so 4+ or 5+ Reinforced might actually be more appropriate, and make it more managable for the opponent to deal with. Not to mention that it will cost quite a lot more than a landing craft... Perhaps a more deadly critical is in order too?
With regards to the Rail cannon, I can't understand how it was ever made TK(d3) in the first place. In IA3's 40k rules it is resolutely TK(1), and i think just about every other TK attack in epic matches up to the 40k equivilent damage. Not to mention that in the main people want the manta downgraded in firepower anyway. It could become two shots at Tk(1) however.
Of course there is a knock-on effect for the Moray and AX-1-0 (which also is TK(1) in 40k by the way).